ASSERT(preac > 0 || final == 0) in 'beam.cc' at line 4902 failed. Version: BcadrenCrawl: Boulder Brew 0.06.7.4-82-gfbd693def4 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 18174618196820285975, deterministic pregen: 1 Command line: /usr/games/crawl-bcadrencrawl -name jtalso -rc /dgldir/rcfiles/crawl-bcadrencrawl/jtalso.rc -macro /dgldir/rcfiles/crawl-bcadrencrawl/jtalso.macro -morgue /dgldir/morgue/jtalso/ -webtiles-socket /crawl-master/webserver/sockets/jtalso:2026-08-27.22:42:53.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 34 stack frames. /usr/games/crawl-bcadrencrawl(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x60d0ad9ed12e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-bcadrencrawl(_Z13do_crash_dumpv+0x421) [0x60d0ad9f8861]: do_crash_dump() /usr/games/crawl-bcadrencrawl(_Z20crash_signal_handleri+0x1fa) [0x60d0ad9ed60a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7a9c380c4330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7a9c3811dc0c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7a9c380c427e]: /usr/games/crawl-bcadrencrawl(+0x45eb9d) [0x60d0ad9f7b9d]: /usr/games/crawl-bcadrencrawl(_Z12AssertFailedPKcS0_iS0_z+0x1c7) [0x60d0ad9f8157]: AssertFailed(char const*, char const*, int, char const*, ...) /usr/games/crawl-bcadrencrawl(+0x3f24e4) [0x60d0ad98b4e4]: /usr/games/crawl-bcadrencrawl(_ZN4bolt36tracer_nonenchantment_affect_monsterEP7monster+0x4e) [0x60d0ad98d09e]: bolt::tracer_nonenchantment_affect_monster(monster*) /usr/games/crawl-bcadrencrawl(_ZN4bolt21tracer_affect_monsterEP7monster+0x795) [0x60d0ad9a5375]: bolt::tracer_affect_monster(monster*) /usr/games/crawl-bcadrencrawl(_ZN4bolt11affect_cellEv+0x1d9) [0x60d0ad9a0639]: bolt::affect_cell() /usr/games/crawl-bcadrencrawl(_ZN4bolt7explodeEbb+0x7e9) [0x60d0ad9a0f39]: bolt::explode(bool, bool) /usr/games/crawl-bcadrencrawl(_ZN4bolt7do_fireEv+0x5a0) [0x60d0ad9a35e0]: bolt::do_fire() /usr/games/crawl-bcadrencrawl(_ZN4bolt4fireEv+0xae) [0x60d0ad9a3f8e]: bolt::fire() /usr/games/crawl-bcadrencrawl(_ZN13targeter_beam7set_aimE9coord_def+0x9d) [0x60d0ae013fad]: targeter_beam::set_aim(coord_def) /usr/games/crawl-bcadrencrawl(+0x4ea34b) [0x60d0ada8334b]: /usr/games/crawl-bcadrencrawl(_ZNSt17_Function_handlerIFbRK9coord_defESt5_BindIFPFbS2_14targ_mode_typebiP8targeter8aff_typeS8_ESt12_PlaceholderILi1EES5_biS7_S8_S8_EEE9_M_invokeERKSt9_Any_dataS2_+0x2b) [0x60d0ada8d28b]: std::_Function_handler, targ_mode_type, bool, int, targeter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targeter*, aff_type, aff_type)> >::_M_invoke(std::_Any_data const&, coord_def const&) /usr/games/crawl-bcadrencrawl(+0x4f094c) [0x60d0ada8994c]: /usr/games/crawl-bcadrencrawl(+0x4f0d3a) [0x60d0ada89d3a]: /usr/games/crawl-bcadrencrawl(_ZNK17direction_chooser27find_default_monster_targetER9coord_def+0x3df) [0x60d0ada8a54f]: direction_chooser::find_default_monster_target(coord_def&) const /usr/games/crawl-bcadrencrawl(_ZNK17direction_chooser19find_default_targetEv+0x7d) [0x60d0ada8a9bd]: direction_chooser::find_default_target() const /usr/games/crawl-bcadrencrawl(_ZN17direction_chooser16choose_directionEv+0x45f) [0x60d0ada8c2cf]: direction_chooser::choose_direction() /usr/games/crawl-bcadrencrawl(_Z9directionR4distRK22direction_chooser_args+0x80) [0x60d0ada8c520]: direction(dist&, direction_chooser_args const&) /usr/games/crawl-bcadrencrawl(_Z15spell_directionR4distR4boltP22direction_chooser_args+0x1db) [0x60d0adfacd7b]: spell_direction(dist&, bolt&, direction_chooser_args*) /usr/games/crawl-bcadrencrawl(_Z11your_spells10spell_typeibPK8item_defP4dist+0x7f7) [0x60d0adf553d7]: your_spells(spell_type, int, bool, item_def const*, dist*) /usr/games/crawl-bcadrencrawl(_Z12cast_a_spellb10spell_typeP4dist+0x172) [0x60d0adf57b42]: cast_a_spell(bool, spell_type, dist*) /usr/games/crawl-bcadrencrawl(_Z17do_cast_spell_cmdb+0x18) [0x60d0adf587e8]: do_cast_spell_cmd(bool) /usr/games/crawl-bcadrencrawl(+0xb75ea3) [0x60d0ae10eea3]: /usr/games/crawl-bcadrencrawl(+0xb768fd) [0x60d0ae10f8fd]: /usr/games/crawl-bcadrencrawl(main+0x1f4) [0x60d0ad9287f4]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7a9c380a91ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7a9c380a928b]: /usr/games/crawl-bcadrencrawl(_start+0x25) [0x60d0ad9291e5]: Trying to run gdb. GNU gdb (Ubuntu 15.1-1ubuntu1~24.04.1) 15.1 Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007a9c3818f8d7 in wait4 () from /lib/x86_64-linux-gnu/libc.so.6 #0 0x00007a9c3818f8d7 in wait4 () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #1 0x000060d0ad9ed7dc in call_gdb (file=0x7a9c382834e0 <_IO_2_1_stderr_>) at crash.cc:436 gdb = attach_cmd = "attach 555723\000\000\000\000\000\000" #2 0x000060d0ad9f887f in do_crash_dump () at dbg-asrt.cc:685 t = 1787872502 dir = "/dgldir/morgue/jtalso/" name = "/dgldir/morgue/jtalso/crash-jtalso-20260827-231502.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(preac > 0 || final == 0) in 'beam.cc' at line 4902 failed." file = 0x7a9c382834e0 <_IO_2_1_stderr_> #3 0x000060d0ad9ed60a in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No symbol table info available. #5 0x00007a9c3811dc0c in pthread_kill () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #6 0x00007a9c380c427e in raise () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #7 0x000060d0ad9f7b9d in _BreakStrToDebugger (mesg=mesg@entry=0x7fff1f154270 "ASSERT(preac > 0 || final == 0) in 'beam.cc' at line 4902 failed.", assert=true) at dbg-asrt.cc:817 No locals. #8 0x000060d0ad9f8157 in AssertFailed (expr=expr@entry=0x60d0ae122bb2 "preac > 0 || final == 0", file=file@entry=0x60d0ae122a10 "beam.cc", line=line@entry=4902, text=text@entry=0x0) at dbg-asrt.cc:855 mesg = "ASSERT(preac > 0 || final == 0) in 'beam.cc' at line 4902 failed.\000\000\000\000\000\000\000\360B\025\037\377\177\000\000\003\000\000\000\000\000\000\000\001\000\000\000\000\000\000\000\270[\025\037\377\177\000\000\350\003\000\000\000\000\000\000\230@x\256\320`\000\000E\277߭\320`\000\000<\000\000\000\031\000\000\000\000\000\002", '\000' , " C\025\037\377\177", '\000' , "\247\000\000\000\247\000\000\000\000"... args = {{gp_offset = 2947995888, fp_offset = 24784, overflow_arg_area = 0x7fff1f1542a0, reg_save_area = 0x7a9c3812ceae }} fileName = #9 0x000060d0ad98b4e4 in bolt::determine_damage (this=this@entry=0x7fff1f155a10, mon=mon@entry=0x60d0ae784098 , preac=@0x7fff1f154bc4: 0, postac=@0x7fff1f154bc8: 0, final=@0x7fff1f154bcc: 1) at beam.cc:4902 freeze_immune = preac_max_damage = tracer_postac_max = 0 #10 0x000060d0ad98d09e in bolt::tracer_nonenchantment_affect_monster (this=0x7fff1f155a10, mon=0x60d0ae784098 ) at beam.cc:4957 preac = 0 post = 0 final = 1 #11 0x000060d0ad9a5375 in bolt::tracer_affect_monster (this=0x7fff1f155a10, mon=0x60d0ae784098 ) at beam.cc:5030 No locals. #12 0x000060d0ad9a0639 in bolt::affect_cell (this=0x7fff1f155a10) at beam.cc:1384 ignored = false m = 0x60d0ae784098 hit_player = #13 0x000060d0ad9a0f39 in bolt::explosion_affect_cell (p=..., this=0x7fff1f155a10) at beam.cc:7181 orig_pos = orig_pos = #14 bolt::explode (this=0x7fff1f155a10, show_more=true, hole_in_the_middle=false) at beam.cc:7128 delta = @0x60d0af5ebaa0: {x = 0, y = 0} __for_range = std::vector of length 1, capacity 1 = {{x = 0, y = 0}} __for_begin = __for_end = line = std::vector of length 1, capacity 1 = {{x = 0, y = 0}} __for_range = __for_begin = __for_end = r = exp_map = {mData = {mData = {{mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 5, 5, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 5, 0, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 5, 5, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}}}} sweep = std::vector of length 2, capacity 2 = {std::vector of length 1, capacity 1 = {{x = 0, y = 0}}, std::vector of length 8, capacity 8 = {{x = -1, y = -1}, {x = -1, y = 1}, {x = -1, y = 0}, {x = 1, y = 0}, {x = 0, y = -1}, {x = 0, y = 1}, {x = 1, y = -1}, {x = 1, y = 1}}} centre = {x = 9, y = 9} cells_seen = #15 0x000060d0ad9a35e0 in bolt::do_fire (this=this@entry=0x7fff1f155a10) at beam.cc:1665 coff = {cstate = false} #16 0x000060d0ad9a3f8e in bolt::fire (this=this@entry=0x7fff1f155a10) at beam.cc:1434 boltcopy = {origin_spell = SPELL_MEPHITIC_CLOUD, range = 4, glyph = 42 U'*', colour = 54 '6', flavour = BEAM_CHAOTIC, real_flavour = BEAM_CHAOTIC, drop_item = false, item = 0x0, source = {x = 60, y = 24}, target = {x = 60, y = 25}, damage = {num = 0, size = 0}, ench_power = 53, hit = 1500, thrower = KILL_YOU_MISSILE, ex_size = 0, source_id = 4294967295, source_name = "", name = "stinking cloud", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = true, aimed_at_spot = true, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = true, is_targeting = true, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = true}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = true}, chose_ray = false, beam_cancelled = false, dont_stop_player = true, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 