ERROR in 'mon-cast.cc' at line 2712: Unknown monster spell 'Passwall' cast by Siuna's ghost Version: Dungeon Crawl Chili 1.0-a0-592-gc0ec74432b Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 17089562710219974897, deterministic pregen: 1 Version history: Game started: 1.0-a0-355-gc22916010e 1.0-a0-592-gc0ec74432b Command line: /usr/games/crawl-dcchili -name cornishon -rc /dgldir/rcfiles/crawl-dcchili/cornishon.rc -macro /dgldir/rcfiles/crawl-dcchili/cornishon.macro -morgue /dgldir/morgue/cornishon/ -webtiles-socket /crawl-master/webserver/sockets/cornishon:2026-08-29.07:30:11.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-dcchili(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x59779473a08f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-dcchili(_Z13do_crash_dumpv+0x43a) [0x5977947482ea]: do_crash_dump() /usr/games/crawl-dcchili(_Z20crash_signal_handleri+0x1fa) [0x59779473a58a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7a47a16da330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7a47a1733c0c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7a47a16da27e]: /usr/games/crawl-dcchili(+0x5596bd) [0x5977947476bd]: /usr/games/crawl-dcchili(_Z3diePKciS0_z+0x166) [0x597794747d36]: die(char const*, int, char const*, ...) /usr/games/crawl-dcchili(_Z15mons_spell_beamPK7monster10spell_typeib+0x128e) [0x597794ae977e]: mons_spell_beam(monster const*, spell_type, int, bool) /usr/games/crawl-dcchili(_Z15setup_mons_castPK7monsterR4bolt10spell_typebb+0x1eb) [0x597794aea15b]: setup_mons_cast(monster const*, bolt&, spell_type, bool, bool) /usr/games/crawl-dcchili(+0x913019) [0x597794b01019]: /usr/games/crawl-dcchili(_Z16handle_mon_spellP7monster+0x99a) [0x597794b11d9a]: handle_mon_spell(monster*) /usr/games/crawl-dcchili(+0x8de379) [0x597794acc379]: /usr/games/crawl-dcchili(_Z19handle_monster_moveP7monster+0x1ed7) [0x597794ad55e7]: handle_monster_move(monster*) /usr/games/crawl-dcchili(_Z15handle_monstersb+0x8f8) [0x597794ad6ca8]: handle_monsters(bool) /usr/games/crawl-dcchili(_Z12world_reactsv+0x142) [0x597794f25182]: world_reacts() /usr/games/crawl-dcchili(+0xd398e4) [0x597794f278e4]: /usr/games/crawl-dcchili(+0xd3a56d) [0x597794f2856d]: /usr/games/crawl-dcchili(main+0x1f7) [0x59779466b9c7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7a47a16bf1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7a47a16bf28b]: /usr/games/crawl-dcchili(_start+0x25) [0x59779466c4e5]: Trying to run gdb. GNU gdb (Ubuntu 15.1-1ubuntu1~24.04.1) 15.1 Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007a47a17a58d7 in wait4 () from /lib/x86_64-linux-gnu/libc.so.6 #0 0x00007a47a17a58d7 in wait4 () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #1 0x000059779473a75c in call_gdb (file=0x7a47a18994e0 <_IO_2_1_stderr_>) at crash.cc:434 gdb = attach_cmd = "attach 41311\000\000\000\000\000\000\000" #2 0x0000597794748308 in do_crash_dump () at dbg-asrt.cc:682 t = 1787992722 dir = "/dgldir/morgue/cornishon/" name = "/dgldir/morgue/cornishon/crash-cornishon-20260829-083842.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'mon-cast.cc' at line 2712: Unknown monster spell 'Passwall' cast by Siuna's ghost" file = 0x7a47a18994e0 <_IO_2_1_stderr_> #3 0x000059779473a58a in crash_signal_handler (sig_num=6) at crash.cc:195 No locals. #4 No symbol table info available. #5 0x00007a47a1733c0c in pthread_kill () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #6 0x00007a47a16da27e in raise () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #7 0x00005977947476bd in _BreakStrToDebugger (mesg=mesg@entry=0x7fffd60ff5f0 "ERROR in 'mon-cast.cc' at line 2712: Unknown monster spell 'Passwall' cast by Siuna's ghost", assert=false) at dbg-asrt.cc:820 No locals. #8 0x0000597794747d36 in die (file=file@entry=0x597794f81c5a "mon-cast.cc", line=line@entry=2712, format=format@entry=0x597795002a38 "Unknown monster spell '%s' cast by %s") at dbg-asrt.cc:883 tmp = "Unknown monster spell 'Passwall' cast by Siuna's ghost", '\000' mesg = "ERROR in 'mon-cast.cc' at line 2712: Unknown monster spell 'Passwall' cast by Siuna's ghost", '\000' args = {{gp_offset = 40, fp_offset = 48, overflow_arg_area = 0x7fffd60ffef0, reg_save_area = 0x7fffd60ffe10}} #9 0x0000597794ae977e in mons_spell_beam (mons=mons@entry=0x597795586160 , spell_cast=spell_cast@entry=SPELL_PASSWALL, power=power@entry=288, check_validity=check_validity@entry=false) at mon-cast.cc:2712 beam = {origin_spell = SPELL_PASSWALL, range = 3, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 288, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 15890, source_name = "Siuna's ghost", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, stop_at_allies = false, safe_to_user = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, enchant_chaining_done = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foes_hurt = 0, foes_helped = 0, friends_hurt = 0, friends_helped = 0, ranged_atk = 0x0, tracer = 0x0, chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, last_affected_actor_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} real_spell = SPELL_PASSWALL logic = 0x0 #10 0x0000597794aea15b in setup_mons_cast (mons=mons@entry=0x597795586160 , pbolt=..., spell_cast=spell_cast@entry=SPELL_PASSWALL, evoke=evoke@entry=false, check_validity=check_validity@entry=false) at mon-cast.cc:2928 power = 288 theBeam = {origin_spell = SPELL_PASSWALL, range = 3, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 288, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 15890, source_name = "Siuna's ghost", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, stop_at_allies = false, safe_to_user = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, enchant_chaining_done = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foes_hurt = 0, foes_helped = 0, friends_hurt = 0, friends_helped = 0, ranged_atk = 0x0, tracer = 0x0, chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, last_affected_actor_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} #11 0x0000597794b01019 in _target_and_justify_spell (mons=..., beem=..., spell=SPELL_PASSWALL, ignore_good_idea=false) at mon-cast.cc:5159 logic = #12 0x0000597794b11d9a in _choose_spell_to_cast (ignore_good_idea=, hspell_pass=std::vector of length 4, capacity 6 = {...