ASSERT(_valid()) in 'ray.cc' at line 107 failed. Version: BcadrenCrawl: Boulder Brew 0.06.7.4-82-gfbd693def4 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 5127265825744223064, deterministic pregen: 1 Command line: /usr/games/crawl-bcadrencrawl -name kuniqs -rc /dgldir/rcfiles/crawl-bcadrencrawl/kuniqs.rc -macro /dgldir/rcfiles/crawl-bcadrencrawl/kuniqs.macro -morgue /dgldir/morgue/kuniqs/ -webtiles-socket /crawl-master/webserver/sockets/kuniqs:2026-08-27.05:26:21.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-bcadrencrawl(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5b68ff7c112e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-bcadrencrawl(_Z13do_crash_dumpv+0x421) [0x5b68ff7cc861]: do_crash_dump() /usr/games/crawl-bcadrencrawl(_Z20crash_signal_handleri+0x1fa) [0x5b68ff7c160a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7d586f8e7330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7d586f940c0c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7d586f8e727e]: /usr/games/crawl-bcadrencrawl(+0x45eb9d) [0x5b68ff7cbb9d]: /usr/games/crawl-bcadrencrawl(_Z12AssertFailedPKcS0_iS0_z+0x1c7) [0x5b68ff7cc157]: AssertFailed(char const*, char const*, int, char const*, ...) /usr/games/crawl-bcadrencrawl(+0x952962) [0x5b68ffcbf962]: /usr/games/crawl-bcadrencrawl(_ZN4bolt6bounceEv+0x39) [0x5b68ff760419]: bolt::bounce() /usr/games/crawl-bcadrencrawl(_ZN4bolt7do_fireEv+0x6d4) [0x5b68ff777714]: bolt::do_fire() /usr/games/crawl-bcadrencrawl(_ZN4bolt4fireEv+0x288) [0x5b68ff778168]: bolt::fire() /usr/games/crawl-bcadrencrawl(_Z12cast_cascadePK5actorib+0x345) [0x5b68ffd44be5]: cast_cascade(actor const*, int, bool) /usr/games/crawl-bcadrencrawl(_Z11your_spells10spell_typeibPK8item_defP4dist+0x181c) [0x5b68ffd2a3fc]: your_spells(spell_type, int, bool, item_def const*, dist*) /usr/games/crawl-bcadrencrawl(_Z12cast_a_spellb10spell_typeP4dist+0x172) [0x5b68ffd2bb42]: cast_a_spell(bool, spell_type, dist*) /usr/games/crawl-bcadrencrawl(_Z17do_cast_spell_cmdb+0x18) [0x5b68ffd2c7e8]: do_cast_spell_cmd(bool) /usr/games/crawl-bcadrencrawl(+0xb75ea3) [0x5b68ffee2ea3]: /usr/games/crawl-bcadrencrawl(+0xb768fd) [0x5b68ffee38fd]: /usr/games/crawl-bcadrencrawl(main+0x1f4) [0x5b68ff6fc7f4]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7d586f8cc1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7d586f8cc28b]: /usr/games/crawl-bcadrencrawl(_start+0x25) [0x5b68ff6fd1e5]: Trying to run gdb. GNU gdb (Ubuntu 15.1-1ubuntu1~24.04.1) 15.1 Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007d586f9b28d7 in wait4 () from /lib/x86_64-linux-gnu/libc.so.6 #0 0x00007d586f9b28d7 in wait4 () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #1 0x00005b68ff7c17dc in call_gdb (file=0x7d586faa64e0 <_IO_2_1_stderr_>) at crash.cc:436 gdb = attach_cmd = "attach 517792\000\000\000\000\000\000" #2 0x00005b68ff7cc87f in do_crash_dump () at dbg-asrt.cc:685 t = 1787809584 dir = "/dgldir/morgue/kuniqs/" name = "/dgldir/morgue/kuniqs/crash-kuniqs-20260827-054624.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(_valid()) in 'ray.cc' at line 107 failed." file = 0x7d586faa64e0 <_IO_2_1_stderr_> #3 0x00005b68ff7c160a in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No symbol table info available. #5 0x00007d586f940c0c in pthread_kill () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #6 0x00007d586f8e727e in raise () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #7 0x00005b68ff7cbb9d in _BreakStrToDebugger (mesg=mesg@entry=0x7ffcab1f2fd0 "ASSERT(_valid()) in 'ray.cc' at line 107 failed.", assert=true) at dbg-asrt.cc:817 No locals. #8 0x00005b68ff7cc157 in AssertFailed (expr=expr@entry=0x5b68fff1e442 "_valid()", file=file@entry=0x5b68fff1e3f1 "ray.cc", line=line@entry=107, text=text@entry=0x0) at dbg-asrt.cc:855 mesg = "ASSERT(_valid()) in 'ray.cc' at line 107 failed.\000[\276\377h[\000\000\3000\037\253\374\177\000\00001\037\253\374\177\000\000 >\037\253\374\177\000\000\0201\037\253Q\000\000\000P\000\000\000P\000\000\000\0209\037\253\374\177\000\000\000\000\000\000\000\000\000\000\002\000\000\000i[\000\000\000\000\000\000\006\000\000\000&\000\000\000!\000\000\000\210-\220oX}\000\000\000\000\000\000\000\000\000\000\242\242\371\ti[", '\000' , "\204\264\220oX}\000\000\000\000\000\000\000\000\000\000"... args = {{gp_offset = 2870948768, fp_offset = 32764, overflow_arg_area = 0x5b690a4d5f80, reg_save_area = 0x5b68ff75a4ed , std::_Select1st >, std::less, std::allocator > >::_M_erase(std::_Rb_tree_node >*)+61>}} fileName = #9 0x00005b68ffcbf962 in ray_def::pos (this=0x7ffcab1f4038) at ray.cc:107 No locals. #10 ray_def::pos (this=this@entry=0x7ffcab1f4038) at ray.cc:105 No locals. #11 0x00005b68ff760419 in bolt::bounce (this=this@entry=0x7ffcab1f3e20) at beam.cc:886 rg = {data = {mData = {mData = {{mData = {false, true, false}}, {mData = {false, false, false}}, {mData = {false, false, false}}}}}} #12 0x00005b68ff777714 in bolt::do_fire (this=this@entry=0x7ffcab1f3e20) at beam.cc:1570 feat = DNGN_ROCK_WALL was_seen = coff = {cstate = false} #13 0x00005b68ff778168 in bolt::fire (this=this@entry=0x7ffcab1f3e20) at beam.cc:1445 No locals. #14 0x00005b68ffd44be5 in cast_cascade (agent=, pow=pow@entry=183, fail=fail@entry=false) at spl-damage.cc:3053 pos = __for_range = __for_begin = __for_end = beam_primary = {origin_spell = SPELL_ICICLE_CASCADE, range = 0, glyph = 96 U'`', colour = 11 '\v', flavour = BEAM_ELECTRICITY, real_flavour = BEAM_CHAOTIC, drop_item = false, item = 0x0, source = {x = 36, y = 35}, target = {x = 36, y = 35}, damage = {num = 5, size = 32}, ench_power = 183, hit = 36, thrower = KILL_YOU_MISSILE, ex_size = 0, source_id = 4294967295, source_name = "", name = "chaotic shard of lightning", short_name = "", hit_verb = "hits", loudness = 12, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = true, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::half, obvious_effect = false, seen = true, heard = true, path_taken = std::vector of length 0, capacity 1, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = true, msg_generated = false, noise_generated = true, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 2, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = true, auto_hit = true, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = -1, can_see_invis = true, nightvision = false, tunnelpower = 0, hit_something = true, message_cache = std::set with 0 elements} beam_secondary = {origin_spell = SPELL_ICICLE_CASCADE, range = -2, glyph = 96 U'`', colour = 84 'T', flavour = BEAM_CHAOTIC, real_flavour = BEAM_CHAOTIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 7, size = 17}, ench_power = 183, hit = 44, thrower = KILL_YOU_MISSILE, ex_size = 0, source_id = 4294967295, source_name = "", name = "resonance cascade", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = true, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = true, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = true, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 269, can_see_invis = false, nightvision = false, tunnelpower = 0, hit_something = false, message_cache = std::set