krsz Level 1 of the Dungeon (0, 0, D:1) a +0 mace (2, -32, D:1) a +0 mace (5, -27, D:1) 2 scrolls of random uselessness (7, -21, D:1) a +0 club (8, -23, D:1) a +0 club (11, -4, D:1) a +0 club (17, -3, D:1) a +0 club (17, -2, D:1) an empty bottle (18, -3, D:1) a +0 club (18, -2, D:1) a +0 dagger a +0 robe (20, -39, D:1) a scroll of random uselessness (34, -7, D:1) a +0 hunting sling (35, -44, D:1) a +0 club (38, -27, D:1) a +0 mace Level 2 of the Dungeon (2, -1, D:2) a +0 robe (4, 6, D:2) a +0 dagger (18, 18, D:2) a +0 robe (19, -25, D:2) a scroll of random uselessness (32, 22, D:2) a +0 dagger (48, -2, D:2) a +0 spear (50, -1, D:2) a +0 war axe (52, 22, D:2) a scroll of random uselessness (53, -39, D:2) a scroll of gravitation (63, -29, D:2) a +0 hand crossbow a +0 whip (64, -31, D:2) a +0 dagger (64, -29, D:2) a cursed +0 whip {(Curse: rC-)} (65, -31, D:2) a cursed +0 whip {(Curse: *Rage)} a +0 short sword Level 3 of the Dungeon [Shop] Dory's Book Emporium a book of Dreams (650 gold) a book of Debilitation (400 gold) a book of Geomancy (300 gold) a book of Dreams (650 gold) a book of Air (300 gold) a pamphlet of Charms (150 gold) a book of Transfigurations (450 gold) a book of Cantrips (160 gold) a book of Necromancy (270 gold) the Catalogue of Fire (363 gold) Spells Type Level Known a - Flame Tongue Fire 1 yes b - Magic Candle Hexes/Fire 1 yes c - Snakes to Sticks Hexes/Transmutation 3 no d - Mephitic Cloud Poison/Air 3 yes e - Irradiate Transmutation/Poison 5 no f - Infestation Transmutation/Poison 7 no a book of Changes (200 gold) a manual of Long Blades (800 gold) [Shop] Hytt's General Store a scroll of teleportation (30 gold) a +1 staff of transmutation (375 gold) a cursed ring of wizardry {(Curse: rC-)} (270 gold) a ration (50 gold) a +0 robe (7 gold) a cursed amulet of faith {(Curse: *Tele)} (370 gold) a +3 hammer of venom (242 gold) [Shop] Ninuw's Antique Weapon Shop a +0 morningstar (88 gold) a +0 buckler (99 gold) a +1 whip of freezing (253 gold) a +0 rapier (88 gold) the +5 shortbow "Ogreslayer" {molten, rF+ MR+ Str-5 Dex+2} (961 gold) It melts metal ammo placed within it; making them malleable so they can partially ignore armour. Causes less base damage than a standard weapon; but partially ignores enemy's defense, occasionally melts through shields, and burns causing additional damage to those that don't resist heat. While subsumed, the molten enchantment instead protects you from heat (rF+). It affects your strength (-5). It affects your dexterity (+2). It protects you from fire. It affects your resistance to hostile enchantments. a +0 long sword (77 gold) a +0 buckler (99 gold) a +0 dagger (44 gold) a +0 trident (77 gold) a +2 rapier of holy wrath (422 gold) [Shop] Ehucis's Magic Scroll Boutique a scroll of fog (28 gold) a scroll of random uselessness (14 gold) a scroll of attention (49 gold) a scroll of random uselessness (14 gold) a scroll of fog (28 gold) a scroll of fog (28 gold) a scroll of random uselessness (14 gold) (0, 0, D:3) a cursed +0 leather armour {(Curse: *Drain)} (2, 3, D:3) a scroll of random uselessness (4, 5, D:3) a +0 dagger a +0 dagger (5, 4, D:3) a +0 dagger (5, 5, D:3) a +0 leather armour a +0 club (14, -9, D:3) a +0 leather armour (14, -6, D:3) 2 scrolls of random uselessness (16, -4, D:3) a +0 hammer (22, 2, D:3) a cursed +0 mace {(Curse: MR-)} (28, 30, D:3) a +0 club a +0 giant spiked club (31, 17, D:3) a +0 robe (38, 0, D:3) a +0 robe (38, 30, D:3) a cursed +0 molten hunting sling {(Curse: MR-)} (43, 15, D:3) a +0 hunting sling (46, 30, D:3) a +0 falchion Level 4 of the Dungeon [Shop] Vudy's Mayhem Merchandise a wand of iceblast (4) (96 gold) a wand of iceblast (7) (132 gold) a cursed +1 battleaxe of venom {(Curse: *Drain)} (188 gold) a book of Fire (600 gold) the +7 great mace "Firestarter" {inner flame, rF++} (854 gold) Its malleable surface is completely molten, allowing it to meld around and partially ignore armour. Causes less base damage than a standard weapon; but partially ignores enemy's defense and burns causing additional damage to those that don't resist heat. While subsumed, the molten enchantment instead protects you from heat (rF+). It greatly protects you from fire. a book of the Tempests (1020 gold) a +0 battleaxe (78 gold) a cursed +1 broad axe of venom {(Curse: *Slow)} (134 gold) a cursed +0 battleaxe {(Curse: Fragile)} (66 gold) a book of the Tempests (1020 gold) a +0 battleaxe (78 gold) a +0 battleaxe (78 gold) a cursed +0 war axe {(Curse: MR-)} (6 gold) a +0 hammer (48 gold) a +0 battleaxe (78 gold) a book of the Tempests (1020 gold) (1, -3, D:4) a +0 molten shortbow (1, -2, D:4) a +0 robe a +1 dagger of electrocution a +0 leather armour (1, -1, D:4) a +0 robe a +0 dagger (11, 12, D:4) a +0 long sword (12, -17, D:4) an empty bottle (12, -15, D:4) an empty bottle (14, -10, D:4) a +0 giant club (15, -12, D:4) a +0 short sword (15, 13, D:4) a cursed +0 falchion {(Curse: Int-5)} a +0 short sword (15, 14, D:4) a +0 whip (17, 13, D:4) a +0 hatchet (17, 15, D:4) a +0 war axe (49, -7, D:4) an empty bottle a +0 dagger (50, -8, D:4) 2 empty bottles Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow (still there?) a centaur corpse (still there?) (11, 2, D:5) a potion of heal wounds (12, -2, D:5) a ration the Ecumenical Temple