942156576, can_see_invis = false, nightvision = false, tunnelpower = 0, hit_something = false, message_cache = std::set with 0 elements} #17 0x000060d0ae013fad in targeter_beam::set_aim (this=0x60d0afc31fe0, a=...) at target.cc:242 tempbeam = {origin_spell = SPELL_MEPHITIC_CLOUD, range = 4, glyph = 247 U'÷', colour = 8 '\b', flavour = BEAM_DRAIN, real_flavour = BEAM_CHAOTIC, drop_item = false, item = 0x0, source = {x = 60, y = 24}, target = {x = 60, y = 25}, damage = {num = 0, size = 0}, ench_power = 53, hit = 1500, thrower = KILL_YOU_MISSILE, ex_size = 1, source_id = 4294967295, source_name = "", name = "chaotic blast of negative energy", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = true, aimed_at_spot = true, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 1, capacity 1 = {{x = 60, y = 25}}, extra_range_used = 1000, is_tracer = true, is_targeting = true, aimed_at_feet = false, msg_generated = true, noise_generated = false, passed_target = false, in_explosion_phase = true, attitude = ATT_FRIENDLY, foe_ratio = 0, hit_count = std::map with 1 element = {[7397] = 1}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = true}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = true}, chose_ray = false, beam_cancelled = false, dont_stop_player = true, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 60.5, y = 25.5}, dir = {x = 0, y = 1}}, on_corner = false, cycle_idx = 0}, tile_beam = -1, can_see_invis = false, nightvision = false, tunnelpower = 0, hit_something = false, message_cache = std::set with 0 elements} #18 0x000060d0ada8334b in _find_monster_expl (where=..., mode=TARG_HOSTILE, need_path=, range=4, hitfunc=0x60d0afc31fe0, mon_aff=AFF_MULTIPLE, allowed_self_aff=AFF_YES) at directn.cc:2775 No locals. #19 0x000060d0ada8d28b in std::__invoke_impl (__f=) at /usr/include/c++/13/bits/invoke.h:61 No locals. #20 std::__invoke (__fn=) at /usr/include/c++/13/bits/invoke.h:96 No locals. #21 std::_Bind, targ_mode_type, bool, int, targeter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targeter*, aff_type, aff_type)>::__call(std::tuple&&, std::_Index_tuple<0ul, 1ul, 2ul, 3ul, 4ul, 5ul, 6ul>) (__args=..., this=) at /usr/include/c++/13/functional:506 No locals. #22 std::_Bind, targ_mode_type, bool, int, targeter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targeter*, aff_type, aff_type)>::operator()(coord_def const&) (this=) at /usr/include/c++/13/functional:591 No locals. #23 std::__invoke_impl, targ_mode_type, bool, int, targeter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targeter*, aff_type, aff_type)>&, coord_def const&>(std::__invoke_other, std::_Bind, targ_mode_type, bool, int, targeter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targeter*, aff_type, aff_type)>&, coord_def const&) (__f=...) at /usr/include/c++/13/bits/invoke.h:61 No locals. #24 std::__invoke_r, targ_mode_type, bool, int, targeter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targeter*, aff_type, aff_type)>&, coord_def const&>(std::_Bind, targ_mode_type, bool, int, targeter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targeter*, aff_type, aff_type)>&, coord_def const&) (__fn=...) at /usr/include/c++/13/bits/invoke.h:138 No locals. #25 std::_Function_handler, targ_mode_type, bool, int, targeter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targeter*, aff_type, aff_type)> >::_M_invoke(std::_Any_data const&, coord_def const&) (__functor=..., __args#0=...) at /usr/include/c++/13/bits/std_function.h:290 No locals. #26 0x000060d0ada8994c in std::function::operator() (__args#0=..., this=0x7fff1f1560b0) at /usr/include/c++/13/bits/std_function.h:591 No locals. #27 _find_square (mfp=..., direction=direction@entry=1, find_targ=..., wrap=wrap@entry=true, los=los@entry=0, hitfunc=) at directn.cc:3074 targ_x = targ_y = targ = {x = 60, y = 25} temp_xps = temp_yps = 10 x_change = y_change = onlyVis = false onlyHidden = false i = j = radius = vyou = minx = maxx = 41 miny = -15 maxy = ctrx = ctry = #28 0x000060d0ada89d3a in _find_square_wrapper (mfp=..., direction=direction@entry=1, find_targ=..., los=los@entry=LS_ANY, hitfunc=) at directn.cc:3095 r = #29 0x000060d0ada8a54f in direction_chooser::find_default_monster_target (this=this@entry=0x7fff1f156ed0, result=...) at directn.cc:1067 mons_target = success = false #30 0x000060d0ada8a9bd in direction_chooser::find_default_target (this=this@entry=0x7fff1f156ed0) at directn.cc:1178 result = {x = 17, y = 9} success = false #31 0x000060d0ada8c2cf in direction_chooser::choose_direction (this=this@entry=0x7fff1f156ed0) at directn.cc:2389 ui_cutoff_point = ccon = {cstate = false} mc = {m_previous_mode = MOUSE_MODE_NORMAL} legacy_range = { = {_vptr.targeter = 0x60d0ae434300 , origin = {x = 60, y = 24}, aim = {x = 60, y = 24}, agent = 0x60d0ae707040 , why_not = "", obeys_mesmerise = false}, exp_range_min = 0, exp_range_max = 0, exp_map_min = {mData = {mData = {{mData = {5, 0, 5, 2147483647 }}, {mData = {5, 5, 5, 2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 , 0, 1093957632, -649716166, 60, 24, 0, 0, 521498304}}, {mData = {32767, 0, 0, 521496448, 32767, -1374670201, 24784, 521497936, 32767, -1382403661, 24784, 521496256, 32767, 59, 23, 60, 24, 52, 0}}, {mData = {521496224, 32767, 60, 24, 521499904, 32767, 60, 24, 60, 0, -1380596442, 24784, 0, 0, 0, 0, -1380604592, 24784, -1382521708}}, {mData = {24784, 0, 0, 1093957632, -649716166, 521496400, 32767, 521497872, 32767, 521496400, 32767, -1382376599, 24784, 521496488, 32767, -1382521708, 24784, 0, 0}}, {mData = {1093957632, -649716166, 521496464, 32767, 521497936, 32767, 521496464, 32767, -1382376599, 24784, 521496552, 32767, 521496584, 32767, 521496616, 32767, 1093957632, -649716166, -1357343488}}, {mData = {24784, 521497936, 32767, 521496464, 32767, 0, 0, 521497936, 32767, 521497232, 32767, 521496464, 32767, -1382399759, 24784, 24, 4, 42, 24630}}, {mData = {30, 30, -256, -1, 0, 0, 60, 24, 60, 24, 1, 1, 53, 1500, 3, 0, -1, 32767, 521496568}}, {mData = {32767, 0, 0, -1342993664, 24784, 521496640, 32767, 521496600, 32767, 14, 0, 1852404851, 1735289195, 1869374240, 25717, 521496632, 32767, 0, 0}}, {mData = {0, 0, -1368362944, 24784, 521496664, 32767, 0, 0, 0, 0, -1368362944, 24784, 0, 24784, 521496704, 32767, 0, 0, 0}}, {mData = {0, -1376559965, 24784, 521496736, 32767, 0, 0, 939528704, -1, -1, 5111847, 256, 3, 521496776, 32767, 0, 0, 0, 0}}}}}, exp_map_max = {mData = {mData = {{mData = {521496832, 32767, -1392508672, 15, 50, 24784, 0, 0, -1348206336, 1, 16777216, 1, 0, 0, 0, 0, 0, 0, 0}}, {mData = {257, 0, 5, 0, 0, 0, 0, 0, 24784, 0, 0, 521496888, 32767, 521496888, 32767, -160, -1, 0, 0}}, {mData = {-1349121600, 24784, 521497008, 32767, 940756654, 31388, 0, 32513, 65536, 0, 0, 0, 0, 0, 521497936, 32767, 0, 0, -1344801504}}, {mData = {24784, -160, -1, 0, 0, -1344476544, 24784, 521497104, 32767, 940756654, 31388, 521498088, 32767, 521497936, 32767, -1344755184, 24784, 521497936, 32767}}, {mData = {521497936, 32767, 0, 0, 0, 0, -1382828500, 24784, -1368362944, 24784, 521497232, 32767, 521497936, 32767, -1376059417, 24784, 521498464, 16809983, 0}}, {mData = {0, 521497296, 32767, 1, 1, 4, 4, 4, 1, 0, 0, 0, 0, 521498528, 32767, 60, 24, 0, 0}}, {mData = {1, 1, 4, 4, 4, 1, 0, 1, 2, 60, 24, 1, 60, 24, 24, 4, 42, 54, 30}}, {mData = {30, 521497088, 32767, 0, 0, 60, 24, 0, 0, 1, 1, 53, 1500, 3, 0, -1, 2130732149, 521497400, 32767}}, {mData = {0, 0, 2147483392, 2147483647, 2147483647, 2147483647, 521497432, 32767, 14, 0, 1852404851, 1735289195, 1869374240, 2130732149, 521497464, 32767, 0, 0, 0}}, {mData = {0, 2147483392, 2147483647, 521497496, 32767, 0, 0, 0, 0, 2147483392, 2147483647, 0, 24784, 521497536, 32767, 0, 0, 0, 0}}, {mData = {521497856, 32767, 521497568, 32767, 0, 0, 0, 32767, 0, 0, 520093952, 1, 521497608, 32767, 0, 0, 0, 0, 0}}, {mData = {0, 256, 15, 50, 5, 0, 0, 256, 1, 0, 24784, 0, 0, 0, 0, 0, 0, 0, 257}}, {mData = {0, 5, 0, 0, -1368363007, 0, 0, 0, 0, 0, 521497720, 32767, 521497720, 32767, 0, 0, 0, 0, 0}}, {mData = {0, -1357343487, 0, 0, 0, 0, 24577, 65536, 0, 0, 0, 0, 0, 521469952, 32767, 0, 0, 0, 0}}, {mData = {0, 0, 0, 0, -256, -1, 0, 0, 0, 24576, 521497952, 32767, 0, -1, 0, 0, 521497896, 32767, 521497896}}, {mData = {32767, 0, 0, 24, 0, 247, 24630, 30, 30, 0, 0, 0, 0, 60, 24, 60, 24, 1, 1}}, {mData = {53, 1500, 3, 1, -1, 0, 521498040, 32767, 0, 0, 11008, 0, 16, 0, -1344476528, 24784, 32, 0, 60}}, {mData = {0, 1869374240, 25717, 521498104, 32767, 0, 0, 130, 0, -1350802352, 24784, 521498360, 32767, 521498160, 32767, 944126212, 31388, 1, 0}}, {mData = {129, 0, 521498360, 32767, -1381524460, 24784, 129, 0, 1093957632, -649716166, 521498320, 32767, 521498576, 32767, 521499264, 32767, -1381518196, 24784, 0}}}}}, range = 4, affects_walls = true, affects_pos = 0x0} rva = tmp = {previous = 127} save_more = directn_view = #32 0x000060d0ada8c520 in direction (moves=..., args=...) at directn.cc:487 No locals. #33 0x000060d0adfacd7b in spell_direction (spelld=..., pbolt=..., args=args@entry=0x7fff1f157500) at