with 0 elements} chaos = evil = blast_sources = std::vector of length 3, capacity 4 = {{x = 38, y = 33}, {x = 39, y = 35}, {x = 36, y = 35}} blast_areas = std::vector of length 13, capacity 16 = {{x = 37, y = 32}, {x = 37, y = 33}, {x = 37, y = 34}, {x = 38, y = 34}, {x = 39, y = 34}, {x = 39, y = 33}, {x = 39, y = 32}, {x = 38, y = 32}, {x = 38, y = 35}, {x = 38, y = 36}, {x = 39, y = 36}, {x = 40, y = 36}, {x = 40, y = 35}} blast_intensities = std::vector of length 13, capacity 16 = {0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0} #15 0x00005b68ffd2a3fc in _do_cast (intensity=0, warped=false, fail=false, god=GOD_NO_GOD, beam=..., spd=..., powc=, spell=SPELL_ICICLE_CASCADE) at spl-cast.cc:2416 target = {x = 40, y = 34} zap = target = zap = #16 your_spells (spell=spell@entry=SPELL_ICICLE_CASCADE, powc=, powc@entry=0, allow_fail=allow_fail@entry=true, evoked_item=evoked_item@entry=0x0, target=0x7ffcab1f43f0, target@entry=0x0) at spl-cast.cc:2219 wiz_cast = target_local = {isValid = true, isTarget = true, isEndpoint = false, isCancel = false, choseRay = false, interactive = true, target = {x = 40, y = 34}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, find_target = false, fire_context = 0x0, cmd_result = 2066} beam = {origin_spell = SPELL_ICICLE_CASCADE, range = -1, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 40, y = 34}, target = {x = 40, y = 34}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 172672944, can_see_invis = false, nightvision = false, tunnelpower = 0, hit_something = false, message_cache = std::set with 0 elements} flags = {<_enum_bitfield_exponent_base<-1, false>> = {}, flags = 32768} warped = false rpwr = range = intensity = 0 hitfunc = std::unique_ptr = {get() = 0x5b690a4c19e0} is_targeted = false use_targeter = god = fail = 0 antimagic = orig_target = 0x0 self_target = true had_tele = false cast_result = #17 0x00005b68ffd2bb42 in cast_a_spell (check_range=, spell=, spell@entry=SPELL_NO_SPELL, _target=_target@entry=0x0) at spl-cast.cc:1218 reason = "" cost = 8 sifcast_amount = 0 cast_result = #18 0x00005b68ffd2c7e8 in do_cast_spell_cmd (force=) at spl-cast.cc:964 No locals. #19 0x00005b68ffee2ea3 in _input () at main.cc:1141 cmd = CMD_CAST_SPELL real_prev_cmd = CMD_CAST_SPELL player_disabled = {was_disabled = false} #20 0x00005b68ffee38fd in _launch_game () at main.cc:485 game_start = ccon = {cstate = false} #21 0x00005b68ff6fc7f4 in _launch_game_loop () at main.cc:390 game_ended = false game_ended = ge = fe = E = #22 main (argc=12, argv=0x7ffcab1f5ba8) at main.cc:341 echo = {prev_state = MB_MAYBE} [Inferior 1 (process 517792) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-bcadrencrawl/saves" -DDATA_DIR_PATH="/crawl-master/crawl-bcadrencrawl/data/" -DWEB_DIR_PATH="/crawl-master/crawl-bcadrencrawl/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 34, depth = 5 Level id: Depths:5 Level build method = random_map_for_place, level layout type = open_caves, absdepth0 = 26 Level vaults: grunt_crosshair layout_cave_pools hell_entry mu_enter_wizlab_4 dungeon_decor patterned_corridor nicolae_abyss_entry_one_way_or_another serial_bayou_pond_a hangedman_corner_corridor serial_bayou_shore_b Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 9 at (33, 34): Terrain change marker (33->32, 76) Marker #1, type 9 at (35, 34): Terrain change marker (33->32, 137) Marker #2, type 9 at (35, 36): Terrain change marker (33->32, 66) Marker #3, type 9 at (35, 37): Terrain change marker (33->32, 104) Marker #4, type 9 at (36, 38): Terrain change marker (33->32, 87) Marker #5, type 9 at (37, 38): Terrain change marker (33->32, 130) Marker #6, type 9 at (39, 38): Terrain change marker (33->190, 20) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Ye feel a strong surge o' power! A film o' ice covers yer body! Castin': Ozocubu's Armour (safe; 0% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Ye feel a surge o' power! Ye summon a t'n-headed hydra an' ride upon its back. Thin's tha be 'ere: a cursed +5 demon whip o' chaos {(Curse: Int-2)}; a +1 buckler o' poison resistance Found a +0 war axe. Magic restored. A boggart comes inta view. She be wieldin' a +1 flail o' holy wrath. Yer t'n-headed hydra block tha boggart's attack. Castin': Summon Hydra Mount (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - look around, f - activate Ye feel a strong surge o' power! Resonance cascades down from tha ceilin'! Tha chaotic shard o' fire hits tha boggart (116)!!!! Ye blow up tha boggart! Jiyva accepts yer kill. Ye feel slightly more full. Ye hear a splash. Ye see 'ere a +1 flail o' holy wrath. Found a stone staircase leadin' up. A boggart comes inta view. Thar be a stone staircase leadin' up 'ere. A boggart be nearby! A boggart be nearby! Tha boggart points at herself an' mumbles some strange words. Tha boggart flickers an' vanishes fer a momn't. A boggart be nearby! Tha boggart casts a spell. Ye see 'ere a +0 war axe. Tha boggart unwields a +2 rapier o' venom. It stops drippin' wit' poison. Tha boggart drops a +2 rapier o' venom. Tha boggart picks up a +1 flail o' holy wrath. Tha boggart wields a +1 flail o' holy wrath. It softly glows wit' a divine radiance! Tha t'ngu rea'er gestures at ye while chantin'. Tha bolt o' lightnin' misses ye. Tha t'ngu rea'er blocks yer attack. Tha t'ngu rea'er blocks Yer t'n-headed hydra attack. Yer t'n-headed hydra closely misses tha t'ngu rea'er. Tha t'ngu rea'er blocks Yer t'n-headed hydra attack. x2 Yer t'n-headed hydra closely misses tha t'ngu rea'er. Yer hydra chomps tha t'ngu rea'er (18)!! She be perforated ruthlessly! Tha t'ngu rea'er looks weaker. Ye 'ngulf tha t'ngu rea'er in ooze! Tha t'ngu rea'er blocks Yer t'n-headed hydra attack. Yer t'n-headed hydra barely misses tha t'ngu rea'er. Yer t'n-headed hydra closely misses tha t'ngu rea'er. Yer t'n-headed hydra misses tha t'ngu rea'er. Tha t'ngu rea'er be burn'd by yer ooze (1). Tha acid corrodes tha t'ngu rea'er! Ye block tha t'ngu rea'er's attack. Tha t'ngu rea'er hits ye but does nay damage. Tha t'ngu rea'er barely misses ye. Tha t'ngu rea'er claws yer t'n-headed hydra (5). Yer t'n-headed hydra be lacerated severely! Thar be monsters nearby! Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - look around, f - activate Ye feel a strong surge o' power! Resonance cascades down from tha ceilin'! Tha chaotic shard o' destruction hits tha t'ngu rea'er (70)!!! Ye blow up tha t'ngu rea'er! Tha t'ngu rea'er's corpse dissolves inta shadows! Tha chaotic shard o' blessed fire hits tha boggart (80)!!!! Ye blow up tha boggart! Jiyva accepts yer kill. Ye feel somewhat more full. Ye hear a splash. Yer icy armour starts ta melt. Yer icy armour evaporates. Found a stone staircase leadin' down. A rock worm comes inta view. A rock worm be nearby! Tha helpless rock worm fails ta defend itself. Ye hit tha rock worm (9)! Tha rock worm be froz'n (8)! Yer t'n-headed hydra barely misses tha rock worm. x2 Yer hydra nips tha rock worm (6). It resists. Yer hydra nips tha rock worm (4). It resists. Yer t'n-headed hydra closely misses tha rock worm. Yer hydra bites tha rock worm (8)! It resists. Yer t'n-headed hydra closely misses tha rock worm. x2 Yer hydra nips tha rock worm (1). It resists. Yer hydra nips tha rock worm (5). It resists. Tha rock worm be heavily wounded. (28/69) HP Yer t'n-headed hydra block tha rock worm's attack. Tha rock wall protects tha rock worm from harm. x11 Tha rock wall protects tha rock worm from harm. A rock worm be nearby! Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - look around, f - activate Ye feel a strong surge o' power! Resonance cascades down from tha ceilin'! Ye hear a shout! Tha rock worm bites yer t'n-headed hydra (8)! Tha rock wall protects tha rock worm from harm. Tha rock wall protects tha rock worm from harm. Tha rock wall protects tha rock worm from harm. Tha rock wall protects tha rock worm from harm. Tha rock wall protects tha rock worm from harm. Tha rock wall protects tha rock worm from harm. Tha rock wall protects tha rock worm from harm. Tha rock worm bites ye but does nay damage. A spriggan berserker comes inta view. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye block tha rock worm's attack. Tha rock worm bites yer t'n-headed hydra (10)! Yer t'n-headed hydra block tha rock worm's attack. Tha rock worm bites yer t'n-headed hydra (16)! Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - look around, f - activate Ye feel a strong surge o' power! Resonance cascades down from tha ceilin'! Tha chaotic shard o' lightnin' hits tha rock worm (25)!! Tha rock worm resists. Tha rock worm be almost dead. (4/69) HP As it be struck, tha rock worm flickers slightly.. Tha rock worm bites ye but does nay damage. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - look around, f - activate Ye feel a strong surge o' power! Resonance cascades down from tha ceilin'! Tha chaotic shard o' fire hits tha rock worm (61)!!! Tha rock worm resists. Ye blow up tha rock worm! Jiyva accepts yer kill. Ye feel somewhat more full. Thar be a stone staircase leadin' down 'ere. Ye op'n tha door. Thar be an op'n door 'ere. Tha spriggan berserker be too close now fer yer likin'. A spriggan berserker be nearby! A spriggan berserker be nearby! Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - look around, f - activate Ye feel a strong surge o' power! Resonance cascades down from tha ceilin'! Tha chaotic shard o' lightnin' hits tha spriggan berserker (103)!!!! Ye blow up tha spriggan berserker! Jiyva accepts yer kill. Ye feel somewhat more full. Ye hear a splash. x2 Found 7 gold pieces. Thin's tha be 'ere: a +0 war axe; a +0 animal skin Thar be an op'n door 'ere. Found a stone staircase leadin' down. c - 95 rations (gain'd 1) A boggart comes inta view. 'e be wieldin' a +3 demon whip o' electrocution. Tha boggart moves outta view. Search fer what [Enter fer "9 gol", or ? fer help]? 2 gol Tha boggart be too close now fer yer likin'. Search fer what [Enter fer "2 gol", or ? fer help]? 9 gol Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - look around, f - activate Ye feel a strong surge o' power! Resonance cascades down from tha ceilin'! Tha chaotic shard o' acid hits tha boggart (65)!!! Tha boggart be splashed wit' acid (17)! Tha acid corrodes tha boggart! Ye blow up tha boggart! Jiyva accepts yer kill. Ye feel slightly more full. Ye hear a splash. Ye hear a shout! x2 Ye see 'ere a +3 demon whip o' electrocution. An iron troll comes inta view. An iron troll be nearby! Ye hear a loud "Zot"! Tha iron troll shouts! Ye hit tha iron troll but do nay damage. Tha iron troll be froz'n (17)! Tha iron troll be lightly wounded. (78/95) HP Ye hear a shout! x4 Tha iron troll bites yer t'n-headed hydra (14)! Tha iron troll claws ye but does nay damage. Tha iron troll claws yer t'n-headed hydra (12)! Yer t'n-headed hydra be lacerated severely! Ye hit tha iron troll but do nay damage. Tha iron troll be froz'n (8)! Yer t'n-headed hydra barely misses tha iron troll. Yer t'n-headed hydra nips tha iron troll but does nay damage. x2 Yer t'n-headed hydra barely misses tha iron troll. Yer t'n-headed hydra nips tha iron troll but does nay damage. Yer hydra bites tha iron troll (7)! Yer hydra nips tha iron troll (2). Yer hydra bites tha iron troll (8)! Yer hydra nips tha iron troll (6). Tha iron troll looks weaker. Yer hydra bites tha iron troll (12)! Yer kick misses tha iron troll. Tha iron troll be severely wounded. (36/95) HP Tha iron troll bites ye but does nay damage. Tha iron troll barely misses ye. Tha iron troll claws yer t'n-headed hydra (15)! Yer t'n-headed hydra be lacerated severely! A deep troll comes inta view. Ye hit tha iron troll but do nay damage. Tha iron troll be froz'n (11)! Yer hydra bites tha iron troll (12)! Yer t'n-headed hydra nips tha iron troll but does nay damage. x2 Yer hydra bites tha iron troll (9)! Yer t'n-headed hydra nips tha iron troll but does nay damage. x3 Yer hydra nips tha iron troll (4). Yer t'n-headed hydra nips tha iron troll but does nay damage. x2 Tha iron troll be almost dead. (1/95) HP Ye closely miss tha iron troll. Yer hydra bites tha iron troll (11)! Ye kill tha iron troll! Jiyva accepts yer kill. Ye feel quite a bit more full. Tha deep troll bites yer t'n-headed hydra (17)! Tha deep troll closely misses ye. Yer t'n-headed hydra block tha deep troll's attack. Ye hit tha deep troll but do nay damage. Tha deep troll be froz'n (38)!!! Yer hydra bites tha deep troll (11)! Yer hydra nips tha deep troll (2). Ye kill tha deep troll! Jiyva accepts yer kill. Ye feel quite a bit more full. Ye hear a splash. N - a wand o' iceblast (78) (gain'd 2 charges) 2 deep trolls come inta view. A deep troll be brandishin' a wand o' scattershot. Tha deep troll zaps a wand. Ye deflect tha burst o' metal fragmn'ts! x3 Tha deep troll moves outta view. A deep troll be nearby! A deep troll comes inta view. Tha deep troll shouts! Tha deep troll zaps a wand. Ye block tha burst o' metal fragmn'ts. Tha burst o' metal fragmn'ts misses ye. Tha burst o' metal fragmn'ts hits yer hydra (17)! Tha burst o' metal fragmn'ts misses ye. Tha burst o' metal fragmn'ts hits ye but does nay damage. Found Itsaniup's Food Boutique. Ye miss tha deep troll. Yer hydra bites tha deep troll (12)! Tha deep troll be drain'd (4). Yer t'n-headed hydra barely misses tha deep troll. Yer t'n-headed hydra closely misses tha deep troll. Yer hydra nips tha deep troll (3). Yer t'n-headed hydra barely misses tha deep troll. Yer hydra nips tha deep troll (5). Yer t'n-headed hydra barely misses tha deep troll. x2 Yer hydra nips tha deep troll (5). Tha deep troll looks weaker. Yer hydra nips tha deep troll (5). Yer 'ngulf misses tha deep troll. Yer flog misses tha deep troll. Tha deep troll be severely wounded. (18/52) HP Tha deep troll bites yer t'n-headed hydra (5). Tha deep troll claws yer t'n-headed hydra (8)! Yer t'n-headed hydra be lacerated severely! Tha deep troll claws ye but does nay damage. A deep troll shaman comes inta view. Ye closely miss tha deep troll. Yer hydra nips tha deep troll (4). Yer t'n-headed hydra nips tha deep troll but does nay damage. Yer t'n-headed hydra barely misses tha deep troll. Yer t'n-headed hydra