}, beem=..., mons=...) at mon-cast.cc:5262 prefer_selfench = chosen_slot = attempt = orig_beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, source = {x = 39, y = 24}, target = {x = 34, y = 28}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_NON_ACTOR, ex_size = 0, source_id = 15890, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, stop_at_allies = false, safe_to_user = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, enchant_chaining_done = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foes_hurt = 0, foes_helped = 0, friends_hurt = 0, friends_helped = 0, ranged_atk = 0x0, tracer = 0x0, chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, last_affected_actor_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} reroll = orig_beem = reroll = slot = __for_range = __for_begin = __for_end = found_spell = chosen_slot = slot = __for_range = __for_begin = __for_end = targ_beam = attempt = prefer_selfench = chosen_slot = #13 handle_mon_spell (mons=mons@entry=0x597795586160 ) at mon-cast.cc:5367 hspell_pass = std::vector of length 4, capacity 6 = {{spell = SPELL_SUMMON_FOREST, freq = 12 '\f', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 16}}, {spell = SPELL_FIRE_STORM, freq = 12 '\f', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 16}}, {spell = SPELL_PASSWALL, freq = 12 '\f', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 16}}, {spell = SPELL_BESTOW_ARMS, freq = 12 '\f', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 16}}} beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, source = {x = 39, y = 24}, target = {x = 34, y = 28}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_NON_ACTOR, ex_size = 0, source_id = 15890, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, stop_at_allies = false, safe_to_user = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, enchant_chaining_done = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foes_hurt = 0, foes_helped = 0, friends_hurt = 0, friends_helped = 0, ranged_atk = 0x0, tracer = 0x0, chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, last_affected_actor_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} ignore_good_idea = spell_slot = spell_cast = flags = battlesphere = #14 0x0000597794acc379 in _mons_take_special_action (mons=..., old_energy=) at mon-act.cc:1937 friendly_or_near = #15 0x0000597794ad55e7 in handle_monster_move (mons=mons@entry=0x597795586160 ) at mon-act.cc:2378 entry = mmov = {x = -1, y = 1} disabled = old_energy = non_move_energy = old_pos = mact = {mon = 0x597795586160 } skip_turn = 0 new_pos = {x = 23, y = 1} #16 0x0000597794ad6ca8 in handle_monsters (with_noise=true) at mon-act.cc:2870 mon = 0x597795586160 oldspeed = tries = #17 0x0000597794f25182 in world_reacts () at main.cc:2634 No locals. #18 0x0000597794f278e4 in _input () at main.cc:1341 player_disabled = {was_disabled = false} #19 0x0000597794f2856d in _launch_game () at main.cc:497 game_start = ccon = {cstate = false} #20 0x000059779466b9c7 in _launch_game_loop () at main.cc:398 game_ended = false game_ended = ge = fe = #21 main (argc=12, argv=0x7fffd6101dc8) at main.cc:344 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 39, depth = 1 Level id: Necropolis Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 20 Level vaults: regret_index_necropolis_wings [necropolis_ghost_nesting_subvaults, regret_index_necropolis_ghost_xom_two, regret_index_necropolis_ghost_fae_copse] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 9 at (34, 28): Terrain change marker (33->138, 64) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You feel a surge of power! The skeletal warrior shatters!!! The skeletal warrior is severely damaged. Zolin points at the skeletal warrior and mumbles some strange words. The mass of ice explodes! The iceblast engulfs the skeletal warrior!! The skeletal warrior partially resists. The skeletal warrior is destroyed! You start resting. Magic restored. Restored 10 mp. Now at: 45/45 You encounter a skeletal warrior. It is wielding a +1 heavy war axe. You see here a +0 robe. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: a skeletal warrior, wielding a +1 heavy war axe (wandering, hasn't noticed you) You feel a surge of power! The skeletal warrior shatters! The skeletal warrior is moderately damaged. Zolin casts a spell at the skeletal warrior. The skeletal warrior shatters!!! The skeletal warrior is blown up! You start resting. You encounter a skeletal warrior. It is wielding a +0 halberd. Zolin gestures at the skeletal warrior while chanting. The skeletal warrior shatters!!! Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: a skeletal warrior, wielding a +0 halberd (severely damaged, ally target) You feel a surge of power! The skeletal warrior shatters!!! You blow up the skeletal warrior! You encounter a skeletal warrior. It is wielding a +0 hand axe. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: a skeletal warrior, wielding a +0 hand axe You feel a surge of power! The skeletal warrior shatters!!! The skeletal warrior is severely damaged. You encounter a skeletal warrior. It is wielding a +0 flail of concussion. The teleport trap disappears. The skeletal warrior disappears! The skeletal warrior leaves your sight. Zolin casts a spell at the skeletal warrior. The skeletal warrior shatters!! The skeletal warrior is blown up! You start resting. HP restored. You encounter an eight-headed hydra draugr. It is wielding a +0 scimitar. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: an eight-headed hydra draugr, wielding a +0 scimitar You feel a surge of power! The eight-headed hydra draugr shatters!!! The eight-headed hydra draugr is heavily damaged. Zolin gestures at the eight-headed hydra draugr while chanting. The mass of ice explodes! The iceblast engulfs the eight-headed hydra draugr! The eight-headed hydra draugr partially resists. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: an eight-headed hydra draugr, wielding a +0 scimitar (severely damaged, ally target) You feel a surge of power! The eight-headed hydra draugr shatters!!! You blow up the eight-headed hydra draugr! You start resting. You encounter a nagaraja draugr. It is wielding a +0 glaive. Restored 3 mp. Now at: 27/45 Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: a nagaraja draugr, wielding a +0 glaive (ally target) You feel a surge of power! The nagaraja draugr shatters!!! The nagaraja draugr is heavily damaged. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: a nagaraja draugr, wielding a +0 glaive (heavily damaged, ally target) You feel a surge of power! The nagaraja draugr shatters!! The nagaraja draugr is severely damaged. Zolin points at the nagaraja draugr and mumbles some strange words. The mass of ice explodes! The iceblast engulfs the nagaraja draugr! The nagaraja draugr partially resists. Zolin points at the nagaraja draugr and mumbles some strange words. The mass of ice explodes! The iceblast engulfs the nagaraja draugr!! The nagaraja draugr partially resists. The nagaraja draugr is destroyed! You start resting. Magic restored. Restored 24 mp. Now at: 45/45 You swap places with Zolin. Things that are here: a +0 broad axe; a +0 plate armour; a human skeleton You see here a +2 vampiric long sword. You now have 930 gold pieces (gained 36). You see here a +0 halberd. Found a trident. Found a stone staircase leading down. Found a parchment of Petrify. You swap places with Zolin. Found a pair of runed boots. You see here a +1 pair of boots of stealth. You swap places with Zolin. You swap places with Zolin. You see here a +0 dire flail. You see here a +1 heavy war axe. You now have 947 gold pieces (gained 17). You encounter an ancient champion. It is wielding a +0 great sword. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: an ancient champion, wielding a +0 great sword and wearing a +0 chain mail (dormant, ally target) You feel a surge of power! The ancient champion shatters!!! You blow up the ancient champion! Your life force feels restored. You start resting. HP restored. Restored 3 mp. Now at: 43/45 Things that are here: a +0 great sword; a +0 chain mail Magic restored. You swap places with Zolin. Things that are here: a +0 great sword; a +0 chain mail You encounter a skeletal warrior. It is wielding a +0 scimitar. You rampage towards the skeletal warrior! Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: a skeletal warrior, wielding a +0 scimitar (dormant, ally target) You feel a surge of power! The skeletal warrior shatters!! The skeletal warrior is moderately damaged. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: a skeletal warrior, wielding a +0 scimitar (moderately damaged, ally target) You feel a surge of power! The skeletal warrior shatters!! The skeletal warrior is severely damaged. Zolin casts a spell at the skeletal warrior. The mass of ice explodes! The iceblast engulfs the skeletal warrior! The skeletal warrior partially resists. Zolin points at the skeletal warrior and mumbles some strange words. The skeletal warrior shatters!!! The skeletal warrior is blown up! Training target 20.0 for Fighting reached! Your Fighting skill increases to level 20! You need to enable at least one skill for training. Okay, then. Search for what [Enter for "subli", or ? for help]? talisman Unknown command. Unknown command. You see here a +0 scimitar. You swap places with Zolin. You see here a +0 scimitar. Found a spear. Restored 4 mp. Now at: 45/45 Found 6 boomerangs. Found a scale mail. You see here 6 boomerangs. You see here a +0 halberd. You see here a +2 vampiric long sword. Things that are here: a +0 broad axe; a +0 plate armour; a human skeleton A skeletal warrior comes into view. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: a skeletal warrior, wielding a +0 flail of concussion (wandering, ally target, hasn't noticed you) You feel a surge of power! The skeletal warrior shatters!!! The skeletal warrior is heavily damaged. Zolin points at the skeletal warrior and mumbles some strange words. The bolt of magma hits the skeletal warrior!!! The skeletal warrior is destroyed! You swap places with Zolin. You see here a +0 flail of concussion. Magic restored. You now have 956 gold pieces (gained 9). Restored 3 mp. Now at: 45/45 You swap places with Zolin. You now have 976 gold pieces (gained 20). You swap places with Zolin. You swap places with Zolin. You swap places with Zolin. There is a staircase back to the Vaults here. Done exploring. There is a stone staircase leading down here. You climb downwards. You hear the solemn chanting of funerary rites. There is an entrance to the Necropolis on this level. Hurry and find it before the portal closes! You encounter a death drake draugr and a quokka draugr. Found a pair of glowing boots and a trident. There is a stone staircase leading up here. There are monsters nearby! Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: a quokka draugr, wielding a +0 war axe You feel a surge of power! The quokka draugr shatters!!! You blow up the quokka draugr! Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: a death drake draugr, wielding a +0 trident (ally target) You feel a surge of power! The death drake draugr shatters!!! You blow up the death drake draugr! You start resting. You encounter a phantasmal warrior. Zolin casts a spell next to you. The wall shatters! The blast of rock fragments hits the phantasmal warrior. The phantasmal warrior hits Zolin!! Zolin barely misses the phantasmal warrior. The phantasmal warrior hits Zolin! You see here a +1 pair of boots of stealth. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target A stone wall. You feel a surge of power! The wall shatters! The blast of rock fragments hits the phantasmal warrior!! The phantasmal warrior is heavily damaged. Zolin avoids your attack. Zolin misses the phantasmal warrior. The phantasmal warrior gestures at you. The phantasmal warrior blinks! Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You cannot affect that. Okay, then. You feel a strong surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the phantasmal warrior!! The phantasmal warrior is almost destroyed. Piercing cold boils outward! The piercing cold hits the phantasmal warrior!! The phantasmal warrior resists. You destroy the phantasmal warrior! You encounter an eidolon. You encounter a phantasmal warrior. Zolin casts a spell at the phantasmal warrior. The bolt of magma hits the phantasmal warrior!!! You encounter a curse skull. The curse skull rattles its jaw. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: a curse skull You feel a surge of power! The curse skull shatters!!! The curse skull is almost destroyed. The blast of bone shards hits the wraith!! The wraith is severely damaged. The blast of bone shards hits the eidolon! The eidolon is lightly damaged. Zolin gestures at the curse skull while chanting. The curse skull shatters!!! The curse skull is blown up! The wraith disappears in a puff of smoke! The blast of bone shards hits the eidolon! You rampage towards the phantasmal warrior! You hit the phantasmal warrior but do no damage. The phantasmal warrior is almost destroyed. You encounter a deep elf death mage. It is wielding a +1 scimitar of flaming. Zolin barely misses the phantasmal warrior. The phantasmal warrior hits you but does no damage. Zolin casts a spell next to the phantasmal warrior. The wall shatters! The blast of rock fragments hits the deep elf death mage! The blast of rock fragments hits the phantasmal warrior!! The phantasmal warrior is destroyed! Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an eidolon (moderately damaged, unstickable) The sticky flame hits the eidolon!! The eidolon is heavily damaged. Zolin hits the eidolon with a +0 staff! The deep elf death mage beckons forth restless souls! You block the eidolon's attack. The eidolon hits you but does no damage. Zolin hits the eidolon with a +0 staff. The eidolon gestures. The eidolon radiates an aura of fear! You resist with almost no effort. There is a stone staircase leading up here. Zolin gestures at the eidolon while chanting. The bolt of magma misses the eidolon. The bolt of magma hits the lost soul!! The lost soul partially resists. You block the eidolon's attack. The eidolon hits you but does no damage. You climb upwards. There is a stone staircase leading down here. You can't see any susceptible monsters within range! Casting: Sticky Flame (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. The eidolon gestures. The eidolon radiates an aura of fear! You resist with almost no effort. Zolin hits the eidolon with a +0 staff. You feel a strong surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the eidolon!! You destroy the eidolon! Piercing cold boils outward! Zolin avoids your attack. You feel ready to blink again. There is a stone staircase leading down here. You start resting. Ancestor HP restored. Restored 9 mp. Now at: 22/45 You start resting. Magic restored. Restored 23 mp. Now at: 45/45 You climb downwards. You hear the solemn chanting of funerary rites. There is an entrance to the Necropolis on this level. Hurry and find it before the portal closes! You hear the lone wailing of a funeral chant very nearby. You encounter a titan draugr. It is wielding a +0 glaive. Found a potion of enlightenment and a ring mail. There is a stone staircase leading up here. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: a titan draugr, wielding a +0 glaive (dormant) You feel a surge of power! The titan draugr shatters!!! The titan draugr is moderately damaged. Zolin casts a spell at the titan draugr. The mass of ice explodes! The iceblast engulfs the titan draugr! The titan draugr partially resists. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: a titan draugr, wielding a +0 glaive (heavily damaged, ally target) You feel a surge of power! The titan draugr shatters!! The titan draugr is severely damaged. Zolin casts a spell at the titan draugr. The mass of ice explodes! The iceblast engulfs the titan draugr!! The titan draugr partially resists. The titan draugr hits you but does no damage. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: a titan draugr, wielding a +0 glaive (almost destroyed, ally target) You feel a surge of power! The titan draugr shatters!!! You blow up the titan draugr! You start resting. You hear the lone wailing of a funeral chant very nearby. Restored 13 mp. Now at: 44/45 Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Apportation (safe; 0% risk of failure) Press: ? - help, Dir - move target Apport: a potion of enlightenment Yoink! You pull the item towards yourself. e - 4 potions of enlightenment (gained 1) Magic restored. Found a stone staircase leading down. Found a phantasmal passage. There is a stone staircase leading down here. There is a phantasmal passage here. The world spins around you as you enter the gateway. You enter an ornate necropolis! You encounter a lost soul. There is an empty arch of ancient stone here. You open the huge gate. There is a huge open gate here. You open the huge gate. Found two gates leading back out of this place. Search for what [Enter for "talisman", or ? for help]? . As you open the large door, it creaks loudly! There is a large open door here. You open the large door. There is a large open door here. You encounter ellveeaitch's ghost. Found a lightning rod (4/4), a robe and a manual of Unarmed Combat. Ellveeaitch's ghost turns its malevolent gaze towards you. Found a slimy battleaxe. Press: ? - help, v - describe, . - travel, g - get item Here: ellveeaitch's ghost (fire blocked by a translucent stone wall) Item here: a lightning rod (4/4). The floor. Unknown command. Ellveeaitch's ghost hits something. The withered plant crumbles away. Casting: Apportation (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passage of Golubria (safe; 1% risk of failure) Press: ? - help, Dir - move target You open the large door. You enter the passage of Golubria. Zolin hits ellveeaitch's ghost but does no damage. Ellveeaitch's ghost closely misses Zolin. There is a passage of Golubria, temporary here. You can't see any susceptible monsters within range! Zolin gestures next to ellveeaitch's ghost while chanting. The blast of rock fragments hits ellveeaitch's ghost. Ellveeaitch's ghost hits Zolin! Zolin is recalled. You feel a strong surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits ellveeaitch's ghost!!! Ellveeaitch's ghost is moderately damaged. Piercing cold boils outward! The piercing cold hits ellveeaitch's ghost!!! Ellveeaitch's ghost is heavily damaged. Zolin points at ellveeaitch's ghost and mumbles some strange words. The mass of ice explodes! The iceblast engulfs ellveeaitch's ghost. You feel a strong surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits ellveeaitch's ghost! Ellveeaitch's ghost is severely damaged. Piercing cold boils outward! The piercing cold hits ellveeaitch's ghost!!! Ellveeaitch's ghost is almost destroyed. You feel a strong surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits ellveeaitch's ghost but does no damage. Ellveeaitch's ghost is almost destroyed. Piercing cold boils outward! The piercing cold hits ellveeaitch's ghost!! You destroy ellveeaitch's ghost! Your passage of Golubria closes with a snap! Ancestor HP restored. There is a large open translucent door here. j - a +1 lightning rod (4/4) (improved by +1). There is a dry fountain here. You see here the +7 battleaxe of Sin {venom, Int+3 Dex+4}. R - the +7 battleaxe of Sin {venom, Int+3 Dex+4} You see here a +0 robe. You pick up a manual of Unarmed Combat and begin studying. There is a large open translucent door here. There is a large open door here. Restored 7 mp. Now at: 36/45 You open the large door. There is a large open door here. Unknown command. Found 9 gold pieces. There is a large open door here. You open the large door. You encounter a spectral caustic shrike. There is a large open door here. Unknown command. Unknown command. You encounter a spectral caustic shrike. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passage of Golubria (safe; 1% risk of failure) Press: ? - help, Dir - move target You open the gate. The spectral caustic shrike barely misses you. Zolin gestures at the spectral caustic shrike while chanting. The mass of ice explodes! The iceblast engulfs the spectral caustic shrike!! The spectral caustic shrike partially resists. You hear a bleat! x2; You hear a deafening roar! You hear a bleat! You block the spectral caustic shrike's attack. Zolin points at the spectral caustic shrike and mumbles some strange words. The bolt of magma hits the spectral caustic shrike!! You block the spectral caustic shrike's attack. You enter the passage of Golubria. You encounter 3 dream sheep. Found a runed rapier. You encounter a dream sheep. The dream sheep leaves your sight. There is a passage of Golubria, temporary here. You feel a strong surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the spectral caustic shrike!! The spectral caustic shrike is heavily damaged. Piercing cold boils outward! The piercing cold hits the spectral caustic shrike! The spectral caustic shrike resists. The spectral caustic shrike is severely damaged. You feel a strong surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the spectral caustic shrike! The spectral caustic shrike is severely damaged. Piercing cold boils outward! The piercing cold hits the spectral caustic shrike! The spectral caustic shrike resists. The spectral caustic shrike is almost destroyed. You encounter a sun moth. The spectral caustic shrike claws you but does no damage. You hit the spectral caustic shrike but do no damage. The ground beneath the spectral caustic shrike fractures. The spectral caustic shrike is almost destroyed. You block the spectral caustic shrike's attack. The spectral caustic shrike claws you but does no damage. x2 You hit the spectral caustic shrike but do no damage. The ground beneath the spectral caustic shrike fractures. The spectral caustic shrike is almost destroyed. You block the spectral caustic shrike's attack. x2 The spectral caustic shrike claws you but does no damage. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a spectral caustic shrike (almost destroyed, ally target, unstickable) The sticky flame hits the spectral caustic shrike! You destroy the spectral caustic shrike! Casting: Sticky Flame (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target A stone wall. You feel a surge of power! The wall shatters! You feel a bit more experienced. The blast of rock fragments hits the dream sheep!!! You kill the dream sheep! You encounter a giraffe. Found 89 gold pieces. The spectral caustic shrike leaves your sight. You encounter russianmonk1111's ghost. The spectral caustic shrike leaves your sight. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target A stone wall. You feel a surge of power! The wall shatters! The blast of rock fragments hits the dream sheep!!! You kill the dream sheep! You hear a bleat! The giraffe changes into a moth of wrath! You encounter a moth of wrath. A moth of wrath is nearby! Your passage of Golubria closes with a snap! The moth of wrath leaves your sight. A dream sheep is nearby! Found a potion of lignification. The moth of wrath leaves your sight. Found a runed translucent gate. You start resting. You encounter an iguana. The iguana changes into a death drake! You encounter a death drake. The death drake changes into a black bear! You encounter a black bear. Zolin gestures next to the black bear while chanting. The wall shatters! The blast of rock fragments hits the black bear!!! The black bear dies! You start resting. You encounter an elephant. The elephant changes into a death drake! You encounter a death drake. Zolin gestures at the death drake while chanting. The mass of ice explodes! The iceblast engulfs the death drake!! You hear a bleat! The death drake breathes miasma at you. The foul vapour engulfs Zolin. Zolin completely resists. You feel a strong surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the death drake!! The death drake is severely wounded. Piercing cold boils outward! The piercing cold hits the death drake!!! You kill the death drake! You are engulfed in dark miasma. You are poisoned. You feel very sick. You feel very sick. You start resting. You feel very sick. You feel sick. x9 You are no longer poisoned. Restored 3 mp. Now at: 25/45 You start resting. HP restored. Recovered 10 HP. 195 -> 205 You start resting. Magic restored. Restored 18 mp. Now at: 45/45 You open the gate. The spectral caustic shrike leaves your sight. There is an open translucent gate here. The spectral caustic shrike leaves your sight. There is an open translucent gate here. You encounter 2 dream sheep. The dream sheep bleats! You hear a shout! You hear a bleat! You hear a deafening roar! The dream sheep leaves your sight. You can't see any susceptible monsters within range! You encounter a spriggan berserker and a dream sheep. The spriggan berserker is wielding a +0 flail of protection. Found spiked swamp dragon scales and 15 gold pieces. The dream sheep leaves your sight. You feel a strong surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the dream sheep!!! You kill the dream sheep! Piercing cold boils outward! The dream sheep leaves your sight. There is an open translucent gate here. There is an open translucent gate here. You start resting. Russianmonk1111's ghost turns its malevolent gaze towards you. Magic restored. Restored 5 mp. Now at: 45/45 You swap places with Zolin. There is an open translucent gate here. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target A huge runed translucent gate. You feel a surge of power! The stone door frame shatters! You swap places with Zolin. There is an open translucent gate here. You start resting. Magic restored. Restored 5 mp. Now at: 45/45 You see here a +0 rapier of flaming. You encounter a dream sheep. The dream sheep leaves your sight. You see here a dream sheep corpse. You encounter a dream sheep. The dream sheep leaves your sight. You encounter an alderking. The dream sheep leaves your sight. You now have 1009 gold pieces (gained 33). There are no items here. L - 3 potions of lignification (gained 1) You encounter a guardian serpent. The guardian serpent leaves your sight. Found a runed hand axe and 52 gold pieces. The guardian serpent leaves your sight. Found 12 gold pieces. The dream sheep leaves your sight. You open the huge gate. Zolin gestures next to the guardian serpent while chanting. The stone door frame shatters! The blast of rock fragments hits the guardian serpent! You hear a bleat! x3 You feel a strong surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the guardian serpent! The guardian serpent is heavily wounded. Piercing cold boils outward! The piercing cold hits the guardian serpent!!! You kill the guardian serpent! You hear a bleat! x2 You see here a dream sheep corpse. You feel a strong surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the dream sheep!! You kill the dream sheep! Piercing cold boils outward! You hear a bleat! x2 You start resting. You encounter a harpy. Zolin casts a spell at the harpy. The mass of ice explodes! The iceblast engulfs the harpy!!! The harpy dies! The harpy's shape twists and changes as it dies. You hear a bleat! x2 There is an open translucent gate here. You feel a strong surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the spriggan berserker! The spriggan berserker is moderately wounded. Piercing cold boils outward! The piercing cold hits the spriggan berserker!!! The spriggan berserker is almost dead. The spriggan berserker invokes Trog's protection! You feel a strong surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the spectral caustic shrike!! The spectral caustic shrike is moderately damaged. Piercing cold boils outward! The piercing cold hits the spectral caustic shrike! The spectral caustic shrike resists. The spectral caustic shrike is heavily damaged. The piercing cold hits the dream sheep!! You kill the dream sheep! The piercing cold hits the spriggan berserker!! You kill the spriggan berserker! You feel a strong surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the spectral caustic shrike!! The spectral caustic shrike is severely damaged. Piercing cold boils outward! The piercing cold hits the spectral caustic shrike!! The spectral caustic shrike resists. The spectral caustic shrike is almost destroyed. Zolin points at the spectral caustic shrike and mumbles some strange words. The bolt of magma hits the spectral caustic shrike!! The spectral caustic shrike is destroyed! You can't see any susceptible monsters within range! Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: a dream sheep A huge open translucent gate. You feel a surge of power! The stone door frame shatters! The blast of rock fragments hits the dream sheep!!! You kill the dream sheep! Zolin misses russianmonk1111's ghost. Russianmonk1111's ghost hits Zolin!!! You hear a bleat! You see here a dream sheep corpse. Unknown command. You feel a strong surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits russianmonk1111's ghost! Russianmonk1111's ghost is lightly damaged. Piercing cold boils outward! The piercing cold hits russianmonk1111's ghost!! Russianmonk1111's ghost is lightly damaged. Zolin avoids your attack. Zolin points next to russianmonk1111's ghost and mumbles some strange words. The stone door frame shatters! The blast of rock fragments hits the alderking. The blast of rock fragments hits russianmonk1111's ghost!! Unknown command. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Zolin casts a spell at russianmonk1111's ghost. The bolt of magma hits russianmonk1111's ghost!!! The tree burns like a torch! Your surroundings suddenly seem different. The alderking hits Zolin!! Zolin is destroyed! The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect. The alderking runs its roots beneath you! The roots grab you! The grasping roots constrict you. The roots' grasp on you weakens, but your attempt to escape fails. The grasping roots constrict you. Okay, then. You feel a strong surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the alderking!! The alderking is moderately damaged. Piercing cold boils outward! The piercing cold hits the alderking!! The alderking is heavily damaged. You hear a sizzling sound! The piercing cold hits the dream sheep! The dream sheep is heavily wounded. You hear a bleat! The grasping roots constrict you. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line Aim: an alderking (heavily damaged) The mass of ice explodes! The iceblast engulfs the alderking! The alderking is severely damaged. The iceblast engulfs the dream sheep! You kill the dream sheep! The grasping roots constrict you. The tremorstone explodes into fragments! The burst of rock shards engulfs the alderking but does no damage. The burst of rock shards engulfs you but does no damage. The burst of rock shards engulfs russianmonk1111's ghost. The burst of rock shards engulfs the alderking but does no damage. The burst of rock shards engulfs the dream sheep!! The burst of rock shards engulfs the alderking! The burst of rock shards engulfs you but does no damage. The grasping roots constrict you. The tremorstone explodes into fragments! The burst of rock shards engulfs russianmonk1111's ghost. The burst of rock shards engulfs the dream sheep!! You kill the dream sheep! The burst of rock shards engulfs the alderking but does no damage. x2 The burst of rock shards engulfs russianmonk1111's ghost but does no damage. The burst of rock shards engulfs you but does no damage. The burst of rock shards engulfs the alderking! The burst of rock shards engulfs russianmonk1111's ghost! The tin is emptied! The grasping roots constrict you. Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line Aim: an alderking (severely damaged) The thunderbolt hits russianmonk1111's ghost. Russianmonk1111's ghost resists. Russianmonk1111's ghost is severely damaged. The thunderbolt hits the alderking! The alderking is almost destroyed. You encounter an elephant. The alderking hits you! The alderking hits you but does no damage. The grasping roots constrict you. Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line Aim: an alderking (almost destroyed) The thunderbolt hits russianmonk1111's ghost! Russianmonk1111's ghost resists. Russianmonk1111's ghost is severely damaged. The thunderbolt hits the alderking! The alderking is almost destroyed. The alderking hits you but does no damage. x2 The grasping roots constrict you. Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line Aim: an alderking (almost destroyed) The thunderbolt hits the alderking!! You destroy the alderking! You hit russianmonk1111's ghost but do no damage. Russianmonk1111's ghost is severely damaged. You block russianmonk1111's ghost's attack. Russianmonk1111's ghost hits you but does no damage. Russianmonk1111's ghost hits you but does no damage. There is a large open door here. You hit russianmonk1111's ghost but do no damage. Russianmonk1111's ghost is severely damaged. Russianmonk1111's ghost hits you!! OUCH! You took 22 damage. 199 -> 177 You hit russianmonk1111's ghost but do no damage. The ground beneath russianmonk1111's ghost fractures. Russianmonk1111's ghost is severely damaged. Russianmonk1111's ghost hits you! You feel a strong surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the elephant!! The elephant is severely wounded. Piercing cold boils outward! The piercing cold hits the elephant!! You kill the elephant! The piercing cold hits russianmonk1111's ghost! Russianmonk1111's ghost is severely damaged. Russianmonk1111's ghost hits you! Okay, then. Russianmonk1111's ghost attacks as it pursues you! You block russianmonk1111's ghost's attack. x2 Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Aim: russianmonk1111's ghost (severely damaged, 65% to hit) The bolt of acid hits russianmonk1111's ghost! The acid corrodes russianmonk1111's ghost! Russianmonk1111's ghost is severely damaged. Russianmonk1111's ghost hits you but does no damage. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Aim: russianmonk1111's ghost (severely damaged, corroded, 65% to hit) The bolt of acid hits russianmonk1111's ghost!! Russianmonk1111's ghost seems to be corroded for longer. Russianmonk1111's ghost is almost destroyed. You block russianmonk1111's ghost's attack. You miss russianmonk1111's ghost. Russianmonk1111's ghost is almost destroyed. You block russianmonk1111's ghost's attack. x2 You hit russianmonk1111's ghost. The ground beneath russianmonk1111's ghost fractures. Russianmonk1111's ghost is almost destroyed. Russianmonk1111's ghost hits you!! OUCH! You took 22 damage. 168 -> 146 You closely miss russianmonk1111's ghost. Russianmonk1111's ghost is almost destroyed. Russianmonk1111's ghost hits you but does no damage. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Aim: russianmonk1111's ghost (almost destroyed, corroded, 65% to hit) Okay, then. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Aim: russianmonk1111's ghost (almost destroyed, corroded, 65% to hit) The bolt of acid misses russianmonk1111's ghost. Russianmonk1111's ghost hits you but does no damage. You closely miss russianmonk1111's ghost. Russianmonk1111's ghost is almost destroyed. You block russianmonk1111's ghost's attack. Russianmonk1111's ghost hits you!! OUCH! You took 26 damage. 150 -> 124 You barely miss russianmonk1111's ghost. Russianmonk1111's ghost is almost destroyed. Zolin emerges from the mists of memory! Russianmonk1111's ghost hits you but does no damage. Zolin gestures at russianmonk1111's ghost while chanting. The mass of ice explodes! The iceblast engulfs russianmonk1111's ghost!! Russianmonk1111's ghost is destroyed! You start resting. HP restored. Recovered 76 HP. 131 -> 207; Restored 16 mp. Now at: 24/45 You start resting. Magic restored. Restored 21 mp. Now at: 45/45 There is a large open door, spattered with blood here. There is a large open door here. There is an open translucent gate here. Things that are here: a dream sheep corpse; a dream sheep corpse There is a huge open translucent gate here. Found four items. There is a huge open translucent gate here. Things that are here: a +0 flail of protection; a +0 animal skin You see here a dream sheep corpse. You now have 1021 gold pieces (gained 12). You now have 1041 gold pieces (gained 20). You now have 1057 gold pieces (gained 16). You now have 1077 gold pieces (gained 20). I - 10 scrolls of immolation (gained 1) Your pack is full. You see here a ring of willpower. Autopickup disabled for rings of evasion. You drop a ring of magical power. You drop a +6 ring of dexterity. You drop a +5 ring of evasion. m - a ring of willpower There is a huge open translucent gate here. There is a huge open translucent gate here. You see here the +3 swamp dragon scales of Philately {^Drain rPois rF- Regen+ rCorr}. L - the +3 swamp dragon scales of Philately {^Drain rPois rF- Regen+ rCorr} Unknown command. You now have 1092 gold pieces (gained 15). You now have 1114 gold pieces (gained 22). You now have 1126 gold pieces (gained 12). You now have 1178 gold pieces (gained 52). You see here a +1 hand axe of draining. There is a huge open translucent gate here. b - 6 potions of brilliance (gained 1) i - 4 potions of invisibility (gained 1) You see here a +0 glaive. There is a huge open translucent gate here. There is a huge open translucent gate here. There is a huge open