ERROR in 'mon-cast.cc' at line 2704: Unknown monster spell 'Borgnjor's Revivification' cast by Arto's ghost Version: Dungeon Crawl Chili 1.0-a0-355-gc22916010e Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 5973201200886107650, deterministic pregen: 1 Command line: /usr/games/crawl-dcchili -name HydraHugger -rc /dgldir/rcfiles/crawl-dcchili/HydraHugger.rc -macro /dgldir/rcfiles/crawl-dcchili/HydraHugger.macro -morgue /dgldir/morgue/HydraHugger/ -webtiles-socket /crawl-master/webserver/sockets/HydraHugger:2026-08-02.16:10:13.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-dcchili(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x6028253a6fcf]: write_stack_trace(_IO_FILE*) /usr/games/crawl-dcchili(_Z13do_crash_dumpv+0x43a) [0x6028253b524a]: do_crash_dump() /usr/games/crawl-dcchili(_Z20crash_signal_handleri+0x1fa) [0x6028253a74ca]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7ea540e86330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7ea540edfc0c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7ea540e8627e]: /usr/games/crawl-dcchili(+0x51b61d) [0x6028253b461d]: /usr/games/crawl-dcchili(_Z3diePKciS0_z+0x166) [0x6028253b4c96]: die(char const*, int, char const*, ...) /usr/games/crawl-dcchili(_Z15mons_spell_beamPK7monster10spell_typeib+0x128e) [0x602825751dde]: mons_spell_beam(monster const*, spell_type, int, bool) /usr/games/crawl-dcchili(_Z15setup_mons_castPK7monsterR4bolt10spell_typebb+0x1eb) [0x6028257527bb]: setup_mons_cast(monster const*, bolt&, spell_type, bool, bool) /usr/games/crawl-dcchili(+0x8d0669) [0x602825769669]: /usr/games/crawl-dcchili(_Z16handle_mon_spellP7monster+0x43e) [0x602825779dfe]: handle_mon_spell(monster*) /usr/games/crawl-dcchili(+0x89b89d) [0x60282573489d]: /usr/games/crawl-dcchili(_Z19handle_monster_moveP7monster+0x1ed7) [0x60282573dc77]: handle_monster_move(monster*) /usr/games/crawl-dcchili(_Z15handle_monstersb+0x8f8) [0x60282573f338]: handle_monsters(bool) /usr/games/crawl-dcchili(_Z12world_reactsv+0x135) [0x602825b89075]: world_reacts() /usr/games/crawl-dcchili(+0xcf27c4) [0x602825b8b7c4]: /usr/games/crawl-dcchili(+0xcf344d) [0x602825b8c44d]: /usr/games/crawl-dcchili(main+0x1f7) [0x6028252d8967]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7ea540e6b1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7ea540e6b28b]: /usr/games/crawl-dcchili(_start+0x25) [0x6028252d9455]: Trying to run gdb. GNU gdb (Ubuntu 15.1-1ubuntu1~24.04.1) 15.1 Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007ea540f518d7 in wait4 () from /lib/x86_64-linux-gnu/libc.so.6 #0 0x00007ea540f518d7 in wait4 () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #1 0x00006028253a769c in call_gdb (file=0x7ea5410454e0 <_IO_2_1_stderr_>) at crash.cc:434 gdb = attach_cmd = "attach 206241\000\000\000\000\000\000" #2 0x00006028253b5268 in do_crash_dump () at dbg-asrt.cc:682 t = 1785688273 dir = "/dgldir/morgue/HydraHugger/" name = "/dgldir/morgue/HydraHugger/crash-HydraHugger-20260802-163113.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'mon-cast.cc' at line 2704: Unknown monster spell 'Borgnjor's Revivification' cast by Arto's ghost" file = 0x7ea5410454e0 <_IO_2_1_stderr_> #3 0x00006028253a74ca in crash_signal_handler (sig_num=6) at crash.cc:195 No locals. #4 No symbol table info available. #5 0x00007ea540edfc0c in pthread_kill () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #6 0x00007ea540e8627e in raise () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #7 0x00006028253b461d in _BreakStrToDebugger (mesg=mesg@entry=0x7ffc00e3a2f0 "ERROR in 'mon-cast.cc' at line 2704: Unknown monster spell 'Borgnjor's Revivification' cast by Arto's ghost", assert=false) at dbg-asrt.cc:820 No locals. #8 0x00006028253b4c96 in die (file=file@entry=0x602825be597e "mon-cast.cc", line=line@entry=2704, format=format@entry=0x602825c666b8 "Unknown monster spell '%s' cast by %s") at dbg-asrt.cc:883 tmp = "Unknown monster spell 'Borgnjor's Revivification' cast by Arto's ghost", '\000' mesg = "ERROR in 'mon-cast.cc' at line 2704: Unknown monster spell 'Borgnjor's Revivification' cast by Arto's ghost", '\000' args = {{gp_offset = 40, fp_offset = 48, overflow_arg_area = 0x7ffc00e3abf0, reg_save_area = 0x7ffc00e3ab10}} #9 0x0000602825751dde in mons_spell_beam (mons=mons@entry=0x6028261d0880 , spell_cast=spell_cast@entry=SPELL_BORGNJORS_REVIVIFICATION, power=power@entry=132, check_validity=check_validity@entry=false) at mon-cast.cc:2704 beam = {origin_spell = SPELL_BORGNJORS_REVIVIFICATION, range = -1, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 132, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 468, source_name = "Arto's ghost", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, stop_at_allies = false, safe_to_user = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, enchant_chaining_done = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foes_hurt = 0, foes_helped = 0, friends_hurt = 0, friends_helped = 0, ranged_atk = 0x0, tracer = 0x0, chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, last_affected_actor_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} real_spell = SPELL_BORGNJORS_REVIVIFICATION logic = 0x0 #10 0x00006028257527bb in setup_mons_cast (mons=mons@entry=0x6028261d0880 , pbolt=..., spell_cast=spell_cast@entry=SPELL_BORGNJORS_REVIVIFICATION, evoke=evoke@entry=false, check_validity=check_validity@entry=false) at mon-cast.cc:2919 power = 132 theBeam = {origin_spell = SPELL_BORGNJORS_REVIVIFICATION, range = -1, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 132, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 468, source_name = "Arto's ghost", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, stop_at_allies = false, safe_to_user = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, enchant_chaining_done = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foes_hurt = 0, foes_helped = 0, friends_hurt = 0, friends_helped = 0, ranged_atk = 0x0, tracer = 0x0, chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, last_affected_actor_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} #11 0x0000602825769669 in _target_and_justify_spell (mons=..., beem=..., spell=SPELL_BORGNJORS_REVIVIFICATION, ignore_good_idea=false) at mon-cast.cc:5150 logic = #12 0x0000602825779dfe in _choose_spell_to_cast (ignore_good_idea=, hspell_pass=std::vector of length 2, capacity 3 = {...}, beem=..., mons=...) at mon-cast.cc:5216 targ_beam = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, source = {x = 22, y = 46}, target = {x = 22, y = 47}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_NON_ACTOR, ex_size = 0, source_id = 468, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, stop_at_allies = false, safe_to_user = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, enchant_chaining_done = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foes_hurt = 0, foes_helped = 0, friends_hurt = 0, friends_helped = 0, ranged_atk = 0x0, tracer = 0x0, chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, last_affected_actor_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} slot = @0x60285b90dfac: {spell = SPELL_BORGNJORS_REVIVIFICATION, freq = 20 '\024', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 16}} __for_range = __for_begin = __for_end = found_spell = 1 chosen_slot = orig_beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, source = {x = 22, y = 46}, target = {x = 22, y = 47}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_NON_ACTOR, ex_size = 0, source_id = 468, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, stop_at_allies = false, safe_to_user = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, enchant_chaining_done = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foes_hurt = 0, foes_helped = 0, friends_hurt = 0, friends_helped = 0, ranged_atk = 0x0, tracer = 0x0, chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, last_affected_actor_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} reroll = orig_beem = reroll = slot = __for_range = __for_begin = __for_end = found_spell = chosen_slot = slot = __for_range = __for_begin = __for_end = targ_beam = attempt = prefer_selfench = chosen_slot = #13 handle_mon_spell (mons=mons@entry=0x6028261d0880 ) at mon-cast.cc:5358 hspell_pass = std::vector of length 2, capacity 3 = {{spell = SPELL_SMITING, freq = 20 '\024', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 16}}, {spell = SPELL_BORGNJORS_REVIVIFICATION, freq = 20 '\024', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 16}}} beem = {origin_spell = SPELL_NO_SPELL, range = 0, glyph = 0 U'\000', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, source = {x = 22, y = 46}, target = {x = 22, y = 47}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_NON_ACTOR, ex_size = 0, source_id = 468, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, stop_at_allies = false, safe_to_user = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, enchant_chaining_done = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foes_hurt = 0, foes_helped = 0, friends_hurt = 0, friends_helped = 0, ranged_atk = 0x0, tracer = 0x0, chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, last_affected_actor_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} ignore_good_idea = spell_slot = spell_cast = flags = battlesphere = #14 0x000060282573489d in _mons_take_special_action (mons=..., old_energy=) at mon-act.cc:1938 friendly_or_near = #15 