closely misses tha deep troll. x2 Yer hydra bites tha deep troll (7)! Yer t'n-headed hydra barely misses tha deep troll. Yer hydra bites tha deep troll (10)! Ye kill tha deep troll! Jiyva accepts yer kill. Ye feel somewhat more full. Ye hear a splash. Tha deep troll bites yer t'n-headed hydra (20)!! Ye block tha deep troll's attack. Tha deep troll claws ye but does nay damage. Tha deep troll barely misses ye. Tha deep troll claws yer t'n-headed hydra (18)!! Yer t'n-headed hydra be lacerated severely! Tha deep troll claws yer t'n-headed hydra (9)! Yer t'n-headed hydra be lacerated severely! Found an 'scape hatch in tha ceilin'. Ye see 'ere a wand o' scattershot (1). Ye hit tha deep troll but do nay damage. Tha deep troll be froz'n (25)!! Yer t'n-headed hydra misses tha deep troll. x2 Yer hydra chomps tha deep troll (23)!! Yer hydra nips tha deep troll (3). Yer hydra nips tha deep troll (1). Tha deep troll looks weaker. Yer t'n-headed hydra barely misses tha deep troll. x2 Yer t'n-headed hydra closely misses tha deep troll. Yer t'n-headed hydra completely misses tha deep troll. Yer t'n-headed hydra misses tha deep troll. Yer t'n-headed hydra block tha deep troll's attack. Tha deep troll claws yer t'n-headed hydra (19)!! Yer t'n-headed hydra be lacerated severely! Yer t'n-headed hydra dies. Tha deep troll closely misses ye. x2 Tha deep troll claws ye but does nay damage. Tha deep troll barely misses ye. Thar be monsters nearby! Ye hit tha deep troll but do nay damage. Tha deep troll be froz'n (36)!!! Ye kill tha deep troll! Jiyva accepts yer kill. Ye feel quite a bit more full. Tha deep troll bites ye but does nay damage. Ye block tha deep troll's attack. x2 Ye barely miss tha deep troll. Tha deep troll bites ye but does nay damage. Ye block tha deep troll's attack. x2 Search fer what [Enter fer "9 gol", or ? fer help]? gold p Ye hit tha deep troll but do nay damage. Tha deep troll be froz'n (39)!!! Tha deep troll seems ta slow down. Ye claw tha deep troll, but do nay damage. Ye lash tha deep troll, but do nay damage. Tha deep troll be severely wounded. (17/56) HP Ye block tha deep troll's attack. x2; Tha deep troll barely misses ye. Ye hit tha deep troll but do nay damage. Tha deep troll be froz'n (9)! Yer kick misses tha deep troll. Yer 'ngulf misses tha deep troll. Ye flog tha deep troll, but do nay damage. Tha deep troll be almost dead. (9/56) HP Tha deep troll completely misses ye. Tha deep troll claws ye but does nay damage. x2 Ye closely miss tha deep troll. Tha deep troll bites ye but does nay damage. Tha deep troll barely misses ye. Ye block tha deep troll's attack. Ye barely miss tha deep troll. Tha deep troll shaman calls upon his god ta str'ngthan tha deep troll. Tha deep troll seems ta grow stronger. Ye hit tha deep troll but do nay damage. Tha deep troll be froz'n (21)!! Ye kill tha deep troll! Jiyva accepts yer kill. Ye feel quite a bit more full. Ye miss tha deep troll shaman. Ye see 'ere a +3 demon whip o' electrocution. Ye hit tha deep troll shaman but do nay damage. Tha deep troll shaman be froz'n (10)! Tha deep troll shaman seems ta slow down. Yer kick misses tha deep troll shaman. Yer lash misses tha deep troll shaman. Tha deep troll shaman be moderately wounded. (34/44) HP Ye hit tha deep troll shaman but do nay damage. Tha deep troll shaman be froz'n (27)!! Yer kick misses tha deep troll shaman. Yer 'ngulf misses tha deep troll shaman. Yer flog misses tha deep troll shaman. Tha deep troll shaman be almost dead. (8/44) HP Tha deep troll shaman prays ta his god. Tha deep troll shaman be healed somewhat. Ye hit tha deep troll shaman but do nay damage. Tha deep troll shaman be froz'n (17)! Ye kill tha deep troll shaman! Jiyva accepts yer kill. Ye feel somewhat more full. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) w - a wand o' scattershot (10) (gain'd 1 charge) Thar be an entrance ta Itsaniup's Food Boutique 'ere. c - 96 rations (gain'd 1) Thank ye fer shoppin' at Itsaniup's Food Boutique! Thar be an entrance ta Itsaniup's Food Boutique 'ere. A gold'n dragon comes inta view. Tha gold'n dragon moves outta view. Tha gold'n dragon be too close now fer yer likin'. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Ye feel a surge o' power! Ye summon a t'n-headed hydra an' ride upon its back. Tha gold'n dragon roars deafenin'ly! Tha gold'n dragon breathas cold at ye. Ye deflect tha bolt o' cold! Ye feel less protected from missiles. Castin': Summon Hydra Mount (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - look around, f - activate Ye feel a strong surge o' power! Resonance cascades down from tha ceilin'! Tha chaotic shard o' acid misses tha gold'n dragon. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - look around, f - activate Ye feel a strong surge o' power! Icicles cascade down from tha ceilin'! Tha chaotic shard o' blessed fire hits tha gold'n dragon (61)!!! Tha gold'n dragon be heavily wounded. (44/105) HP Tha gold'n dragon seems ta slow down. Chaos touches upon tha gold'n dragon, slowin' it down. A gold'n dragon be nearby! Ye hit tha gold'n dragon but do nay damage. Tha gold'n dragon be froz'n (10)! Yer hydra bites tha gold'n dragon (11)! It be perforated ruthlessly! Yer hydra chomps tha gold'n dragon (28)!! It be perforated ruthlessly! Ye kill tha gold'n dragon! Jiyva accepts yer kill. Ye feel somewhat more full. Ye hear a splash. Nay target in view! Ye see 'ere 17 gold pieces. Found a wand o' polymorph (16). Ye see 'ere a wand o' polymorph (16). An iron dragon comes inta view. Ye catch tha helpless iron dragon completely off-guard! Ye hit tha iron dragon but do nay damage. Tha iron dragon be froz'n (14)! Yer hydra nips tha iron dragon (1). Yer hydra nips tha iron dragon (2). Yer t'n-headed hydra nips tha iron dragon but does nay damage. Yer hydra nips tha iron dragon (4). Yer t'n-headed hydra nips tha iron dragon but does nay damage. Yer t'n-headed hydra barely misses tha iron dragon. Yer hydra nips tha iron dragon (1). Yer t'n-headed hydra nips tha iron dragon but does nay damage. x2 Yer hydra nips tha iron dragon (4). Ye claw tha iron dragon, but do nay damage. Ye flog tha iron dragon, but do nay damage. Tha iron dragon be moderately wounded. (91/117) HP Ye hit tha iron dragon but do nay damage. Tha iron dragon be froz'n (20)!! Yer hydra bites tha iron dragon (8)! Yer t'n-headed hydra nips tha iron dragon but does nay damage. x2 Yer t'n-headed hydra barely misses tha iron dragon. Yer hydra nips tha iron dragon (5). Tha iron dragon looks weaker. Yer hydra bites tha iron dragon (11)! Yer hydra nips tha iron dragon (4). Yer t'n-headed hydra barely misses tha iron dragon. Yer hydra nips tha iron dragon (6). Yer hydra bites tha iron dragon (14)! Ye 'ngulf tha iron dragon (2). Yer t'n-headed hydra drain tha iron dragon's vigour! Tha iron dragon seems ta slow down. Ye lash tha iron dragon, but do nay damage. Tha iron dragon be almost dead. (21/117) HP Yer t'n-headed hydra block tha iron dragon's attack. Tha iron dragon claws yer t'n-headed hydra (13)! Yer t'n-headed hydra be lacerated severely! Yer t'n-headed hydra block tha