translucent gate here. There is a huge open translucent gate here. You see here a dream sheep skeleton. There is a huge open translucent gate here. There is an open translucent gate here. Things that are here: a dream sheep skeleton; a dream sheep skeleton There is a large open door here. There is a large open door here. You encounter a kobold fleshcrafter. It is wielding a +2 scimitar. You encounter a tentacled monstrosity. You encounter a kobold fleshcrafter. It is wielding a +2 demon blade. You encounter a guardian sphinx. It is wearing a +1 cloak of poison resistance. You encounter a kobold fleshcrafter. It is wielding a +2 demon blade of draining. The kobold fleshcrafter shouts! You encounter a kobold fleshcrafter. It is wielding a +1 scimitar. You encounter Siuna's ghost. The kobold fleshcrafter leaves your sight. Siuna's ghost leaves your sight. You encounter a kobold fleshcrafter. It is wielding a +2 scimitar of draining. Siuna's ghost turns its malevolent gaze towards you. Unknown command. Press: ? - help, v - describe, . - travel Here: a guardian sphinx, wearing a +1 cloak of poison resistance (asleep, fire blocked by a runed translucent door) The floor. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passage of Golubria (safe; 1% risk of failure) Press: ? - help, Dir - move target You open the huge gate. The kobold fleshcrafter weaves a wave of flesh at you. The bolt of flesh hits you but does no damage. Zolin casts a spell at Siuna's ghost. The stone door frame shatters! The blast of rock fragments hits Siuna's ghost! The blast of rock fragments hits the kobold fleshcrafter!! The blast of rock fragments hits the kobold fleshcrafter!!! You hear a shout! x2 You swap places with Zolin. Zolin gestures at Siuna's ghost while chanting. The mass of ice explodes! The iceblast engulfs Siuna's ghost but does no damage. The iceblast engulfs the kobold fleshcrafter!! The iceblast engulfs the kobold fleshcrafter!!! The kobold fleshcrafter dies! The pile of flesh fades away. You hear a shout! You enter the passage of Golubria. The kobold fleshcrafter barely misses Zolin. The kobold fleshcrafter tentacle-slaps Zolin. Zolin misses the kobold fleshcrafter. The kobold fleshcrafter hits Zolin with a +2 scimitar!! The kobold fleshcrafter misses Zolin. There is a passage of Golubria, temporary here. Zolin is recalled. You feel a strong surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the kobold fleshcrafter!! You kill the kobold fleshcrafter! Piercing cold boils outward! You feel a strong surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits Siuna's ghost! Siuna's ghost is lightly damaged. Piercing cold boils outward! The piercing cold hits Siuna's ghost!! Siuna's ghost is moderately damaged. The piercing cold hits the guardian sphinx!! The guardian sphinx is lightly wounded. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 1.0-a0-355-gc22916010e 1.0-a0-592-gc0ec74432b Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_AUTOFIRE repeat_cmd = CMD_NO_CMD Monster 'Siuna's ghost' (39, 24) [midx = 11] currently acting: <<<<<<<<< Name: Siuna's ghost Base name: Siuna's ghost Full name: Siuna's ghost On/in/over feature: floor Foe: player Target: (34, 28) At target: player Inventory: Spells: slot #0: Summon Forest slot #1: Polymorph slot #2: Fire Storm slot #3: Passwall slot #4: Bestow Arms slot #5: Vampiric Draining attitude: 0, behaviour: 2, number: 1000, flags: 0x4000100410 colour: -1, foe_memory: 826, shield_blocks:0 god: No God >>>>>>>>> Player: {{{{{{{{{{{ Name: [cornishon] Species: Naga Job: Earth Elementalist HP: 207/207; mods: 0/0 MP: 29/45; mod: 0 Stats: 10 44 15 Position: (34, 28), god: Hepliaklqana (25), turn_is_over: 1, banished: 0 Standing on/in/over feature: passage of Golubria Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 100 | 20 | 13003 | 778/1425 Short Blades | X | 0 | 0 | 4 | 500 | 0/250 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 5 | 1060 | 0/424 Stealth | X | 0 | 0 | 15 | 2743 | 0/410 Shields | X | 0 | 0 | 10 | 3300 | 0/713 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 19 | 12962 | 0/1576 Conjurations | X | 0 | 0 | 3 | 300 | 0/200 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 12 | 4050 | 0/750 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 15 | 6525 | 0/975 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 10 | 2775 | 0/600 Alchemy | X | 0 | 0 | 15 | 4613 | 0/690 Invocations | X | 0 | 0 | 10 | 2333 | 0/505 Evocations | X | 0 | 0 | 8 | 1800 | 0/450 Shapeshifting | X | 0 | 0 | 7 | 1998 | 334/476 Spell bugs: Durations: #33: 1 Attributes: #12: 7390 #13: 6212 #49: 7438 #73: 637144 Mutations: see invisible: 1 (innate) agile: 1 clever: 2 deformed body: 1 (innate) poison resistance: 1 (innate) spit poison: 1 (innate) naga tail: 2 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #32: +2 robe of positive energy eq slot #10, inv slot #17: amulet "Ipamm" {Wildshape Rampage +Blink Str-3 Int+6} eq slot #7, inv slot #18: +6 lightning scales {swift, rElec} eq slot #9, inv slot #19: +4 ring of protection eq slot #1, inv slot #0: staff of earth eq slot #8, inv slot #33: +4 cloak of the Fife {Bane Regen+ Str+5} eq slot #5, inv slot #21: +2 pair of gloves of parrying eq slot #2, inv slot #50: +2 shield of Resistance {rF++ rC++ Will++} eq slot #4, inv slot #46: +2 hat of ice eq slot #9, inv slot #8: +6 ring of intelligence }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ...........#...#$##.Z''...###...# ........♣..#...###..K'''.##$#...# ######+....#.......)..X''#..#...# ##♣♣♣.++#..#..........Þ'_...#...# ...♣....#..#..#..#...Z##K..##...# .♣.....♣#..#...#..#..##KK.Þ.##..# #♣♣♣♣..♣#..#.........#$..#.[?#..# ...)♣'.♣#..#..##.#...######!}#..# .....'♣♣#..#....@.#.......####..# ''#''''##..#........Æ...........# '''''''##..#....................# ....÷)..#..##..................## ....♣'..#..##########''########## ♣#♣♣♣÷..#..##⌠......Æ.........⌠## ♣.♣.....#..#....................# ÷...♣..'÷..#....................# ##♣♣♣♣÷'...'.........♣♣.........' dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< necropolis_difficulty: depths_crypt bailey_type: bailey_axe serial_glass_tile: dngn_transparent_wall aquarium_serial_pool_size: 1 vaults_end_crystal: false ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>