0x000060282573dc77 in handle_monster_move (mons=mons@entry=0x6028261d0880 ) at mon-act.cc:2378 entry = mmov = {x = -1, y = 1} disabled = old_energy = non_move_energy = old_pos = mact = {mon = 0x6028261d0880 } skip_turn = 0 new_pos = {x = 9, y = 48} #16 0x000060282573f338 in handle_monsters (with_noise=true) at mon-act.cc:2870 mon = 0x6028261d0880 oldspeed = tries = #17 0x0000602825b89075 in world_reacts () at main.cc:2631 No locals. #18 0x0000602825b8b7c4 in _input () at main.cc:1341 player_disabled = {was_disabled = false} #19 0x0000602825b8c44d in _launch_game () at main.cc:497 game_start = ccon = {cstate = false} #20 0x00006028252d8967 in _launch_game_loop () at main.cc:398 game_ended = false game_ended = ge = fe = #21 main (argc=12, argv=0x7ffc00e3cac8) at main.cc:344 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 206241) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 39, depth = 1 Level id: Necropolis Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 9 Level vaults: regret_index_necropolis_ark [regret_index_necropolis_ghost_hex_club, regret_index_necropolis_ghost_earth_crest, ebering_necropolis_ghost_funeral_grove] Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You barely miss the drude with your +0 trident. The drude is heavily wounded. You closely miss the drude with your +2 trident. The drude hits you but does no damage. The drude barely misses you. The drude hits you but does no damage. x2 You hit the drude with your +2 trident. The drude is severely wounded. You hit the drude but do no damage. The drude hits you but does no damage. The drude misses you. You hit the drude but do no damage. The drude is severely wounded. You closely miss the drude with your +2 trident. The drude hits you but does no damage. x2 You puncture the drude with your +0 trident! You kill the drude! Your shadow fades away. You now have 465 gold pieces (gained 10). You encounter a troll. Reach: h) +2 trident {Jaspreet} Press: ? - help, Dir - move target Aim: a troll (asleep, 97% to hit) You reach to attack! The helpless troll fails to defend itself. You hit the troll with your +0 trident. The troll is lightly wounded. You barely miss the troll with your +2 trident. You hit the troll with your +0 trident. The troll is lightly wounded. You closely miss the troll with your +2 trident. The troll barely misses you. The troll claws you but does no damage. The troll closely misses you. You barely miss the troll with your +0 trident. The troll is lightly wounded. You closely miss the troll with your +2 trident. The troll bites you but does no damage. The troll claws you but does no damage. x2 You puncture the troll with your +2 trident! The troll is moderately wounded. You barely miss the troll with your +0 trident. The troll bites you but does no damage. The troll claws you! The troll claws you. You hit the troll with your +0 trident. The troll is moderately wounded. You hit the troll with your +2 trident. The troll bites you but does no damage. The troll claws you but does no damage. The troll barely misses you. You hit the troll with your +2 trident. The troll is heavily wounded. You barely miss the troll with your +0 trident. The troll bites you but does no damage. The troll barely misses you. The troll claws you but does no damage. You hit the troll with your +2 trident. The troll is heavily wounded. You barely miss the troll with your +0 trident. Your shadow hits the troll with a trident! Your shadow hits the troll but does no damage. The troll bites you. The troll claws you. The troll claws you but does no damage. You hit the troll with your +2 trident. You kill the troll! The troll leather armour is intact enough to wear. Things that are here: a +0 troll leather armour; a troll corpse l - a +0 troll leather armour You start resting. Your shadow fades away. HP restored. You now have 474 gold pieces (gained 9). Found a dagger. l - 2 metallic cyan potions (gained 1) Found a parchment of Kinetic Grapnel. You see here a +0 pair of boots of rampaging. m - a +0 pair of boots of rampaging You drop a +1 pair of boots. You drop a +0 pair of boots of rampaging. You see here a parchment of Kinetic Grapnel. You see here a +2 whip of venom. You open the door. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. j - 2 puce potions (gained 1) c - 6 potions of curing (gained 1) l - 3 metallic cyan potions (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. T - 2 scrolls of torment (gained 1) You encounter 2 killer bees. The killer bee leaves your sight. The killer bee buzzes angrily. The killer bee stings you but does no damage. You hit the killer bee but do no damage. You puncture the killer bee with your +2 trident! Your shadow hits the killer bee from afar with a trident! You kill the killer bee! Your Stealth skill increases to level 8! You encounter a killer bee. The killer bee stings your shadow. The killer bee barely misses your shadow. The killer bee stings you. The killer bee closely misses you. You closely miss the killer bee with your +2 trident. You miss the killer bee with your +0 trident. The killer bee stings you but does no damage. The killer bee barely misses you. You hit the killer bee with your +0 trident. The killer bee is lightly wounded. You barely miss the killer bee with your +2 trident. Your shadow fades away. The killer bee stings you but does no damage. The killer bee closely misses you. You encounter a killer bee. You barely miss the killer bee with your +2 trident. The killer bee is lightly wounded. You hit the killer bee but do no damage. The killer bee completely misses you. The killer bee stings you. You miss the killer bee with your +0 trident. The killer bee is lightly wounded. You hit the killer bee with your +2 trident. The killer bee barely misses you. The killer bee stings you but does no damage. You barely miss the killer bee with your +2 trident. The killer bee is moderately wounded. You hit the killer bee but do no damage. The killer bee closely misses you. x2 The killer bee stings you but does no damage. The killer bee closely misses you. You barely miss the killer bee with your +2 trident. The killer bee is moderately wounded. You miss the killer bee with your +0 trident. The killer bee stings you! You are poisoned. The killer bee poisons you! The killer bee stings you but does no damage. x2 The killer bee barely misses you. You hit the killer bee but do no damage. The killer bee is moderately wounded. You hit the killer bee but do no damage. Your shadow hits the killer bee from afar with a trident. x2 You feel sick. The killer bee stings you but does no damage. x2 You encounter a killer bee. The killer bee barely misses you. The killer bee stings you but does no damage. The killer bee leaves your sight. You barely miss the killer bee with your +0 trident. The killer bee is heavily wounded. You miss the killer bee with your +2 trident. You feel sick. The killer bee closely misses you. The killer bee stings you but does no damage. x2 The killer bee barely misses you. You feel sick. The killer bee stings you but does no damage. x3 You feel sick. The killer bee attacks as it pursues you! The killer bee stings you. You are more poisoned. The killer bee poisons you! The killer bee stings you but does no damage. The killer bee barely misses you. The killer bee closely misses you. You swap places with your shadow. You feel sick. The killer bee stings your shadow. The killer bee completely misses your shadow. The killer bee barely misses your shadow. The killer bee closely misses your shadow. You feel sick. The killer bee barely misses your shadow. x2 The killer bee stings your shadow. The killer bee completely misses your shadow. You feel sick. Your shadow fades away. The killer bee closely misses you. You miss the killer bee with your +0 trident. The killer bee is heavily wounded. You barely miss the killer bee with your +2 trident. You feel sick. The killer bee stings you. You are more poisoned. The killer bee poisons you! The killer bee barely misses you. You barely miss the killer bee with your +0 trident. The killer bee is heavily wounded. You hit the killer bee with your +2 trident. You feel very sick. The killer bee stings you but does no damage. x2 You puncture the killer bee with your +0 trident! You kill the killer bee! You feel sick. The killer bee barely misses you. You hit the killer bee with your +0 trident. The killer bee is lightly wounded. You hit the killer bee with your +2 trident. You feel sick. The killer bee stings you but does no damage. The killer bee closely misses you. You hit the killer bee with your +2 trident. The killer bee is moderately wounded. You hit the killer bee with your +0 trident. You feel sick. The killer bee stings you but does no damage. The killer bee closely misses you. You hit the killer bee with your +0 trident. The killer bee is severely wounded. You miss the killer bee with your +2 trident. You feel sick. The killer bee stings you! The killer bee stings you but does no damage. You closely miss the killer bee with your +0 trident. The killer bee is severely wounded. You miss the killer bee with your +2 trident. You feel sick. The killer bee stings you but does no damage. The killer bee barely misses you. You closely miss the killer bee with your +0 trident. The killer bee is severely wounded. You closely miss the killer bee with your +2 trident. You feel sick. The killer bee