iron dragon's attack. Ye hit tha iron dragon but do nay damage. Tha iron dragon be froz'n (11)! Yer hydra chomps tha iron dragon (21)!! Ye kill tha iron dragon! Jiyva accepts yer kill. Ye feel quite a bit more full. Ye hear a splash. Q - a wand o' ensnarin' (24) (gain'd 1 charge) A spriggan berserker comes inta view. A spriggan berserker be nearby! Ye haf 3507 gold pieces. Yer t'n-headed hydra block tha spriggan berserker's attack. Ye closely miss tha spriggan berserker. Yer hydra bites tha spriggan berserker (10)! Ye 'ngulf tha spriggan berserker in ooze! Yer t'n-headed hydra closely misses tha spriggan berserker. x2 Yer t'n-headed hydra misses tha spriggan berserker. Yer t'n-headed hydra closely misses tha spriggan berserker. Yer hydra nips tha spriggan berserker (5). Yer hydra bites tha spriggan berserker (12)! Yer t'n-headed hydra barely misses tha spriggan berserker. Yer t'n-headed hydra misses tha spriggan berserker. Yer t'n-headed hydra barely misses tha spriggan berserker. Tha spriggan berserker be burn'd by yer ooze (1). Ye hit tha spriggan berserker but do nay damage. Tha spriggan berserker be froz'n (18)!! Tha spriggan berserker seems ta slow down. Yer t'n-headed hydra completely misses tha spriggan berserker. Yer hydra bites tha spriggan berserker (8)! Ye kill tha spriggan berserker! Jiyva accepts yer kill. Ye feel slightly more full. Ye hear a splash. x4 Nay target in view! Search fer what [Enter fer "gold p", or ? fer help]? 59 go Cannae find anythin' matchin' tha. Items 'ere: ! ) ? [. c - 97 rations (gain'd 1) Thar be an op'n door 'ere. Ye see 'ere a +2 molt'n great sword. Thin's tha be 'ere: a +0 dire flail; a +0 dire flail Ye see 'ere a +0 buckler. Tha sea snake changes inta a slime creature! Yer mount's time in 'tis world be almost up. Found a stone staircase leadin' up. Unknown command. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Ye feel a strong surge o' power! A film o' ice covers yer body! Castin': Ozocubu's Armour (safe; 0% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Ye feel a surge o' power! Ye increase tha time yer t'n-headed hydra has in 'tis world. Thar be a stone staircase leadin' up 'ere. Ye climb upwards. A fire giant comes inta view. 'e be wieldin' a +3 molt'n great sword. Found two items. Thar be a stone staircase leadin' down 'ere. Castin': Summon Hydra Mount (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - look around, f - activate Ye feel a strong surge o' power! Resonance cascades down from tha ceilin'! Tha chaotic shard o' acid hits tha fire giant (97)!!!! Tha fire giant be splashed wit' acid (26)!! Tha acid corrodes tha fire giant! Ye kill tha fire giant! Jiyva accepts yer kill. Ye feel somewhat more full. Ye hear a splash. Thin's tha be 'ere: a -4 staff o' death; a +0 club Items 'ere: )))). Okay, than. Thin's tha be 'ere: a -4 staff o' death; a +0 club Thar be a stone staircase leadin' down 'ere. Ye climb downwards. Thar be a stone staircase leadin' up 'ere. Yer icy armour starts ta melt. Ye feel slightly more full. x2 Yer icy armour evaporates. Key pressed, stoppin' 'splore. Found an 'scape hatch in tha ceilin'. Thar be an 'scape hatch in tha ceilin' 'ere. Partly 'splored, cannae reach some places. Partly 'splored, cannae reach some places. Re'lly ride onta tha alarm trap? Ye set off tha alarm! Tha alarm trap emits a blarin' wail! A sentinel's mark forms upon ye. Found a corrupted altar o' Lugonu. Found a 'un-way gate ta tha infinite horrors o' tha Abyss. Done 'splorin'. Done 'splorin'. (D) Dungeon (T) Temple (L) Lair (S) Swamp (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elv'n Halls (V) Vaults (C) Crypt (W) Tomb (U) Depths (H) Hell Where ta? (Enter - Depths:4, ? - help) Yer mount's time in 'tis world be almost up. Tha sentinel's mark upon ye fades away. Yer mount 'spires. A centaur warrior comes inta view. Tha centaur warrior unwields a +0 longbow. Tha centaur warrior wields a +0 lajatang. Tha centaur warrior drinks a potion. Tha centaur warrior goes berserk! Tha centaur warrior hits ye but does nay damage. Ye hit tha centaur warrior (2). Tha centaur warrior be froz'n (6). Ye claw tha centaur warrior (8)! Yer 'ngulf misses tha centaur warrior. Yer lash misses tha centaur warrior. Tha centaur warrior be lightly wounded. (70/86) HP Tha centaur warrior hits ye wit' a +0 lajatang (14)! Ye resist. Ye hit tha centaur warrior (1). Tha centaur warrior be froz'n (5). Ye claw tha centaur warrior, but do nay damage. Ye 'ngulf tha centaur warrior, but do nay damage. Tha centaur warrior be moderately wounded. (65/86) HP Ye block tha centaur warrior's attack. Tha centaur warrior barely misses ye. Ye hit tha centaur warrior but do nay damage. Tha centaur warrior be froz'n (16)! Ye claw tha centaur warrior, but do nay damage. Ye lash tha centaur warrior, but do nay damage. Yer flog misses tha centaur warrior. Tha centaur warrior be heavily wounded. (49/86) HP Ye block tha centaur warrior's attack. Ye hit tha centaur warrior but do nay damage. Tha centaur warrior be froz'n (9)! Tha centaur warrior be heavily wounded. (40/86) HP Tha centaur warrior hits ye wit' a +0 lajatang (8)! Ye resist. A centaur warrior be nearby! Ye hit tha centaur warrior but do nay damage. Tha centaur warrior be froz'n (5). Ye claw tha centaur warrior (11)! Yer 'ngulf misses tha centaur warrior. Tha centaur warrior be severely wounded. (25/86) HP Ye block tha centaur warrior's attack. Ye barely miss tha centaur warrior. Tha centaur warrior misses ye. Tha centaur warrior hits ye but does nay damage. Ye hit tha centaur warrior but do nay damage. Tha centaur warrior be froz'n (17)! Ye claw tha centaur warrior, but do nay damage. Tha centaur warrior be almost dead. (9/86) HP Tha centaur warrior hits ye but does nay damage. Ye hit tha centaur warrior (5). Tha centaur warrior be froz'n (16)! Ye kill tha centaur warrior! Jiyva accepts yer kill. Jiyva alters yer body. Yer thinkin' seems confused. Ye feel somewhat more full. Ye hear a splash. x5 Ye enter tha deep water. Movin' in 'tis stuff be goin' ta be slow. Items 'ere: )) = ? [. Items 'ere: )) = ? [. Okay, than. (D) Dungeon (T) Temple (L) Lair (S) Swamp (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elv'n Halls (V) Vaults (C) Crypt (W) Tomb (U) Depths (H) Hell Where ta? (Enter - Depths:5, ? - help) HP restored. Thar be a stone staircase leadin' down 'ere. Ye climb downwards. Ye feel an intense field o' arcane energy. Thar be an entrance ta a wizard's laboratory on 'tis level! Hurry an' find it 'fore tha portal closes fore'er! A spark wasp comes inta view. Found 12 gold pieces. Thar be a stone staircase leadin' up 'ere. Re'lly quaff L - 9 potions o' mutation {!q}? Re'lly quaff tha potion o' mutation? Ye feel 'stremely strange. Ye feel vulner'ble ta magic. Ye feel less energetic. Ye drop tha empty bottle. Ye climb upwards. Thar be a stone staircase leadin' down 'ere. Re'lly quaff L - 8 potions o' mutation {!q}? Re'lly quaff tha potion o' mutation? Ye feel 'stremely strange. Yer fin'ernails l'ngthan. Ye feel nature 'sperimn'tin' on ye. Dinnae worry, failures die fast. Acid begins ta drip from yer mouth. Ye drop tha empty bottle. Ye climb downwards. Ye feel an intense field o' arcane energy. Thar be an entrance ta a wizard's laboratory on 'tis level! Hurry an' find it 'fore tha portal closes fore'er! Thar be a stone staircase leadin' up 'ere. Ye see 'ere an empty bottle. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - look around, f - activate Ye feel a strong surge o' power! Resonance cascades down from tha ceilin'! Tha chaotic shard o' magma hits tha spark wasp (68)!!! Ye kill tha spark wasp! Jiyva accepts yer kill. Ye feel slightly more full. Ye hear an angry buzzin' noise. Ye hear a shout! x4; Ye hear a roar! Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Ye feel a surge o' power! Ye summon a t'n-headed hydra an' ride upon its back. Ye hear an angry buzzin' noise. A spark wasp comes inta view. x2 Tha spark wasp bursts inta livin' lightnin'! Tha livin' lightnin' misses ye. Tha spark wasp blinks! x2 Ye hear a shout! Castin': Summon Hydra Mount (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Ye feel a strong surge o' power! A film o' ice covers yer body! Tha spark wasp buzzes angrily. Tha spark wasp stin's ye but does nay damage. Castin': Ozocubu's Armour (safe; 0% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - look around, f - activate Ye feel a strong surge o' power! Icicles cascade down from tha ceilin'! Tha chaotic shard o' negative energy hits tha spark wasp (85)!!!! Tha spark wasp be drain'd (2). Ye kill tha spark wasp! Jiyva accepts yer kill. Ye feel slightly more full. Tha chaotic shard o' blessed fire hits tha spark wasp (66)!!! Ye kill tha spark wasp! Jiyva accepts yer kill. Ye feel slightly more full. Ye hear a roar! Ye hear a grindin' noise. A blood draconian an' a water elemn'tal come inta view. Tha blood draconian be wieldin' a cursed +0 vorpal trident {(Curse: Fragile)}. Tha blood draconian 'shales a wave o' sinister vampiric fog around ye. Tha wave o' vampiric fog misses ye. A hell knight comes inta view. Found a wand o' polymorph (8). Ye see 'ere 12 gold pieces. Ye now haf 3519 gold pieces (gain'd 12). Tha blood draconian hits yer t'n-headed hydra from afar wit' a cursed +0 vorpal trident {(Curse: Fragile)} (10)! Tha water elemn'tal hits yer t'n-headed hydra (8)! A deep elf sorcerer comes inta view. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - look around, f - activate Ye feel a strong surge o' power! Icicles cascade down from tha ceilin'! Tha icicle hits tha hell knight (38)!!! Tha hell knight be severely wounded. (23/61) HP Tha icicle hits tha blood draconian (45)!!! Tha blood draconian be heavily wounded. (53/98) HP Tha icicle hits tha deep elf sorcerer (82)!!!! Ye kill tha deep elf sorcerer! Jiyva accepts yer kill. Ye feel somewhat more full. Tha icicle misses tha water elemn'tal. Tha chaotic blast o' lightnin' 'ngulfs tha blood draconian (37)!!! Tha blood draconian be almost dead. (16/98) HP Tha blood draconian blinks! Tha chaotic blast o' hellfire 'ngulfs tha hell knight (49)!!! Ye kill tha hell knight! Jiyva accepts yer kill. Ye feel somewhat more full. Ye hear a splash. x2; Ye hear a deafenin' roar! Ye hear a roar! x3 Ye hear a screech! Ye hear a roar! Yer t'n-headed hydra block tha blood draconian's attack. Tha water elemn'tal hits yer t'n-headed hydra (7)! Ye hear a grindin' noise. Yer Fightin' skill increases ta level 22! Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - look around, f - activate Ye feel a strong surge o' power! Resonance cascades down from tha ceilin'! Tha chaotic shard o' acid hits tha blood draconian (94)!!!! Tha blood draconian be splashed wit' acid (26)!! Tha acid corrodes tha blood draconian! Ye kill tha blood draconian! Jiyva accepts yer kill. Ye feel slightly more full. Ye hear a splash. Tha chaotic shard o' negative energy hits tha water elemn'tal. Tha water elemn'tal completely resists. Tha water elemn'tal be undamaged. (41/41) HP Ye hear a roar! x2 Tha water elemn'tal hits yer t'n-headed hydra (5). Ye hit tha water elemn'tal but do nay damage. Tha water elemn'tal be froz'n (37)!!! Tha water elemn'tal seems ta slow down. Yer hydra nips tha water elemn'tal (2). It resists. Yer hydra nips tha water elemn'tal (4). It resists. Ye destroy tha water elemn'tal! Jiyva accepts yer kill. Ye feel slightly more full. Nay target in view! h - 8 scrolls o' blinkin' {!r} (gain'd 1) A deep troll earth mage comes inta view. A deep troll earth mage be nearby! Okay, than. Ye block tha deep troll earth mage's attack. Tha deep troll earth mage claws yer t'n-headed hydra (10)! Yer t'n-headed hydra be lacerated severely! Tha deep troll earth mage claws yer t'n-headed hydra (16)! Yer t'n-headed hydra be lacerated severely! Ye hit tha deep troll earth mage but do nay damage. Tha deep troll earth mage be froz'n (28)!! Yer t'n-headed hydra barely misses tha deep troll earth mage. Yer hydra bites tha deep troll earth mage (8)! Yer t'n-headed hydra barely misses tha deep troll earth mage. Yer t'n-headed hydra nips tha deep troll earth mage but does nay damage. Yer hydra nips tha deep troll earth mage (5). Yer hydra nips tha deep troll earth mage (1). Ye kill tha deep troll earth mage! Jiyva accepts yer kill. Ye feel quite a bit more full. A deep troll comes inta view. 2 deep trolls come inta view. A deep troll be brandishin' a wand o' iceblast. A deep troll comes inta view. Tha deep troll moves outta view. Tha deep troll shouts! x3 Ye hit tha deep troll but do nay damage. Tha deep troll be froz'n (31)!! Yer t'n-headed hydra barely misses tha deep troll. Yer hydra nips tha deep troll (1). Yer hydra bites tha deep troll (14)! Yer t'n-headed hydra barely misses tha deep troll. x3 Yer hydra nips tha deep troll (3). Yer hydra nips tha deep troll (2). Yer hydra bites tha deep troll (8)! Ye kill tha deep troll! Jiyva accepts yer kill. Ye feel quite a bit more full. Yer hydra bites tha deep troll (15)! Yer kick misses tha deep troll. Yer bite misses tha deep troll. Yer 'ngulf misses tha deep troll. Tha deep troll be moderately wounded. (32/47) HP Ye hear a shout! Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - look around, f - activate Ye feel a strong surge o' power! Resonance cascades down from tha ceilin'! Tha chaotic shard o' hellfire hits tha deep troll (101)!!!! Ye blow up tha deep troll! Jiyva accepts yer kill. Ye feel quite a bit more full. Ye hear a splash. Tha chaotic shard o' lightnin' hits tha deep troll (87)!!!! Ye kill tha deep troll! Jiyva accepts yer kill. Ye feel quite a bit more full. Tha chaotic shard o' destruction hits tha deep troll (84)!!!! Ye blow up tha deep troll! Jiyva accepts yer kill. Ye feel quite a bit more full. Ye see some obsidian meltin'. Ye hear a deafenin' roar! x2 N - a wand o' iceblast (80) (gain'd 2 charges) Ye see some obsidian meltin'. Ye see some obsidian meltin'. Thar be a stone staircase leadin' up 'ere. Thin's tha be 'ere: a +0 short sword; an empty bottle Magic restored. A turquoise draconian comes inta view. She be wieldin' a cursed +2 antimagic hatchet {(Curse: Fragile)}. Tha turquoise draconian moves outta view. A shadow dragon comes inta view. Thin's tha be 'ere: a +3 halberd; a +0 plate armour Evoke which item? (* ta show all) (? fer menu, 'sc ta quit) Okay, than. Search fer what [Enter fer "59 go", or ? fer help]? digg Cannae find anythin' matchin' tha. Yer icy armour starts ta melt. A storm dragon comes inta view. A storm dragon an' a draconian sharpshooter come inta view. Tha storm dragon breathas lightnin' at ye. Tha bolt o' lightnin' hits tha shadow dragon (31)!! Tha bolt o' lightnin' misses ye. Tha blue draconian sharpshooter moves outta view. Tha storm dragon roars deafenin'ly! Ye hear a roar! Ye hear a deafenin' roar! A scintillatin' draconian comes inta view. Tha scintillatin' draconian roars! Ye hear a roar! x2; Ye hear a shout! x2 Ye hear a roar! x2; Ye hear a screech! x3 Ye hear a screech! Found a gate ta tha Realm o' Zot. Ye hit tha shadow dragon but do nay damage. Tha shadow dragon be froz'n (3). Yer hydra bites tha shadow dragon (10)! It be perforated ruthlessly! Yer t'n-headed hydra closely misses tha shadow dragon. Yer hydra bites tha shadow dragon (16)! It be perforated ruthlessly! Yer hydra bites tha shadow dragon (9)! It be perforated ruthlessly! Yer hydra nips tha shadow dragon (5). It be perforated ruthlessly! Yer hydra bites tha shadow dragon (7)! It be perforated ruthlessly! Yer hydra nips tha shadow dragon (6). It be perforated ruthlessly! Yer hydra bites tha shadow dragon (14)! It be perforated ruthlessly! Tha shadow dragon looks weaker. Yer t'n-headed hydra barely misses tha shadow dragon. Yer hydra bites tha shadow dragon (8)! It be perforated ruthlessly! Ye claw tha shadow dragon, but do nay damage. Ye 'ngulf tha shadow dragon, but do nay damage. Tha shadow dragon be almost dead. (16/124) HP Tha shadow dragon breathas negative energy at ye. Tha bolt o' negative energy misses ye. Tha storm dragon bites yer t'n-headed hydra (19)!! Tha storm dragon claws ye but does nay damage. Tha storm dragon closely misses ye. Ye closely miss tha shadow dragon. Yer t'n-headed hydra barely misses tha shadow dragon. Yer hydra nips tha shadow dragon (3). It be perforated ruthlessly! Yer hydra bites tha shadow dragon (11)! It be perforated ruthlessly! Yer t'n-headed hydra closely misses tha shadow dragon. Yer hydra nips tha shadow dragon (2). It be perforated ruthlessly! Yer hydra chomps tha shadow dragon (20)!! It be perforated ruthlessly! Ye kill tha shadow dragon! Jiyva accepts yer kill. Ye feel quite a bit more full. Yer t'n-headed hydra barely misses tha storm dragon. Yer t'n-headed hydra nips tha storm dragon but does nay damage. Yer hydra bites tha storm dragon (12)! It be perforated ruthlessly! Yer t'n-headed hydra closely misses tha storm dragon. A turquoise draconian comes inta view. Tha storm dragon breathas lightnin' at ye. Tha bolt o' lightnin' hits ye (5). Tha scintillatin' draconian 'shales scintillatin' particles o' pure chaos at ye. Tha chaotic breath misses ye. Tha turquoise draconian roars! Ye hear a screech! x3 Ye hit tha storm dragon but do nay damage. Tha storm dragon be froz'n (9)! Yer hydra bites tha storm dragon (11)! It be perforated ruthlessly! Yer hydra chomps tha storm dragon (19)!! It be perforated ruthlessly! Yer hydra nips tha storm dragon (5). It be perforated ruthlessly! Yer hydra bites tha storm dragon (13)! It be perforated ruthlessly! Tha storm dragon be drain'd (4). Yer hydra bites tha storm dragon (7)! It be perforated ruthlessly! Tha storm dragon looks weaker. Yer t'n-headed hydra closely misses tha storm dragon. Yer t'n-headed hydra nips tha storm dragon but does nay damage. Yer hydra nips tha storm dragon (1). It be perforated ruthlessly! Yer hydra nips tha storm dragon (3). It be perforated ruthlessly! Yer hydra bites tha storm dragon (15)! It be perforated ruthlessly! Ye kill tha storm dragon! Jiyva accepts yer kill. Ye feel quite a bit more full. Yer t'n-headed hydra block tha scintillatin' draconian's attack. Ye hit tha storm dragon but do nay damage. Tha storm dragon be froz'n (9)! Yer hydra nips tha storm dragon (4). It be perforated ruthlessly! Yer hydra nips tha storm dragon (3). It be perforated ruthlessly! Yer t'n-headed hydra barely misses tha storm dragon. Yer hydra bites tha storm dragon (13)! It be perforated ruthlessly! Yer hydra nips tha storm dragon (4). It be perforated ruthlessly! Yer hydra bites tha storm dragon (10)! It be perforated ruthlessly! Yer hydra bites tha storm dragon (13)! It be perforated ruthlessly! Yer t'n-headed hydra barely misses tha storm dragon. Yer hydra bites tha storm dragon (11)! It be perforated ruthlessly! x2 Yer kick misses tha storm dragon. Yer lash misses tha storm dragon. Tha storm dragon be severely wounded. (33/111) HP Yer icy armour evaporates. Tha storm dragon breathas lightnin' at ye. Tha bolt o' lightnin' hits yer hydra (8)! Yer hydra resists. A gold'n dragon comes inta view. Ye hear a screech! Ye hear a shout! Ye hear a screech! Ye hear a roar! Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - look around, f - activate Ye feel a strong surge o' power! Icicles cascade down from tha ceilin'! Tha chaotic shard o' acid misses tha scintillatin' draconian. Tha chaotic shard o' destruction hits tha storm dragon (56)!!! Ye blow up tha storm dragon! Jiyva accepts yer kill. Ye feel quite a bit more full. Tha chaotic shard o' blessed fire hits tha gold'n dragon (59)!!! Tha gold'n dragon be heavily wounded. (46/105) HP Tha chaotic shard o' negative energy hits tha turquoise draconian. Tha turquoise draconian completely resists. Tha turquoise draconian be undamaged. (88/88) HP Ye hear tha stately crackle o' a very distant magical portal. Tha turquoise draconian breathas a wave o' spectral mist around ye. Tha spectral mist 'ngulfs ye but does nay damage. Tha scintillatin' draconian be 'ngulfed in spectral mist (6). Tha scintillatin' draconian hits ye from afar wit' a cursed +0 glaive {(Curse: *Corrode)} (1). Ye resist. Tha gold'n dragon breathas weak poison at ye. Tha blast o' poison 'ngulfs yer hydra (15)! Yer hydra resists. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - look around, f - activate Ye feel a strong surge o' power! Resonance cascades down from tha ceilin'! Tha chaotic shard o' lightnin' hits tha scintillatin' draconian (100)!!!! Ye kill tha scintillatin' draconian! Jiyva accepts yer kill. Ye feel slightly more full. Ye hear a splash. Tha chaotic shard o' destruction hits tha gold'n dragon (89)!!!! Ye blow up tha gold'n dragon! Jiyva accepts yer kill. Ye feel somewhat more full. Tha chaotic shard o' water hits tha turquoise draconian (73)!!!! Tha turquoise draconian be almost destroyed. (15/88) HP Ye barely miss tha turquoise draconian. Yer hydra bites tha turquoise draconian (7)! 'e resists. x2 Yer t'n-headed hydra closely misses tha turquoise draconian. Yer t'n-headed hydra barely misses tha turquoise draconian. Yer hydra nips tha turquoise draconian (6). 