tigertrap Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (17, -12, D:1) a +0 quarterstaff (20, -8, D:1) 19 stones (22, -3, D:1) a +0 ring mail (31, -5, D:1) a +0 leather armour (33, 8, D:1) a +0 short sword (40, 18, D:1) a +0 ring mail (42, -9, D:1) a +0 club (53, 23, D:1) a +0 plate armour Level 2 of the Dungeon (0, 0, D:2) 19 sling bullets (3, -5, D:2) a +0 cloak (3, -4, D:2) 15 stones (4, -14, D:2) a +0 dagger (7, -12, D:2) a +0 club (15, 0, D:2) 15 arrows (15, 6, D:2) a +0 dagger (18, -1, D:2) a +0 scythe a +0 robe (20, -25, D:2) a +0 cloak (32, 7, D:2) a +0 robe (36, -24, D:2) a +0 dagger (36, 1, D:2) a +0 vampiric dagger (36, 3, D:2) a +0 club (36, 8, D:2) a +0 dagger (36, 10, D:2) a +0 dagger (39, -8, D:2) a +0 club a +0 dagger (39, 13, D:2) a +0 helmet a +0 animal skin a +0 short sword (40, 13, D:2) a +0 club a +0 club (56, 18, D:2) a +0 flail Level 3 of the Dungeon (3, 17, D:3) a +0 dagger (28, 10, D:3) 6 boomerangs (32, 6, D:3) 19 stones (33, 26, D:3) 16 stones (33, 39, D:3) a +0 whip (41, 35, D:3) a +0 leather armour (41, 38, D:3) 25 stones Level 4 of the Dungeon (0, 0, D:4) a +0 hunting sling (2, -8, D:4) 21 stones (10, -1, D:4) a scarf of harm (15, 23, D:4) a +0 club a +0 short sword (17, -9, D:4) a +0 helmet (27, 1, D:4) a +0 dagger (30, 23, D:4) a +0 robe (31, -12, D:4) a +0 club (36, -13, D:4) 21 bolts (37, -11, D:4) 15 stones (38, 23, D:4) a +0 dagger (38, 29, D:4) a +0 hunting sling (39, 11, D:4) a +0 dagger (43, 15, D:4) a +0 flail (48, -16, D:4) a +0 giant club (49, -4, D:4) a +1 vorpal flail a +0 chain mail (50, 15, D:4) a +0 long sword 4 atropa-tipped darts a +0 ring mail (52, 15, D:4) a +0 whip a +0 robe (58, 3, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 long sword (20, 45, D:5) a +2 falchion of holy wrath (20, 47, D:5) a +0 hand axe (22, 44, D:5) a +0 club (23, 44, D:5) a +0 robe a +0 dagger (27, 18, D:5) a scroll of noise (28, 43, D:5) 21 stones (29, 19, D:5) 24 stones (37, 11, D:5) a +0 short sword (40, 10, D:5) 29 arrows (45, 27, D:5) 22 arrows (46, 39, D:5) 18 stones (49, 34, D:5) a +0 scale mail (53, 49, D:5) a +0 mace (54, 49, D:5) a +0 short sword a +0 ring mail a +0 short sword (54, 50, D:5) a +0 club (56, 30, D:5) a +0 ring mail (56, 52, D:5) a +0 trident a +0 leather armour (58, 5, D:5) 17 stones Level 6 of the Dungeon (0, 0, D:6) a +0 trident (0, 15, D:6) a +1 spear of venom a +0 scale mail a +4 trident of venom (0, 19, D:6) a +0 whip (0, 30, D:6) a +0 club (0, 32, D:6) a +0 hand axe (0, 33, D:6) a +0 halberd a +0 club (1, 28, D:6) a +0 ring mail a +0 club (1, 30, D:6) a +0 robe a +0 dagger (2, 28, D:6) a +0 club (7, -19, D:6) 15 stones (16, -19, D:6) 15 arrows a +0 shortbow (16, 0, D:6) 6 boomerangs (20, -8, D:6) 17 sling bullets (20, 10, D:6) 22 sling bullets (33, -17, D:6) 15 stones (42, 26, D:6) a +0 ring mail (45, 5, D:6) a +0 ring mail (47, -2, D:6) 29 sling bullets Level 7 of the Dungeon [Shop] Paoroutu's Antique Weapon Shoppe a +0 spear (57 gold) a +0 scimitar (76 gold) a +0 bardiche (171 gold) a +0 dagger (38 gold) a +1 scimitar of protection (224 gold) a +0 club (19 gold) a +0 long sword (66 gold) a +1 war axe of electrocution (298 gold) a +0 morningstar (76 gold) a +0 hunting sling (28 gold) a +1 long sword of protection (212 gold) (0, 0, D:7) a +3 flail a +0 robe (0, 7, D:7) a +4 long sword a +0 robe (1, -2, D:7) a +0 leather armour (1, 1, D:7) a +4 war axe a +0 robe (3, 8, D:7) a +0 trident (5, -15, D:7) a +0 robe a +3 halberd (6, -25, D:7) a +0 robe (6, -14, D:7) a +0 robe a +0 short sword (7, -14, D:7) a +0 robe a +0 long sword a +0 robe a +0 battleaxe (8, 13, D:7) a +0 mace (9, 13, D:7) a +0 ring mail a +0 trident (10, 11, D:7) a +0 club (11, 17, D:7) a +0 short sword (12, -32, D:7) 15 arrows (13, 23, D:7) 15 stones (16, 21, D:7) a +0 robe (35, 15, D:7) a +0 great sword (39, -33, D:7) 7 javelins (41, -1, D:7) a +0 shortbow 13 arrows (41, 13, D:7) a +0 leather armour a +0 short sword (43, -34, D:7) 18 stones (45, 3, D:7) a +0 ring mail (45, 21, D:7) a +0 falchion (61, 17, D:7) 21 stones Level 8 of the Dungeon (0, 0, D:8) 5 boomerangs of dispersal (5, -9, D:8) a +0 dagger a +0 robe a +0 hand axe (6, -9, D:8) a +0 dagger (15, 16, D:8) 9 arrows (17, -23, D:8) a +0 hand axe (19, 30, D:8) a +0 battleaxe (20, -25, D:8) a +0 short sword (21, -27, D:8) a staff of death {!a} (21, 12, D:8) 3 stones a +0 short sword (21, 13, D:8) 3 stones a +0 short sword (21, 14, D:8) a +0 halberd 6 poisoned darts (21, 32, D:8) 25 arrows a +0 shortbow (22, -28, D:8) a +0 leather armour a +0 whip (22, -21, D:8) a +0 dagger (22, 11, D:8) a +2 dagger of venom (22, 14, D:8) 2 stones a +0 short sword (23, -19, D:8) a +2 short sword of draining (23, 13, D:8) a +0 dagger (24, -27, D:8) a +0 club (24, -20, D:8) a +0 whip a +0 leather armour (24, -19, D:8) a +0 club (24, -18, D:8) a +0 club a +0 short sword a +0 club (24, -17, D:8) a +0 mace (24, 0, D:8) a +0 leather armour a +4 whip (25, -18, D:8) a +0 whip (25, -16, D:8) a +0 ring mail a +0 hand axe (25, -14, D:8) a +0 flail (25, -3, D:8) a +0 dagger (25, 13, D:8) 13 poisoned darts a +0 dagger (26, -17, D:8) a +0 dagger a +0 ring mail a +0 club (26, -16, D:8) a +0 mace (27, -17, D:8) a +0 short sword (31, 11, D:8) a +2 short sword of flaming (34, -12, D:8) a +0 hand axe (35, -12, D:8) a +5 short sword 12 stones a +0 robe a +0 mace a +0 plate armour (43, -5, D:8) a +0 club (44, -5, D:8) a +0 whip (44, -3, D:8) a +0 club (45, 1, D:8) a +0 trident (45, 9, D:8) the +7 long sword of the Shark {flame, Str+3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+3). (46, -5, D:8) a +0 club 6 poisoned darts a +0 dagger (47, -10, D:8) a +0 hand axe a +0 leather armour (53, 11, D:8) 19 stones Level 9 of the Dungeon (0, 0, D:9) a +0 ring mail (7, 4, D:9) 13 stones (10, 37, D:9) a +0 club (11, 37, D:9) a +0 falchion (19, 30, D:9) a +0 arbalest (26, 25, D:9) a +2 halberd of freezing (still there?) a +0 robe (still there?) a wand of mindburst (9) (still there?) a scroll of brand weapon (still there?) (29, 4, D:9) a +0 ring mail (38, 26, D:9) a +0 helmet (41, 38, D:9) a +0 dagger a +0 chain mail (44, 38, D:9) a +0 dagger a +0 robe (44, 43, D:9) a +0 war axe (45, 49, D:9) 5 javelins (48, 26, D:9) a +0 leather armour a +0 falchion (48, 40, D:9) a +0 robe a +0 dagger (53, 45, D:9) a +0 chain mail a +0 hand axe (61, 25, D:9) a +0 mace a +0 plate armour (63, 12, D:9) 20 gold pieces (64, 8, D:9) a +2 quarterstaff of speed Level 10 of the Dungeon [Shop] Ytuilam's Armour Emporium a +0 pair of gloves (63 gold) a +0 leather armour (28 gold) a +0 leather armour (28 gold) a +2 robe (177 gold) a +0 robe (9 gold) a +0 plate armour (322 gold) a +0 ring mail (56 gold) a +0 leather armour (28 gold) a +0 plate armour (322 gold) (0, 0, D:10) a +0 war axe a +0 robe (0, 6, D:10) a +0 robe (2, 41, D:10) a +0 falchion of freezing (4, 11, D:10) a +0 spear (6, 40, D:10) 18 stones (12, 15, D:10) the +8 long sword "Olemobli" {elec, Int+3} It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+3). (24, 13, D:10) a +0 giant spiked club a +0 dire flail (25, 30, D:10) a +0 hand axe (28, 1, D:10) a +0 troll leather armour (31, -14, D:10) a +0 chain mail a +0 dire flail (31, -9, D:10) a +0 giant club a +0 giant club (34, -15, D:10) a +0 whip a +0 scale mail (36, 0, D:10) a +0 ring mail a +0 hand axe (37, -8, D:10) a +0 robe a +3 halberd (37, -7, D:10) a +0 plate armour a +0 war axe (37, -3, D:10) a +0 leather armour a +0 long sword a +0 robe a +0 dagger (37, -1, D:10) a +0 ring mail a +0 dagger a +0 club a +0 mace (37, 4, D:10) a +0 plate armour a +2 vorpal glaive (38, -3, D:10) a +0 leather armour a +0 dagger (39, -4, D:10) a +1 robe of cold resistance a +0 quarterstaff of freezing (41, -13, D:10) 13 arrows (42, 11, D:10) a ring of magical power a +0 trident a +0 robe (45, 13, D:10) a potion of flight (45, 47, D:10) a +0 leather armour (46, 34, D:10) a +0 leather armour (48, -9, D:10) a +0 war axe (48, 45, D:10) a +0 giant club a +0 giant spiked club Level 11 of the Dungeon (0, 0, D:11) a staff of death (2, -31, D:11) the ring of Suspected Treachery {rCorr Int+4 Slay+4} [ring of slaying] Int: It affects your intelligence (+4). Slay: It affects your accuracy and damage with ranged weapons and melee (+4). rCorr: It protects you from acid and corrosion. (2, -30, D:11) a scroll of identify (2, -29, D:11) a +2 dire flail of holy wrath (3, -31, D:11) 20 stones (3, -29, D:11) 29 gold pieces (4, -31, D:11) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. Str: It affects your strength (+7). (4, -30, D:11) 7 gold pieces (4, -29, D:11) an amulet of regeneration (8, -14, D:11) a +0 long sword (10, 8, D:11) a +0 hand axe a +0 leather armour (11, 12, D:11) a +0 dagger a +0 robe (15, 10, D:11) a +0 whip (15, 11, D:11) a +0 short sword 4 stones (17, 9, D:11) a +0 dagger 8 poisoned darts (18, 9, D:11) a +0 club (19, 8, D:11) a +0 dagger (19, 12, D:11) a +0 dagger 3 stones (20, -2, D:11) 21 stones (22, -4, D:11) a +0 dagger a +0 robe (24, -16, D:11) the +5 robe of the First Snow {Rampage *Corrode Dex+8} Dex: It affects your dexterity (+8). *Corrode: It may corrode you when you take damage. Rampage: It bestows one free step when moving towards enemies. (24, -4, D:11) a +0 dagger a +0 robe (24, -1, D:11) a +2 war axe of venom a +0 leather armour (24, 1, D:11) a +0 dagger a +0 robe (27, 0, D:11) a +0 robe (28, -38, D:11) 9 stones (30, -15, D:11) a +0 rapier (38, 0, D:11) a +0 cloak (43, -23, D:11) a +0 giant club a +0 giant club Level 12 of the Dungeon (0, 0, D:12) 7 curare-tipped darts (2, -3, D:12) a +0 shortbow 26 arrows a +0 short sword a +0 leather armour (4, 3, D:12) a +0 scythe (13, 12, D:12) 3 large rocks (17, 14, D:12) 22 gold pieces (21, 11, D:12) a +0 ring mail (30, 31, D:12) a +0 buckler (32, 27, D:12) 16 stones (45, 28, D:12) a +0 shortbow Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 hand axe a +0 leather armour (0, 3, Orc:1) a +0 scimitar a +0 chain mail a +0 club (1, 3, Orc:1) a +0 hand axe a +0 scale mail (4, 20, Orc:1) a +0 club (4, 21, Orc:1) a +0 leather armour a +0 club a +0 hand axe (4, 22, Orc:1) a +0 short sword a +0 leather armour a +0 club (4, 23, Orc:1) a +0 plate armour a +0 flail (5, 23, Orc:1) a +0 flail a +0 short sword a +0 dagger a +0 war axe (5, 24, Orc:1) a +0 war axe (6, 9, Orc:1) a +0 trident a +0 ring mail (6, 24, Orc:1) a +0 club a +0 club (6, 25, Orc:1) a +0 troll leather armour (6, 26, Orc:1) a +0 plate armour a +1 hand axe of electrocution a +0 scale mail a +0 club a +0 hand axe (6, 29, Orc:1) a +0 short sword (6, 31, Orc:1) a +0 plate armour a +0 war axe (7, 11, Orc:1) a +0 club (7, 16, Orc:1) a +0 hand axe (7, 26, Orc:1) a +0 leather armour a +0 whip (8, 16, Orc:1) a +0 whip a +0 ring mail (8, 18, Orc:1) a +0 club (8, 28, Orc:1) a +0 giant club (8, 29, Orc:1) a +0 ring mail a +0 falchion a +0 club (9, 28, Orc:1) a +0 scale mail a +2 dagger of protection a +0 giant club (9, 29, Orc:1) a +0 leather armour a +0 hand axe (10, 29, Orc:1) a +0 plate armour 5 boomerangs a +1 morningstar of draining (11, 29, Orc:1) a +0 robe a +0 dagger (13, 31, Orc:1) a +0 troll leather armour (13, 32, Orc:1) a +0 leather armour a +0 whip (15, 12, Orc:1) a +0 flail a +0 plate armour (18, 12, Orc:1) a +0 hand axe (18, 13, Orc:1) a +0 club a +0 dagger a +0 robe (29, 37, Orc:1) 12 gold pieces (33, 41, Orc:1) 13 gold pieces (33, 42, Orc:1) 24 gold pieces (33, 43, Orc:1) 15 gold pieces Level 2 of the Orcish Mines (0, 0, Orc:2) 23 gold pieces (1, 2, Orc:2) a +0 short sword (still there?) 