spl-util.cc:981 newargs = {hitfunc = 0x60d0afc31fe0, restricts = DIR_NONE, mode = TARG_HOSTILE, range = 4, just_looking = false, needs_path = true, prefer_farthest = false, unrestricted = false, allow_shift_dir = true, self = confirm_prompt_type::none, target_prefix = 0x0, top_prompt = "Aiming: Chaotic Cloudburst (safe; 1% risk of failure)", behaviour = 0x7fff1f157200, show_floor_desc = false, show_boring_feats = true, show_distance = false, get_desc_func = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x0, _M_const_object = 0x0, _M_function_pointer = 0x0, _M_member_pointer = NULL}, _M_pod_data = '\000' }, _M_manager = 0x0}, _M_invoker = 0x0}, default_place = {x = 0, y = 0}} #34 0x000060d0adf553d7 in your_spells (spell=spell@entry=SPELL_MEPHITIC_CLOUD, powc=, powc@entry=0, allow_fail=allow_fail@entry=true, evoked_item=evoked_item@entry=0x0, target=0x7fff1f157120, target@entry=0x0) at spl-cast.cc:2080 prompt = additional_desc = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x0, _M_const_object = 0x0, _M_function_pointer = 0x0, _M_member_pointer = NULL}, _M_pod_data = '\000' }, _M_manager = 0x0}, _M_invoker = 0x0} spell_title_color = 0x60d0ae121174 "w" needs_path = mr_check = beh = { = {_vptr.targeting_behaviour = 0x60d0ae450bb0 , prompt = "", just_looking = false, get_desc_func = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x0, _M_const_object = 0x0, _M_function_pointer = 0x0, _M_member_pointer = NULL}, _M_pod_data = '\000' }, _M_manager = 0x0}, _M_invoker = 0x0}, needs_path = MB_MAYBE}, spell = SPELL_MEPHITIC_CLOUD, err = ""} targ = dir = healing = useless = false title = "Aiming: Chaotic Cloudburst (safe; 1% risk of failure)" args = {hitfunc = 0x60d0afc31fe0, restricts = DIR_NONE, mode = TARG_HOSTILE, range = 4, just_looking = false, needs_path = true, prefer_farthest = false, unrestricted = false, allow_shift_dir = true, self = confirm_prompt_type::none, target_prefix = 0x0, top_prompt = "Aiming: Chaotic Cloudburst (safe; 1% risk of failure)", behaviour = 0x7fff1f157200, show_floor_desc = false, show_boring_feats = true, show_distance = false, get_desc_func = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x0, _M_const_object = 0x0, _M_function_pointer = 0x0, _M_member_pointer = NULL}, _M_pod_data = '\000' }, _M_manager = 0x0}, _M_invoker = 0x0}, default_place = {x = 0, y = 0}} wiz_cast = target_local = {isValid = false, isTarget = false, isEndpoint = false, isCancel = false, choseRay = false, interactive = true, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, find_target = false, fire_context = 0x0, cmd_result = 2000} beam = {origin_spell = SPELL_MEPHITIC_CLOUD, range = 4, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = -1348468864, can_see_invis = false, nightvision = false, tunnelpower = 0, hit_something = false, message_cache = std::set with 0 elements} flags = {<_enum_bitfield_exponent_base<-1, false>> = {}, flags = 67665921} warped = false rpwr = range = 4 intensity = 0 hitfunc = std::unique_ptr = {get() = 0x60d0afc31fe0} is_targeted = true use_targeter = true god = fail = antimagic = orig_target = self_target = had_tele = cast_result = #35 0x000060d0adf57b42 in cast_a_spell (check_range=, spell=, spell@entry=SPELL_NO_SPELL, _target=_target@entry=0x0) at spl-cast.cc:1218 reason = "" cost = 3 sifcast_amount = 0 cast_result = #36 0x000060d0adf587e8 in do_cast_spell_cmd (force=) at spl-cast.cc:964 No locals. #37 0x000060d0ae10eea3 in _input () at main.cc:1141 cmd = CMD_CAST_SPELL real_prev_cmd = CMD_AUTOFIGHT player_disabled = {was_disabled = false} #38 0x000060d0ae10f8fd in _launch_game () at main.cc:485 game_start = ccon = {cstate = false} #39 0x000060d0ad9287f4 in _launch_game_loop () at main.cc:390 game_ended = false game_ended = ge = fe = E = #40 main (argc=12, argv=0x7fff1f1588d8) at main.cc:341 echo = {prev_state = MB_MAYBE} [Inferior 1 (process 555723) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-bcadrencrawl/saves" -DDATA_DIR_PATH="/crawl-master/crawl-bcadrencrawl/data/" -DWEB_DIR_PATH="/crawl-master/crawl-bcadrencrawl/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 10, depth = 4 Level id: Slime:4 Level build method = , level layout type = city, absdepth0 = 20 Level vaults: layout_regular_city Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You swap places. Two slime creatures merge to form a large slime creature. You sock the large slime creature (10)! It is struck brutally! You burn the large slime creature (10)! You sock the large slime creature (11)! It is struck brutally! The large slime creature is moderately wounded. (77/125) HP You bludgeon the large slime creature (20)!! It is struck brutally! You burn the large slime creature (20)!! You hit the large slime creature (5). It is struck brutally! The large slime creature is severely wounded. (32/125) HP The acidic ooze burns your goliath frog (9)! It resists. Acidic ooze corrodes your goliath frog! The large slime creature hits you (2). Your goliath frog bites the large slime creature. Your goliath frog body-slams the large slime creature (22)!! It is struck brutally! A slime creature comes into view. Your blue chameleon gores the large slime creature (7)! It is struck brutally! Your blue chameleon shocks the large slime creature (12)! The large slime creature dies! Okay, then. You eat one of the 46 rations. That ration really hit the spot! The acidic ooze burns your goliath frog (6). It resists. Your goliath frog dies! Your goliath frog's corpse disappears in a puff of smoke! A slime creature is nearby! A slime creature comes into view. You sock the slime creature (17)! It is struck brutally! Critical Hit! You burn the slime creature (17)! You sock the slime creature (7)! It is struck brutally! The slime creature is severely wounded. (13/54) HP A slime creature comes into view. You block the slime creature's attack. Your blue chameleon gores the slime creature (4). It is struck brutally! Your blue chameleon draws strength from the slime creature's injuries (4). You sock the slime creature (17)! It is struck brutally! You burn the slime creature (10)! You kill the slime creature! You swap places. 3 slime creatures come into view. A slime creature suddenly disappears! The slime creature barely misses you. A slime creature comes into view. Unknown command. The slime creature quivers. x2 You hit the slime creature (5). It is struck brutally! You burn the slime creature (5). You sock the slime creature (11)! It is struck brutally! The slime creature is moderately wounded. (42/63) HP A slime creature suddenly disappears! A slime creature comes into view. You block the slime creature's attack. A slime creature comes into view. The slime creature quivers. x2 You bludgeon the slime creature (22)!! It is struck brutally! You burn the slime creature (22)!! You kill the slime creature! A slime creature suddenly disappears! x2 7 slime creatures come into view. The slime creature quivers. x2; The large slime creature quivers. Two slime creatures merge to form a large slime creature. Two slime creatures merge to form an enormous slime creature. The slime creature moves out of view. The slime creature quivers. x2 You sock the slime creature (7)! It is struck brutally! You burn the slime creature (7)! You bludgeon the slime creature (25)!! It is struck brutally! Critical Hit! The slime creature is severely wounded. (19/58) HP Two slime creatures merge to form a titanic slime creature. The slime creature hits you (2). Two slime creatures merge to form a large slime creature. Two slime creatures merge to form a very large slime creature. A slime creature comes into view. You block the slime creature's attack. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaos Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (97%, 97% to-hit, healthy (65/65), 88% (Melee)) You hear a mighty clap of thunder! The chaotic beam of hellfire hits the slime creature (9)! The slime creature is severely wounded. (12/58) HP As it is struck, the slime creature flickers and vanishes.. The chaotic beam of lightning hits the large slime creature (33)!! The large slime creature is moderately wounded. (85/118) HP The chaotic beam of water hits the very large slime creature (29)!! The very large slime creature is lightly wounded. (146/175) HP A very large slime creature splits. The slime creature evaporates and reforms as a jelly! A large slime creature splits. The slime creature evaporates and reforms as an entropy weaver! The slime creature looks momentarily different. The chaotic beam of lightning hits the large slime creature (25)!! The large slime creature is moderately wounded. (95/120) HP Magical energy makes the large slime creature cover ground more quickly. The chaotic beam of water hits the slime creature (17)! The slime creature is moderately wounded. (48/65) HP The slime creature appears more vulnerable to fire. A slime creature comes into view. A slime creature suddenly disappears! Two slime creatures merge to form a large slime creature. Casting: Chaos Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaos Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slime creature, p - slime creature Aim: a slime creature (97%, 97% to-hit, healthy (64/64), 88% (Melee)) You hear a mighty clap of thunder! The bolt of lightning hits something (23)!! The bolt of lightning misses the entropy weaver. The bolt of lightning hits the slime creature (31)!! The slime creature is severely wounded. (17/58) HP The bolt of lightning hits the large slime creature (28)!! The large slime creature is heavily wounded. (67/120) HP The bolt of lightning hits the slime creature (20)!! The slime creature is moderately wounded. (44/64) HP A large slime creature splits. A titanic slime creature splits. Two slime creatures merge to form a titanic slime creature. Unknown command. Casting: Chaos Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaos Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly, p - slime creature Aim: a jelly (99%, 99% to-hit, healthy (16/16), 79% (Melee)) You hear a mighty clap of thunder! The chaotic beam of healing mist hits something. You heal something. The chaotic beam of destruction misses the entropy weaver. The chaotic beam of silver fragments hits the slime creature (21)!! You kill the slime creature! The chaotic beam of magma hits the slime creature (20)!! The slime creature is severely wounded. (25/64) HP The chaotic beam of water hits the jelly (13)! The jelly is almost dead. (3/16) HP The jelly appears more vulnerable to fire. Two slime creatures merge to form a large slime creature. Two slime creatures merge to form a very large slime creature. A slime creature comes into view. Something hits you (17)! Deactivating autopickup; reactivate with Ctrl-A. The slime creature quivers. Casting: Chaos Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaos Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slime creature, p - jelly Aim: a slime creature (97%, 97% to-hit, healthy (63/63), 88% (Melee)) You hear a mighty clap of thunder! The bolt of lightning hits something (10)! The bolt of lightning misses the entropy weaver. The bolt of lightning misses the very large slime creature. The bolt of lightning hits the slime creature (12)! The slime creature is lightly wounded. (51/63) HP The entropy weaver points at you and mumbles some strange words. The entropic weave corrodes you! You block something's attack. Unknown command. Casting: Chaos Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Atmospheric Torsion (safe; 1% risk of failure) Press: ? - help, Dir - move target, p - slime creature The air twists around and strikes something (12)! Two slime creatures merge to form an enormous slime creature. Something hits you (8)! Casting: Atmospheric Torsion (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaos Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - titanic slime creature Aim: a titanic slime creature (97%, 97% to-hit, lightly wounded (258/309), 88% (Melee), covering ground quickly) You hear a mighty clap of thunder! The chaotic beam of magma misses the entropy weaver. The chaotic beam of lightning hits the enormous slime creature (33)!! The enormous slime creature is moderately wounded. (155/252) HP Chaotic magical radiation drives the enormous slime creature to madness. The chaotic beam of destruction hits the titanic slime creature (44)!!! The titanic slime creature is moderately wounded. (214/309) HP A spark of chaos speeds the titanic slime creature up. A titanic slime creature splits. Two slime creatures merge to form a large slime creature. Two slime creatures merge to form a titanic slime creature. Something hits you (9)! Unknown command. Casting: Chaos Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaos Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (99%, 99% to-hit, almost dead (3/16), 79% (Melee), more vulnerable against fire) You hear a mighty clap of thunder! The chaotic beam of healing mist hits something. You heal something. The chaotic beam of cold hits the entropy weaver (19)!! The entropy weaver is moderately wounded. (58/77) HP The chaotic beam of lightning hits the enormous slime creature (22)!! The enormous slime creature is heavily wounded. (133/252) HP The enormous slime creature looks momentarily different. The chaotic beam of hellfire hits the jelly (47)!!! You kill the jelly! A titanic slime creature splits. A large slime creature splits. The enormous slime creature hits the slime creature (59)!!! It is struck brutally! The slime creature is killed! Something hits you (16)! Casting: Chaos Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaos Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (97%, 97% to-hit, moderately wounded (43/61), 88% (Melee), fast, covering ground quickly) You hear a mighty clap of thunder! The chaotic beam of blessed fire hits something (33)!! The chaotic beam of magma misses the entropy weaver. The chaotic beam of magma hits the enormous slime creature (38)!!! The enormous slime creature is burned terribly! The enormous slime creature is severely wounded. (96/252) HP The chaotic beam of acid hits the slime creature (19)!! The slime creature resists. The slime creature is splashed with acid (3). The slime creature is severely wounded. (21/61) HP As it is struck, the slime creature flickers and vanishes.. Two slime creatures merge to form an enormous slime creature. Reactivating autopickup. Something hits you (27)!! Deactivating autopickup; reactivate with Ctrl-A. Casting: Chaos Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaos Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You hear a mighty clap of thunder! The chaotic beam of blessed fire hits something (39)!!! Reactivating autopickup. You feel a bit more experienced. The chaotic beam of water hits the entropy weaver (21)!! The entropy weaver is heavily wounded. (38/77) HP The chaotic magic splinters into barbs that impale the entropy weaver. The very large slime creature explodes! The entropic burst engulfs you (22)!! The entropic burst engulfs the entropy weaver (26)!! The entropy weaver is almost dead. (12/77) HP A slime creature comes into view. Casting: Chaos Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Atmospheric Torsion (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - entropy weaver Aim: an entropy weaver (80%, 81% to-hit, almost dead (12/77), 94% (Melee), entropic burst, skewered by barbs) The air twists around and strikes the entropy weaver (10)! The entropy weaver is almost dead. (2/77) HP The slime creature quivers. The acid blob closely misses your blue chameleon. The entropy weaver casts a spell at you. The entropic weave corrodes you! The enormous slime creature hits something (51)!!! It is struck brutally! A slime creature suddenly disappears! The wall burns your green chameleon (3). The entropy weaver points at your blue chameleon and mumbles some strange words. The entropic weave corrodes you! The acid blob reforms in the acidic ooze (4). Your blue chameleon disappears in a puff of smoke! The wall burns your green chameleon (3). The wall burns your green chameleon (3). Something changes colours to white. The acid blob spits acid at you. The splash of acid hits you (5). You resist. You are splashed with acid (1). You resist. There is a stone staircase leading up here. The acid blob barely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Atmospheric Torsion (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Atmospheric Torsion (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - acid blob Aim: an acid blob (98%, 98% to-hit, healthy (105/105), 91% (All)) The air twists around and strikes the acid blob (16)! The acid blob is lightly wounded. (89/105) HP You block the acid blob's attack. The acid corrodes you! Your hands burn (10)! You hit the acid blob (5). You burn the acid blob (5). You hit the acid blob (6). You draw strength from its wounds (2). The acid blob is moderately wounded. (74/105) HP You block the acid blob's attack. The acid blob hits you (15)! You are splashed with acid (3). You resist. Casting: Atmospheric Torsion (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The acid blob hits you (18)!! You are splashed with acid (3). You resist. Unknown command. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The acid blob hits you (10)! The acid corrodes you! You are splashed with acid (3). You resist. Your clear chameleon is burned by acid (13)! Your clear chameleon gores the acid blob (7)! Your clear chameleon is burned by acid (16)! Your clear chameleon gores the acid blob (6). The acid blob blinks! The acid blob reforms in the acidic ooze (3). Your blue chameleon throws its tongue at the acid blob. The its tongue hits the acid blob (4). The acid blob is electrocuted by its shocking tongue (4). The acid blob is wrenched violently forward by your blue chameleon's tongue! There is a stone staircase leading down here. The acid blob reforms in the acidic ooze (1). The acid blob spits acid at you. The splash of acid hits your clear chameleon (14)! Your clear chameleon is splashed with acid (5). Your clear chameleon changes colours to yellow. Your yellow chameleon dies! Your yellow chameleon's corpse disappears in a puff of smoke! Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - acid blob Aim: an acid blob (98%, 98% to-hit, heavily wounded (62/105), 91% (All)) The chaotic shard of fire hits the acid blob (7)! The acid blob is heavily wounded. (55/105) HP The acid blob reforms in the acidic ooze (2). Your blue chameleon is burned by acid (17)! Your blue chameleon gores the acid blob (12)! Your blue chameleon drains the acid blob (2). The acid corrodes you! Your hands burn (7)! You hit the acid blob (6). You burn the acid blob (6). You sock the acid blob (8)! Critical Hit! You draw strength from its wounds (1). The acid blob is almost dead. (21/105) HP Your blue chameleon is burned by acid (14)! Your blue chameleon gores the acid blob (5). The acid blob hits your blue chameleon (16)! Your blue chameleon dies! Your blue chameleon's corpse disappears in a puff of smoke! The acid blob quivers. Your hands burn (14)! You hit the acid blob (3). You burn the acid blob (3). You hit the acid blob but do no damage. The acid blob is almost dead. (11/105) HP The acid blob spits acid at you. The splash of acid hits you (4). You resist. You are splashed with acid (1). You resist. The acid blob spits acid at you. The splash of acid hits you (5). You resist. You are splashed with acid (1). You resist. Your hands burn (3). You hit the acid blob (6). You burn the acid blob (6). You hit the acid blob (1). You draw strength from its wounds (1). You kill the acid blob! You start waiting. Magic restored. You start waiting. You are no longer corroded. You start waiting. You see here an empty bottle. There is a stone staircase leading up here. Partly explored, can't reach some places. There is a stone staircase leading down here. You climb downwards. The chaos built beneath something's skin dies down. There is a stone staircase leading up here. Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Unknown command. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Unknown command. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your red chameleon gores the entropy weaver (2). You swap places. You block the entropy weaver's attack. x4 The entropy weaver hits you but does no damage. x2 The entropy weaver hits you (7)! The entropy weaver hits you but does no damage. Your red chameleon barely misses the entropy weaver. You barely miss the entropy weaver. x2; You block the entropy weaver's attack. x3 The entropy weaver hits you but does no damage. A gibbering mound comes into view. Your red chameleon gores the entropy weaver (4). Your red chameleon draws strength from the entropy weaver's injuries (1). You catch the helpless entropy weaver completely off-guard! You crush the entropy weaver like a grape (55)!!! Critical Hit! You burn the entropy weaver (55)!!! You kill the entropy weaver! Your red chameleon gores the slime creature (14)! It is struck brutally! Your yellow chameleon gores the slime creature (11)! It is struck brutally! The slime creature is infused with chaotic energies! Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaos Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You hear a mighty clap of thunder! The chaotic beam of water misses the slime creature. The chaotic beam of silver fragments hits the slime creature (19)!! The slime creature is moderately wounded. (42/61) HP The slime creature looks momentarily different. The slime creature splashes around in the water. Your yellow chameleon gores the slime creature (4). It is struck brutally! Your yellow chameleon freezes the slime creature (25)!! Your red chameleon gores the slime creature (7)! It is struck brutally! Your red chameleon freezes the slime creature (12)! The slime creature seems to slow down. The slime creature dies! Two slime creatures merge to form a large slime creature. Unknown command. You hit the slime creature (4). It is struck brutally! You burn the slime creature (4). You hit the slime creature (6). It is struck brutally! You draw strength from its wounds (1). The slime creature is moderately wounded. (47/61) HP Your red chameleon gores the slime creature (14)! It is struck brutally! Your yellow chameleon throws its tongue at the slime creature. The its tongue hits the slime creature (5). The slime creature is digested by its acidic saliva (2). The slime creature resists. The slime creature is splashed with acid (1). The slime creature is wrenched violently forward by your yellow chameleon's tongue! Your yellow chameleon gores the slime creature (6). It is struck brutally! Your yellow chameleon shocks the slime creature (11)! An acid blob comes into view. You barely miss the slime creature. You sock the slime creature (11)! It is struck brutally! You draw strength from its wounds (2). The slime creature is almost dead. (11/61) HP Your red chameleon gores the slime creature (15)! It is struck brutally! The slime creature hits your red chameleon (12)! The slime creature splashes around in the water. Unknown command. Casting: Chaos Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaos Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gibbering mound Aim: a gibbering mound (98%, 98% to-hit, healthy (49/49), 88% (Melee)) You hear a mighty clap of thunder! The bolt of lightning hits the large slime creature (28)!! The large slime creature is moderately wounded. (94/122) HP The bolt of lightning hits the gibbering mound (26)!! The gibbering mound is heavily wounded. (23/49) HP Your yellow chameleon gores the slime creature (23)!! It is struck brutally! The slime creature dies! Your red chameleon gores the slime creature (18)!! It is struck brutally! The slime creature dies! The gibbering mound gibbers a loud, echoing eldritch prayer! Casting: Chaos Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaos Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gibbering mound Aim: a gibbering mound (98%, 98% to-hit, heavily wounded (23/49), 88% (Melee), catching its breath) You hear a mighty clap of thunder! The chaotic beam of blessed fire hits the large slime creature (40)!!! The large slime creature is heavily wounded. (54/122) HP The large slime creature appears more vulnerable to cold. The chaotic beam of water hits the gibbering mound (19)!! The gibbering mound is almost dead. (4/49) HP A chaotic chill coats the gibbering mound in an icy armour. The acid blob jiggles. You block the large slime creature's attack. Your red chameleon throws its tongue at the gibbering mound. The its tongue hits the gibbering mound but does no damage. The gibbering mound is wrenched violently forward by your red chameleon's tongue! Your yellow chameleon throws its tongue at the gibbering mound. The its tongue hits the large slime creature (5). The large slime creature is digested by its acidic saliva (2). The large slime creature resists. The large slime creature is splashed with acid (1). The large slime creature is wrenched violently forward by your yellow chameleon's tongue! Your yellow chameleon gores the large slime creature (10)! It is struck brutally! Your yellow chameleon freezes the large slime creature (37)!!! The large slime creature is frozen! The large slime creature seems to slow down. The large slime creature dies! Your hands burn (4). You thump the gibbering mound (7)! It is struck brutally! You burn the gibbering mound (2). You kill the gibbering mound! Your red chameleon throws its tongue at the acid blob. The its tongue hits the acid blob (5). The acid blob is charred by its scorching tongue (5). The acid blob is wrenched violently forward by your red chameleon's tongue! Casting: Chaos Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaos Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - acid blob Aim: an acid blob (98%, 98% to-hit, lightly wounded (89/99), 91% (All)) You hear a mighty clap of thunder! The bolt of lightning hits the acid blob (15)! The acid blob is moderately wounded. (74/99) HP The mushroom smoulders and burns. The acid blob spits acid at you. The splash of acid hits you (12)! You are splashed with acid (2). You resist. Your red chameleon is burned by acid (20)!! Your red chameleon gores the acid blob (5). Your hands burn (4). You sock the acid blob (10)! You burn the acid blob (10)! You hit the acid blob (6). You draw strength from its wounds (1). The acid blob is heavily wounded. (45/99) HP Your yellow chameleon throws its tongue at the acid blob. The its tongue hits the acid blob (6). The acid blob absorbs its acidic saliva (3). The acid blob is wrenched violently forward by your yellow chameleon's tongue! Your yellow chameleon gores the acid