'e resists. Ye destroy tha turquoise draconian! Jiyva accepts yer kill. Ye feel somewhat more full. Ye hear a splash. Thar be an op'n door 'ere. A gold'n draconian sharpshooter comes inta view. Okay, than. Unknown command. Tha gold'n draconian sharpshooter wields a cursed +2 molt'n longbow {(Curse: Fragile MR-)}. Tha surface melts inta red hot liquid metal! Tha gold'n draconian sharpshooter shoots an arrow. Yer t'n-headed hydra block tha arrow. Ye hear a roar! Thar be a gate ta tha Realm o' Zot 'ere. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - look around, f - activate Ye feel a strong surge o' power! Icicles cascade down from tha ceilin'! Tha chaotic shard o' negative energy hits tha gold'n draconian sharpshooter (95)!!!! Tha gold'n draconian sharpshooter be drain'd (3). Ye kill tha gold'n draconian sharpshooter! Jiyva accepts yer kill. Ye feel somewhat more full. Ye hear a roar! A blue draconian comes inta view. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - look around, f - activate Ye feel a strong surge o' power! Resonance cascades down from tha ceilin'! Tha chaotic shard o' lightnin' misses tha turquoise draconian. Tha chaotic shard o' hellfire hits tha blue draconian (80)!!!! Tha blue draconian be almost dead. (18/98) HP Earth magic residue begins ta slowly turns tha blue draconian ta stone. Tha blue draconian be movin' more slowly. Ye hear a screech! Tha blue draconian breathas lightnin' at ye. Tha bolt o' lightnin' hits yer hydra (24)!! Tha turquoise draconian breathas a wave o' spectral mist around ye. Tha spectral mist 'ngulfs yer hydra but does nay damage. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - look around, f - activate Ye feel a strong surge o' power! Resonance cascades down from tha ceilin'! Tha chaotic shard o' sil'er fragmn'ts hits tha spectral shadow dragon (71)!!! Tha spectral shadow dragon be severely damaged. (24/95) HP Tha spectral shadow dragon starts ta regenerate quickly as life sparks inta it. Tha chaotic shard o' sil'er fragmn'ts hits tha blue draconian (56)!!! Ye kill tha blue draconian! Jiyva accepts yer kill. Ye feel somewhat more full. Ye hear a roar! Ye hear a screech! Tha turquoise draconian breathas a wave o' spectral mist around ye. Tha spectral mist 'ngulfs ye but does nay damage. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Castin': Resonance Cascade (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - look around, f - activate Ye feel a strong surge o' power! Resonance cascades down from tha ceilin'! Tha chaotic shard o' ice hits tha spectral shadow dragon (34)!! Tha spectral shadow dragon parti'lly resists. Ye destroy tha spectral shadow dragon! Tha chaotic shard o' lightnin' hits tha spectral deep elf sorcerer (80)!!!! Tha spectral deep elf sorcerer be almost destroyed. (10/90) HP >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.06.7.4-82-gfbd693def4 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [kuniqs] Species: Oozomorph Job: Demonspawn HP: 234/234; mods: 0/0 MP: 10/40; mod: 0 Stats: 20 (20) 42 (42) 8 (8) Position: (40, 34), god: Jiyva (15), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 100 | 22 | 18597 | 897/2100 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes & Hammers | X | 0 | 0 | 0 | 0 | 0/59 Whips & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Maces & Staves | X | 0 | 0 | 4 | 606 | 12/297 Slings | X | 0 | 0 | 0 | 0 | 0/70 Bows | X | 0 | 0 | 0 | 0 | 0/84 Crossbows | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 7 | 2425 | 71/673 Stealth | X | 0 | 0 | 11 | 2514 | 75/530 Shields | X | 0 | 0 | 7 | 1672 | 8/476 Unarmed Combat | X | 0 | 0 | 2 | 179 | 1/178 Spellcasting | X | 0 | 0 | 20 | 19979 | 251/2545 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Charms | X | 0 | 0 | 7 | 1918 | 254/476 Summonings | X | 0 | 0 | 12 | 5076 | 82/1011 Necromancy | X | 0 | 0 | 0 | 0 | 0/70 Translocations | X | 0 | 0 | 3 | 445 | 89/238 Transmutations | X | 0 | 0 | 0 | 0 | 0/35 Fire Magic | X | 0 | 0 | 2 | 179 | 1/178 Ice Magic | X | 0 | 0 | 22 | 25050 | 19/2970 Air Magic | X | 0 | 0 | 3 | 423 | 67/238 Earth Magic | X | 0 | 0 | 0 | 0 | 0/84 Poison Magic | X | 0 | 0 | 3 | 364 | 8/238 Invocations | X | 0 | 0 | 12 | 2514 | 17/505 Evocations | X | 0 | 0 | 8 | 2142 | 2/535 Spell bugs: Durations: #17: 1350 Attributes: #4: 500679 #12: 9987 #13: 6468 #23: 21714 #24: 1480454941 #27: 1459429 #49: 10803 #59: 1 Mutations: claws: 1 talons: 1 (innate) thin metallic scales: 1 (innate) low mp: 1 negative energy resistance: 1 (innate) nightstalker: 3 (innate) slow metabolism: 1 50% torment resistance: 1 (innate) acidic bite: 1 slimy form: 3 (innate) pseudopods: 1 (innate) evolution: 1 tendrils: 1 (innate) magic shield: 1 (innate) magic regeneration: 1 (innate) magic link: 1 (innate) black mark: 1 (innate) magic vulnerability: 1 watery protoplasm: 3 (innate) cytoplasmic subsumption: 1 (innate) amorphous body: 1 (innate) porous membrane: 3 (innate) melting flesh: 3 (innate) gelatinous body: 1 (innate) gelatinous flesh: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #33: +9 menacing staff of cold eq slot #1, inv slot #26: cursed +9 buckler of Vatuer {rF+, (Curse: Slay-6)} eq slot #8, inv slot #36: ring of Phasing {EV+8 Dex+5} eq slot #9, inv slot #8: ring of intelligence eq slot #10, inv slot #28: amulet of chaos eq slot #21, inv slot #49: ring of intelligence eq slot #22, inv slot #5: ring of Serendipity {rPois AC+5 Str+2} eq slot #23, inv slot #48: +10 plate armour of the Reaver eq slot #24, inv slot #47: cursed +0 bone dragon skull {(Curse: *Drain, +Necro)} eq slot #25, inv slot #41: +2 cloak of the Thief {+Fog Slay-2 +Vis Stlth+} eq slot #26, inv slot #40: +2 pair of boots of sturdiness eq slot #27, inv slot #32: cursed +3 bone dragon skull {(Curse: Slay-6, +Necro)} eq slot #28, inv slot #35: +4 cloak of Integrity {MR+++ Dex-3} eq slot #29, inv slot #18: +2 hat of intelligence eq slot #30, inv slot #38: +2 hat of cold resistance }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ....... ....... ......# .≈..... ..........##. <.........#.# ......../.#§###+## ........###.##§§§# ...≈≈..)§☼○≈.§§○@+ ........###)d#○Z§# ..........#§###○## ..........#≈# #§# .......≈≈≈##≈ .≈. #..##..≈≈ #.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< slime_fixup_done: true fix_slime_vaults: true ice_cave_hard: false tomb_guardian_sets: 1: 2 2: 1 3: 1 4: 1 5: 1 6: 1 >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 7 at (65, 12): {{{{ CLASS: TimedMarker dur: 6338 started: true ticktype: 1 msg: CLASS: TimedMessaging noisemaker: magical portal _have_entered_level: true range_adjectives: 1: 1: 30 2: very distant 2: 1: 15 2: distant 3: 1: 7 2: $F nearby 4: 1: 0 2: $F entity: portal finalmsg: The crackle of the magical portal is almost imperceptible now. ranges: 1: 1: 5000 2: stately 2: 1: 4000 2: 3: 1: 2500 2: brisk 4: 1: 1500 2: urgent 5: 1: 0 2: frantic check: 5948 verb: crackle initmsg: 1: You feel an intense field of arcane energy. 2: There is an entrance to a wizard's laboratory on this level! Hurry and find it before the portal closes forever! sound_channel: 31 dur_short: 6950 props: feat_tile: dngn_portal_bazaar_gone floor: stone_arch high: 695 low: 695 high_short: 69 single_timed: true entity: portal turns: 695 low_short: 69 disappear: The flow of magic halts. }}}} >>>>>>>>>>>>>>>>>>>>>>