5 boomerangs (still there?) (3, 8, Orc:2) 10 gold pieces (5, 10, Orc:2) a +0 hand axe 4 boomerangs a +0 chain mail (6, 15, Orc:2) a +1 dagger of flaming (6, 16, Orc:2) a +0 hand axe (8, 14, Orc:2) a +0 short sword (9, 17, Orc:2) a +0 leather armour a +0 mace (10, 17, Orc:2) a +0 plate armour a +0 battleaxe (18, 22, Orc:2) a +0 leather armour a +0 mace (19, 11, Orc:2) a +0 ring mail a +0 falchion (20, 6, Orc:2) a +0 robe a +0 dagger (22, 18, Orc:2) a +0 short sword (22, 19, Orc:2) a +2 flail of protection (23, 3, Orc:2) a +0 giant spiked club (24, 2, Orc:2) a +0 plate armour 8 boomerangs a +0 trident (24, 18, Orc:2) a +0 ring mail a +0 flail (25, 1, Orc:2) a +0 plate armour a +0 war axe (27, 18, Orc:2) a +0 chain mail a +0 mace (28, 19, Orc:2) a +0 chain mail 10 boomerangs a +0 battleaxe a +0 robe a +0 dagger a +0 plate armour a +0 hand axe (29, -1, Orc:2) a +0 plate armour a +0 glaive a +0 leather armour a +0 club (29, 18, Orc:2) a +0 long sword (30, 0, Orc:2) a +0 scale mail a +0 falchion (31, 0, Orc:2) a +0 robe a +0 dagger (32, -1, Orc:2) a +0 war axe (34, -3, Orc:2) a +0 falchion (34, -2, Orc:2) a +0 dire flail (still there?) a +0 plate armour (still there?) (35, -4, Orc:2) a +0 halberd (still there?) 7 boomerangs (still there?) a +0 chain mail (still there?) (37, -6, Orc:2) a +0 mace (still there?) a +2 flail of protection (still there?) (38, -7, Orc:2) a +0 mace (still there?) a +0 scale mail (still there?) (39, -8, Orc:2) a +0 hand axe (still there?) a +0 ring mail (still there?) a +0 whip (still there?) a Gauntlet (5, 0, Gauntlet) the felid corpse of tigertrap (8, -2, Gauntlet) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} When the wearer is hurt, rats may emerge from it to assist them. Str: It affects your strength (-1). Int: It affects your intelligence (-1). Dex: It affects your dexterity (+1). rPois: It protects you from poison. rN: It protects you from negative energy. (18, -12, Gauntlet) an amulet of regeneration (18, -9, Gauntlet) 2 potions of cancellation (18, 12, Gauntlet) a +1 hat (28, -17, Gauntlet) an amulet of guardian spirit (28, -16, Gauntlet) 32 gold pieces (28, -13, Gauntlet) the ring of Oenomania {Wiz rN+} [ring of wizardry] It improves your spell success rate. rN: It protects you from negative energy. (28, -6, Gauntlet) an amulet of magic regeneration (28, -4, Gauntlet) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (28, -3, Gauntlet) a potion of mutation (28, 3, Gauntlet) 18 bolts (28, 4, Gauntlet) the +3 helmet of Sophism {Fly rF+} rF: It protects you from fire. Fly: It grants you flight. (28, 6, Gauntlet) the +5 spear of Compound Interest {protect, *Slow rElec Int+10} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+10). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (28, 18, Gauntlet) the +2 pair of boots of the Scribe {rF- Regen+ rCorr Int+4} Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (49, 0, Gauntlet) a +3 long sword of protection (still there?) a +2 scale mail of willpower (still there?) a staff of earth (still there?) a +0 scale mail (still there?)