blob (5). Your yellow chameleon draws strength from the acid blob's injuries (2). Your red chameleon throws its tongue at the acid blob. The its tongue hits the acid blob (4). The acid blob is charred by its scorching tongue (4). The acid blob is wrenched violently forward by your red chameleon's tongue! The acid corrodes your red chameleon! Your red chameleon is burned by acid (17)! Your red chameleon gores the acid blob (5). Your red chameleon dies! Your red chameleon's corpse disappears in a puff of smoke! Your hands burn (8)! You sock the acid blob (11)! You burn the acid blob (11)! You sock the acid blob (11)! You draw strength from its wounds (1). You kill the acid blob! The slime creature is engulfed in blazing flames (6). The slime creature is engulfed in blazing flames (14)! Two slime creatures merge to form a large slime creature. You sock the slime creature (8)! It is struck brutally! You burn the slime creature (8)! You thump the slime creature (9)! It is struck brutally! You draw strength from its wounds (3). The slime creature is heavily wounded. (34/61) HP The slime creature hits you but does no damage. Your yellow chameleon gores the slime creature (15)! It is struck brutally! You bludgeon the slime creature (18)!! It is struck brutally! You burn the slime creature (18)!! You kill the slime creature! Two slime creatures merge to form a very large slime creature. The slime creature hits you but does no damage. The slime creature is engulfed in blazing flames (15)! You hit the slime creature (6). It is struck brutally! You burn the slime creature (6). You sock the slime creature (12)! It is struck brutally! You draw strength from its wounds (4). The slime creature is moderately wounded. (39/63) HP The slime creature splashes around in the water. An acid blob comes into view. Your yellow chameleon gores the slime creature (20)!! It is struck brutally! The slime creature is engulfed in flames (11)! The slime creature hits you but does no damage. Unknown command. You bludgeon the slime creature (25)!! It is struck brutally! You burn the slime creature (10)! You kill the slime creature! The very large slime creature hits your yellow chameleon (38)!!! Your yellow chameleon dies! Your yellow chameleon's corpse disappears in a puff of smoke! Your clear chameleon throws its tongue at the very large slime creature. The its tongue hits the very large slime creature (4). The very large slime creature is wrenched violently forward by your clear chameleon's tongue! Your clear chameleon gores the very large slime creature (12)! It is struck brutally! The very large slime creature is engulfed in flames (14)! You bludgeon the very large slime creature (27)!! It is struck brutally! You burn the very large slime creature (27)!! You sock the very large slime creature (11)! It is struck brutally! You draw strength from its wounds (4). The very large slime creature is heavily wounded. (80/185) HP The very large slime creature hits you but does no damage. You block the slime creature's attack. You bludgeon the very large slime creature (18)!! It is struck brutally! You burn the very large slime creature (18)!! You bludgeon the very large slime creature (20)!! It is struck brutally! You draw strength from its wounds (8)! The very large slime creature is almost dead. (25/185) HP Your clear chameleon gores the very large slime creature (12)! It is struck brutally! A very large slime creature splits. You block the slime creature's attack. You bludgeon the large slime creature (28)!! It is struck brutally! You burn the large slime creature (9)! You kill the large slime creature! The slime creature closely misses you. You sock the slime creature (17)! It is struck brutally! You burn the slime creature (5). You kill the slime creature! Casting: Chaos Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaos Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - acid blob Aim: an acid blob (98%, 98% to-hit, healthy (98/98), 91% (All)) You hear a mighty clap of thunder! The chaotic beam of negative energy hits the acid blob (16)! The acid blob is drained (2). The acid blob is lightly wounded. (80/98) HP The acid blob goes berserk! The chaotic beam of hellfire hits the slime creature (23)!! The slime creature is heavily wounded. (29/61) HP The slime creature goes berserk! The chaotic beam of destruction hits the slime creature (32)!! The slime creature is heavily wounded. (31/63) HP The chaos corrupts the slime creature's form. You block the acid blob's attack. Two slime creatures merge to form a large slime creature. The acid blob hits you (1). You are splashed with acid (2). You resist. Your clear chameleon throws its tongue at the large slime creature. The its tongue hits the slime creature (4). Your clear chameleon gores the slime creature (10)! It is struck brutally! The slime creature is engulfed in flames (16)! You barely miss the slime creature. You sock the slime creature (8)! It is struck brutally! You draw strength from its wounds (2). The slime creature is almost dead. (8/92) HP The acid blob hits you (25)!! You are splashed with acid (3). You resist. You block the slime creature's attack. The acid blob hits you (10)! You are splashed with acid (3). You resist. You swap places. The acid blob hits your clear chameleon (37)!!! Your clear chameleon dies! Your clear chameleon's corpse disappears in a puff of smoke! The slime creature hits you (11)! You block the slime creature's attack. Casting: Chaos Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaos Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - acid blob You hear a mighty clap of thunder! The chaotic beam of acid hits the acid blob (12)! The acid blob absorbs the acid (12)! The acid blob is lightly wounded. (136/147) HP The acid blob starts to regenerate quickly as life sparks into it. The chaotic beam of healing mist hits the large slime creature. You heal the large slime creature. The large slime creature is completely healed. The acid blob hits you (6). You are splashed with acid (3). You resist. The slime creature hits you (2). A large slime creature splits. You block the acid blob's attack. Your hands burn (8)! You sock the acid blob (10)! You burn the acid blob (10)! You hit the acid blob (6). You draw strength from its wounds (2). The acid blob is moderately wounded. (112/147) HP You block the slime creature's attack. The acid blob hits you (7)! You are splashed with acid (2). You resist. The slime creature hits you (1). Two slime creatures merge to form a large slime creature. You block the acid blob's attack. Two slime creatures merge to form a very large slime creature. Casting: Chaos Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The acid blob blinks! The very large slime creature disappears! You are feeling hungry. The acid blob reforms in the acidic ooze (2). The acid blob reforms in the acidic ooze (2). There is a stone staircase leading up here. The acid blob hits you (8)! The acid corrodes you! You are splashed with acid (2). You resist. You climb upwards. There is a stone staircase leading down here. You eat one of the 45 rations. That ration really hit the spot! You start waiting. Magic restored. You start waiting. You are no longer corroded. You start waiting. HP restored. You start waiting. Done waiting. You climb downwards. The acid blob spits acid at you. The splash of acid misses you. You block the acid blob's attack. There is a stone staircase leading up here. Unknown command. Your hands burn (7)! You bludgeon the acid blob (20)!! Critical Hit! You burn the acid blob (20)!! You hit the acid blob (3). You draw strength from its wounds (1). The acid blob is heavily wounded. (55/98) HP You block the acid blob's attack. Your hands burn (6). You sock the acid blob (8)! You burn the acid blob (8)! You sock the acid blob (15)! Critical Hit! You draw strength from its wounds (3). The acid blob is severely wounded. (24/98) HP You block the acid blob's attack. The acid blob spits acid at you. The splash of acid misses you. Your hands burn (5). You bludgeon the acid blob (22)!! Critical Hit! You burn the acid blob (22)!! You kill the acid blob! No target in view! You start waiting. HP restored. Found a stone staircase leading down. Search for what [Enter for "wand", or ? for help]? altar The wall burns you (8)! The wall burns you (3). You resist. The wall burns you (9)! The walls burn you (17)! There is a stone staircase leading down here. You start waiting. HP restored. You climb downwards. There is a stone staircase leading up here. A gibbering mound comes into view. A great orb of eyes comes into view. The great orb of eyes turns its gaze towards you. Casting: Dispersal (mildly dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The gibbering mound quivers. The gibbering mound stares at you and chants from many mouths! A sentinel's mark forms upon you. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The gibbering mound gibbers a loud, echoing eldritch prayer! Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The gibbering mound gibbers a loud, echoing eldritch prayer! Your red chameleon is burned by acid (11)! Your red chameleon gores the gibbering mound (7)! It is struck brutally! The gibbering mound's magic leaks into the air. The great orb of eyes gazes at you. The bolt of energy misses you. A shining eye comes into view. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Atmospheric Torsion (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - great orb of eyes Aim: a great orb of eyes (98%, 98% to-hit, healthy (69/69), 88% (All)) The air chaotically twists around and violently strikes the great orb of eyes (2). The great orb of eyes is lightly wounded. (67/69) HP The gibbering mound splashes around in the water. x3 The gibbering mound misses your red chameleon. x2 The gibbering mound completely misses your red chameleon. The gibbering mound barely misses your red chameleon. The gibbering mound completely misses your red chameleon. The gibbering mound splashes around in the water. The gibbering mound closely misses your red chameleon. The gibbering mound barely misses your red chameleon. The gibbering mound bites your red chameleon but does no damage. Your red chameleon is burned by acid (12)! Your red chameleon gores the gibbering mound (11)! It is struck brutally! The gibbering mound is engulfed in flames (5). The gibbering mound resists. The great orb of eyes gazes at you. You struggle to resist. Casting: Atmospheric Torsion (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Atmospheric Torsion (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - shining eye, p - great orb of eyes Aim: a shining eye (100%, 100% to-hit, healthy (52/52), 87% (Melee)) The air chaotically twists around and violently strikes the shining eye (17)! The shining eye is moderately wounded. (35/52) HP The gibbering mound misses your red chameleon. The gibbering mound barely misses your red chameleon. x2 The gibbering mound bites your red chameleon (6). It is perforated ruthlessly! The gibbering mound bites your red chameleon (7)! It is perforated ruthlessly! The gibbering mound splashes around in the water. The gibbering mound bites your red chameleon (11)! It is perforated ruthlessly! Your red chameleon dies! Your red chameleon's corpse disappears in a puff of smoke! The great orb of eyes gazes at you. The bolt of energy hits you (8)! Casting: Atmospheric Torsion (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Atmospheric Torsion (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - shining eye Aim: a shining eye (100%, 100% to-hit, moderately wounded (36/52), 87% (Melee)) The air chaotically twists around and violently strikes the shining eye (13)! The shining eye is heavily wounded. (23/52) HP An acid blob comes into view. The Royal Jelly comes into view. A slime creature suddenly becomes a large slime creature. The great orb of eyes gazes at you. The bolt of energy hits you (15)! Casting: Atmospheric Torsion (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Atmospheric Torsion (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - shining eye Aim: a shining eye (100%, 100% to-hit, heavily wounded (24/52), 87% (Melee)) The air twists around and violently strikes the shining eye (12)! The shining eye is severely wounded. (12/52) HP The acid blob hits your yellow chameleon (20)!! Your yellow chameleon splashes in the acid (8)! The acid corrodes your red chameleon! Your red chameleon is burned by acid (11)! Your red chameleon gores the gibbering mound (7)! It is struck brutally! A slime creature comes into view. Casting: Atmospheric Torsion (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Atmospheric Torsion (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - shining eye Aim: a shining eye (100%, 100% to-hit, severely wounded (12/52), 87% (Melee)) The air twists around and violently strikes the shining eye (17)! You kill the shining eye! A slime creature comes into view. An acid blob comes into view. The gibbering mound gibbers a loud, echoing eldritch prayer! Your red chameleon is burned by acid (11)! Your red chameleon gores the gibbering mound (15)! It is struck brutally! Your red chameleon shocks the gibbering mound (11)! The gibbering mound dies! Unknown command. The Royal Jelly splashes around in the water. The Royal Jelly hits your red chameleon (13)! Your red chameleon dies! Your red chameleon's corpse disappears in a puff of smoke! Your balrug gestures at the Royal Jelly. The sticky flame hits the Royal Jelly (4). The Royal Jelly is covered in liquid flames! The Royal Jelly shudders. The Royal Jelly spits out another jelly. An acid blob comes into view. A slime creature comes into view. A slime creature suddenly becomes a large slime creature. The flames covering the Royal Jelly go out. The Royal Jelly stops burning. A slime creature suddenly becomes a very large slime creature. The acid blob hits your yellow chameleon (13)! Your yellow chameleon splashes in the acid (4). The great orb of eyes gazes at you. The bolt of energy hits you (23)!! A large slime creature splits. Your yellow chameleon gores the acid blob (9)! An acid blob comes into view. The acid blob reforms in the acidic ooze (3). Your balrug is burned by acid (18)!! Your balrug hits the Royal Jelly with a cursed +0 molten demon whip {(Curse: Fragile)} (3). It resists. The Royal Jelly is engulfed in flames (14)! Your balrug burns the Royal Jelly (3). The Royal Jelly shudders vigorously. The Royal Jelly spits out two more jellies. Your yellow chameleon gores the acid blob (7)! The acid blob looks momentarily different. A slime creature suddenly becomes a large slime creature. The acid corrodes your balrug! Your balrug is burned by acid (18)!! Your balrug hits the Royal Jelly with a cursed +0 molten demon whip {(Curse: Fragile)} (5). It resists. The Royal Jelly is engulfed in flames (25)!! Your balrug burns the Royal Jelly (5). The Royal Jelly shudders violently. The Royal Jelly spits out three more jellies. The acid blob reforms in the acidic ooze (2). Your yellow chameleon gores the acid blob (8)! The acid blob is engulfed in flames (18)!! Your balrug is burned by acid (20)!! Your balrug hits the Royal Jelly with a cursed +0 molten demon whip {(Curse: Fragile)} (7)! It resists. The Royal Jelly is engulfed in flames (24)!! Your balrug burns the Royal Jelly (7)! The Royal Jelly shudders violently. The Royal Jelly spits out three more jellies. The acid blob hits your balrug (16)! Your balrug is splashed with acid (5). Your balrug seems to be corroded for longer. Unknown command. The acid blob reforms in the acidic ooze (3). Your balrug is burned by acid (17)! Your balrug hits the acid blob with a cursed +0 molten demon whip {(Curse: Fragile)} (1). It resists. The acid blob is engulfed in flames (23)!! Your balrug dies! Your balrug's corpse disappears in a puff of smoke! Your yellow chameleon gores the acid blob (7)! Your yellow chameleon freezes the acid blob (24)!! Unknown command. The acid blob reforms in the acidic ooze (2). The acid blob completely misses something. The acid blob hits your yellow chameleon (24)!! Your yellow chameleon dies! Your yellow chameleon's corpse disappears in a puff of smoke! The slime creature closely misses you. Two slime creatures merge to form an enormous slime creature. There is a stone staircase leading up here. The acid blob reforms in the acidic ooze (2). The slime creature hits you (1). You climb upwards. Your summoned ally is left behind. There is a stone staircase leading down here. You bludgeon the slime creature (21)!! It is struck brutally! Critical Hit! You burn the slime creature (21)!! You thump the slime creature (11)! It is struck brutally! You draw strength from its wounds (3). The slime creature is almost dead. (3/56) HP The slime creature hits you (10)! You hit the slime creature (5). It is struck brutally! You burn the slime creature (4). You kill the slime creature! You start waiting. Magic restored. A floating eye comes into view. An acid blob comes into view. The floating eye's view fixates on you. Casting: Atmospheric Torsion (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaos Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - floating eye Aim: a floating eye (100%, 100% to-hit, healthy (17/17), 86% (Melee), fully charged) You hear a mighty clap of thunder! The chaotic beam of venom hits the floating eye (40)!!! The floating eye is poisoned. You kill the floating eye! Casting: Chaos Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaos Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - acid blob Aim: an acid blob (98%, 98% to-hit, healthy (92/92), 91% (All)) You hear a mighty clap of thunder! The bolt of lightning hits the acid blob (18)!! The acid blob is lightly wounded. (74/92) HP Unknown command. Casting: Chaos Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaos Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - acid blob Aim: an acid blob (98%, 98% to-hit, lightly wounded (75/92), 91% (All)) You hear a mighty clap of thunder! The chaotic beam of destruction hits the acid blob (28)!! The acid blob is heavily wounded. (47/92) HP Magical energy makes the acid blob cover ground more quickly. The acid blob reforms in the acidic ooze (4). Casting: Chaos Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Atmospheric Torsion (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - acid blob Aim: an acid blob (98%, 98% to-hit, heavily wounded (52/92), 91% (All), covering ground quickly) The air chaotically twists around and strikes the acid blob (22)!! The acid blob is severely wounded. (30/92) HP The acid blob reforms in the acidic ooze (2). The acid blob spits acid at you. The splash of acid hits you (2). You resist. You are splashed with acid (2). You resist. The acid blob reforms in the acidic ooze (2). The acid blob spits acid at you. You block the splash of acid. The acid blob splashes around in the water. Your hands burn (17)! You hit the acid blob (5). You burn the acid blob (5). You hit the acid blob (5). Critical Hit! You draw strength from its wounds (2). The acid blob is severely wounded. (20/92) HP The acid blob reforms in the acidic ooze (3). The acid blob spits acid at you. The splash of acid hits you (1). You resist. You are splashed with acid (1). You resist. Your hands burn (3). You sock the acid blob (9)! You burn the acid blob (9)! You hit the acid blob (3). You draw strength from its wounds (1). The acid blob is almost dead. (3/92) HP The acid blob hits you but does no damage. The acid blob spits acid at you. You block the splash of acid. Your hands burn (5). You thump the acid blob (7)! You burn the acid blob (5). You kill the acid blob! A slime creature comes into view. An acid blob comes into view. A slime creature comes into view. Casting: Atmospheric Torsion (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The sentinel's mark upon you fades away. The acid blob spits acid at you. The splash of acid hits you (2). You resist. The acid corrodes you! You are splashed with acid (1). You resist. Unknown command. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The slime creature hits you but does no damage. A slime creature comes into view. Unknown command. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A slime creature comes into view. You block the slime creature's attack. Two slime creatures merge to form a large slime creature. Your blue chameleon gores the slime creature (17)! It is struck brutally! The slime creature is engulfed in flames (12)! You sock the slime creature (13)! It is struck brutally! You burn the slime creature (13)! You sock the slime creature (7)! It is struck brutally! Critical Hit! You draw strength from its wounds (1). You kill the slime creature! Your red chameleon changes into a cyclops! A slime creature comes into view. A large slime creature splits. A slime creature comes into view. Unknown command. A slime creature comes into view. The acid corrodes you! Your hands burn (17)! You sock the acid blob (9)! You burn the acid blob (9)! You sock the acid blob (9)! You draw strength from its wounds (2). The acid blob is moderately wounded. (69/96) HP The slime creature hits your cyclops (10)! You block the acid blob's attack. Your black chameleon is burned by acid (10)! Your black chameleon gores the acid blob (5). Your black chameleon drains the acid blob (2). Your blue chameleon is burned by acid (19)!! Your blue chameleon gores the acid blob (7)! Your blue chameleon freezes the acid blob (24)!! Your cyclops hits the slime creature (34)!! It is struck brutally! The slime creature hits your cyclops (6). Your hands burn (5). You sock the acid blob (14)! Critical Hit! You burn the acid blob (14)! You kill the acid blob! Your cyclops hits the slime creature (31)!! It is struck brutally! The slime creature dies! Your Translocations skill increases to level 12! You barely miss the slime creature. You thump the slime creature (12)! It is struck brutally! You draw strength from its wounds (2). The slime creature is lightly wounded. (49/61) HP Your cyclops changes into an eye of devastation! Your black chameleon gores the slime creature (12)! It is struck brutally! Space bends around the slime creature (6). Your blue chameleon gores the slime creature (14)! It is struck brutally! The slime creature is infused with chaotic energies! You block the slime creature's attack. Two slime creatures merge to form a large slime creature. You sock the slime creature (9)! It is struck brutally! You burn the slime creature (9)! You kill the slime creature! You block the slime creature's attack. Your black chameleon gores the slime creature (3). It is struck brutally! The slime creature is engulfed in flames (17)! The slime creature hits your eye of devastation (3). They resists. Your blue chameleon gores the slime creature (16)! It is struck brutally! Your blue chameleon shocks the slime creature (10)! You sock the slime creature (14)! It is struck brutally! You burn the slime creature (14)! You sock the slime creature (16)! It is struck brutally! Critical Hit! You draw strength from its wounds (3). You kill the slime creature! Your eye of devastation changes into a shining eye! A slime creature comes into view. A large slime creature splits. The slime creature hits your blue chameleon (15)! Your blue chameleon dies! Your blue chameleon's corpse disappears in a puff of smoke! You block the slime creature's attack. Your black chameleon gores the slime creature (10)! It is struck brutally! Your black chameleon shocks the slime creature (14)! The slime creature hits your shining eye (5). They resists. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.06.7.4-82-gfbd693def4 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [jtalso] Species: Lignifite Job: Demonspawn HP: 251/304; mods: 0/0 MP: 38/42; mod: 0 Stats: 25 (25) 21 (21) 14 (14) Position: (60, 24), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 19 | 15224 | 597/1962 Short Blades | X | 0 | 0 | 0 | 0 | 0/70 Long Blades | X | 0 | 0 | 0 | 0 | 0/84 Axes & Hammers | X | 0 | 0 | 0 | 0 | 0/100 Whips & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Maces & Staves | X | 0 | 0 | 17 | 10125 | 675/1350 Slings | X | 0 | 0 | 0 | 0 | 0/59 Bows | X | 0 | 0 | 0 | 0 | 0/84 Crossbows | X | 0 | 0 | 0 | 0 | 0/84 Armour | X | 1 | 25 | 10 | 5650 | 941/1093 Dodging | X | 0 | 0 | 5 | 1344 | 284/424 Stealth | X | 0 | 0 | 5 | 914 | 23/357 Shields | X | 0 | 0 | 16 | 11213 | 1462/1487 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 25 | 11 | 4537 | 435/892 Hexes | X | 0 | 0 | 0 | 0 | 0/70 Charms | X | 0 | 0 | 0 | 0 | 0/70 Summonings | X | 0 | 0 | 9 | 3310 | 635/654 Necromancy | X | 0 | 0 | 0 | 0 | 0/84 Translocations | X | 1 | 25 | 12 | 7079 | 16/1430 Transmutations | X | 0 | 0 | 0 | 0 | 0/84 Fire Magic | X | 0 | 0 | 3 | 513 | 9/336 Ice Magic | X | 0 | 0 | 0 | 0 | 0/70 Air Magic | X | 0 | 0 | 12 | 5007 | 13/1011 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Poison Magic | X | 0 | 0 | 8 | 1608 | 95/379 Invocations | X | 0 | 0 | 3 | 151 | 1/100 Evocations | X | 0 | 0 | 8 | 2553 | 8/636 Spell bugs: Durations: #121: 168 Attributes: #4: 538704 #12: 5794 #13: 5129 #23: 79597 #24: 92697979 #27: 1023232 #40: -1 #49: 8076 #59: 1 Mutations: horns: 1 (innate) icy blue scales: 1 (innate) impaired vision: 1 branches: 1 (innate) roots: 1 (innate) deformed body: 1 (innate) demonic guardian: 3 (innate) negative energy vulnerability: 1 hellfire blast: 1 (innate) low mp: 1 poison resistance: 1 (innate) slowness: 1 (innate) slow metabolism: 1 (innate) torment resistance: 1 (innate) unbreathing: 1 (innate) magic shield: 1 (innate) magic regeneration: 1 (innate) magic link: 1 (innate) rot immunity: 1 (innate) flame cloud immunity: 1 (innate) magic vulnerability: 1 vine-covered skin: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #13: +4 molten eveningstar eq slot #1, inv slot #22: vampiric +8 targe of the Tooth {vamp, *Drain rPois rN+ MP+9} eq slot #2, inv slot #35: +1 cloak of stealth eq slot #3, inv slot #18: +0 bone dragon skull of dexterity eq slot #8, inv slot #5: ring of protection from magic eq slot #9, inv slot #39: ring "Naran" {rF+ rCorr Dex+4} eq slot #10, inv slot #4: amulet of chaos }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .≈≈.≈.≈≈≈.##### ♣ J≈J........♣≈≈♣. J♣♣♣≈.≈≈≈.♣♣≈♣.♣ .JJJJ.≈≈≈.♣♣♣♣.♣♣♣ ♣..J≈J..≈.≈≈♣..... #.JJJ≈J..≈♣..≈≈≈♣ #♣J≈≈.≈.≈♣.≈♣ #♣♣GJ@≈..♣♣ #≈♣.≈:...###### ....#≈♣♣ #.♣.≈≈.≈.#≈≈≈≈≈ .♣♣.#.♣♣≈ #.♣.≈≈.≈.#≈...≈ ....≈..♣♣ #.≈...>≈.#≈.... ♣♣≈..≈.. #≈..≈≈≈≈......≈ .♣♣....#####.≈....≈..♣..## .♣♣.≈...≈....≈≈≈≈......≈.. ..≈..≈≈≈≈.≈.≈≈≈≈≈≈.≈≈.≈≈.≈ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm ice_cave_hard: true aquarium_serial_pool_size: 1 >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>