stings you but does no damage. The killer bee barely misses you. You miss the killer bee with your +2 trident. The killer bee is severely wounded. You miss the killer bee with your +0 trident. You feel sick. You are no longer poisoned. The killer bee stings you. The killer bee completely misses you. You barely miss the killer bee with your +2 trident. The killer bee is severely wounded. You miss the killer bee with your +0 trident. The killer bee closely misses you. The killer bee stings you. You miss the killer bee with your +2 trident. The killer bee is severely wounded. You miss the killer bee with your +0 trident. The killer bee stings you. The killer bee stings you but does no damage. You hit the killer bee with your +0 trident. The killer bee is almost dead. You closely miss the killer bee with your +2 trident. The killer bee stings you but does no damage. x2 You hit the killer bee with your +2 trident. You kill the killer bee! The killer bee stings you but does no damage. You feel better. The killer bee completely misses you. The killer bee stings you but does no damage. You barely miss the killer bee with your +2 trident. You miss the killer bee with your +0 trident. The killer bee closely misses you. The killer bee stings you but does no damage. You miss the killer bee with your +2 trident. You hit the killer bee with your +0 trident. The killer bee barely misses you. x2 You closely miss the killer bee with your +0 trident. The killer bee is moderately wounded. You hit the killer bee with your +2 trident. The killer bee stings you but does no damage. x2 You barely miss the killer bee with your +2 trident. The killer bee is moderately wounded. You hit the killer bee but do no damage. The killer bee stings you. The killer bee stings you but does no damage. You puncture the killer bee with your +2 trident! The killer bee is almost dead. You closely miss the killer bee with your +0 trident. Your shadow hits the killer bee from afar with a trident! You kill the killer bee! The killer bee barely misses you. You closely miss the killer bee with your +2 trident. You barely miss the killer bee with your +0 trident. The killer bee stings you but does no damage. The killer bee stings you. * * * LOW HITPOINT WARNING * * * You are poisoned. The killer bee poisons you! You barely miss the killer bee with your +2 trident. You closely miss the killer bee with your +0 trident. You feel sick. The killer bee misses you. The killer bee stings you but does no damage. You miss the killer bee with your +2 trident. You miss the killer bee with your +0 trident. You feel sick. The killer bee stings you but does no damage. The killer bee barely misses you. You hit the killer bee with your +2 trident. The killer bee is moderately wounded. You hit the killer bee with your +0 trident. You feel sick. The killer bee barely misses you. The killer bee stings you. * * * LOW HITPOINT WARNING * * * You barely miss the killer bee with your +2 trident. The killer bee is moderately wounded. You closely miss the killer bee with your +0 trident. You feel sick. The killer bee barely misses you. The killer bee stings you. * * * LOW HITPOINT WARNING * * * You feel better. Your shadow fades away. The killer bee stings you but does no damage. The killer bee stings you. * * * LOW HITPOINT WARNING * * * You miss the killer bee with your +2 trident. The killer bee is moderately wounded. You barely miss the killer bee with your +0 trident. The killer bee stings you but does no damage. The killer bee completely misses you. You hit the killer bee with your +0 trident. The killer bee is heavily wounded. You puncture the killer bee with your +2 trident! You kill the killer bee! You start resting. HP restored. You encounter a howler monkey. Found Beves's General Store. Found a stone staircase leading down. The howler monkey howls! You hit the howler monkey but do no damage. You hit the howler monkey with your +2 trident. Your shadow hits the howler monkey from afar with a trident! Your shadow misses the howler monkey. The howler monkey hits you. The howler monkey hits you but does no damage. You puncture the howler monkey with your +2 trident! You kill the howler monkey! Your shadow fades away. Found a stone staircase leading down. There is a stone staircase leading down here. You now have 491 gold pieces (gained 17). There is a stone staircase leading down here. Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. Things that are here: a +2 dagger of venom; a +0 robe; an orc skeleton Things that are here: a +0 short sword; 5 boomerangs; a kobold skeleton There is a stone staircase leading down here. Found a stone staircase leading up. There is a stone staircase leading up here. You now have 502 gold pieces (gained 11). Found 5 poisoned darts. You now have 516 gold pieces (gained 14). You now have 529 gold pieces (gained 13). You now have 550 gold pieces (gained 21). Done exploring. Done exploring. You see here a +0 leather armour. There is a stone staircase leading down here. You climb downwards. You hear the solemn chanting of funerary rites. There is an entrance to the Necropolis on this level. Hurry and find it before the portal closes! Found a stone staircase leading down. There is a stone staircase leading up here. Okay, then. You encounter a wolf and 2 ice beasts. Found 4 curare-tipped darts. The wolf howls! You encounter a polar bear. The wolf attacks as it pursues you! The wolf bites you. You hit the wolf with your +0 trident. The wolf is moderately wounded. You puncture the wolf with your +2 trident! Your shadow barely misses the wolf. Your shadow hits the wolf with a trident! You kill the wolf! You feel the doom around you dissipate. You see here a wolf corpse. You swap places with your shadow. Your shadow fades away. You see here a wolf corpse. Reach: h) +2 trident {Jaspreet} Press: ? - help, Dir - move target Aim: a polar bear (74% to hit) You reach to attack! You barely miss the polar bear with your +2 trident. You barely miss the polar bear with your +0 trident. You hit the polar bear but do no damage. x2 The polar bear closely misses you. The polar bear completely misses you. The polar bear claws you but does no damage. You hit the polar bear with your +2 trident. The polar bear is lightly wounded. You puncture the polar bear with your +0 trident! The polar bear bites you but does no damage. The polar bear claws you but does no damage. x2 You hit the polar bear with your +0 trident. The polar bear is moderately wounded. You puncture the polar bear with your +2 trident! The polar bear bites you but does no damage. The polar bear closely misses you. The polar bear claws you but does no damage. You hit the polar bear but do no damage. The polar bear is heavily wounded. You puncture the polar bear with your +2 trident! The polar bear closely misses you. The polar bear claws you but does no damage. x2 You closely miss the polar bear with your +0 trident. The polar bear is severely wounded. You hit the polar bear with your +2 trident. The polar bear bites you. The polar bear misses you. The polar bear claws you but does no damage. You hit the polar bear but do no damage. The polar bear is severely wounded. You hit the polar bear with your +2 trident. Your shadow hits the polar bear with a trident! You kill the polar bear! You see here a polar bear corpse. You swap places with your shadow. You see here a wolf corpse. The ice beast attacks as it pursues you! The ice beast hits you but does no damage. Reach: h) +2 trident {Jaspreet} Press: ? - help, Dir - move target Aim: an ice beast (68% to hit) You reach to attack! You puncture the ice beast with your +2 trident! The ice beast is heavily wounded. You hit the ice beast with your +0 trident. You barely miss the ice beast with your +0 trident. The ice beast is severely wounded. You closely miss the ice beast with your +2 trident. The ice beast closely misses you. You barely miss the ice beast with your +2 trident. The ice beast is severely wounded. You puncture the ice beast with your +0 trident! You kill the ice beast! Reach: h) +2 trident {Jaspreet} Press: ? - help, Dir - move target Aim: an ice beast (68% to hit) You reach to attack! You barely miss the ice beast with your +2 trident. You hit the ice beast but do no damage. You hit the ice beast with your +0 trident. The ice beast is moderately wounded. You barely miss the ice beast with your +2 trident. Your shadow closely misses the ice beast. Your shadow hits the ice beast from afar with a trident! The ice beast hits you but does no damage. You hit the ice beast with your +2 trident. The ice beast is heavily wounded. You hit the ice beast but do no damage. Your shadow hits the ice beast but does no damage. Your shadow hits the ice beast from afar with a trident! You kill the ice beast! You encounter a rime drake. Found a staircase to the Lair. Your shadow fades away. Found a falchion. Reach: h) +2 trident {Jaspreet} Press: ? - help, Dir - move target Aim: a rime drake (asleep, 97% to hit) You reach to attack! The helpless rime drake fails to defend itself. You puncture the rime drake with your +2 trident! The rime drake is moderately wounded. You puncture the rime drake with your +0 trident! You hear the lone wailing of a very distant funeral chant. The rime drake breathes ice at you. The icy flash freeze hits you! You are encased in ice. Reach: h) +2 trident {Jaspreet} Press: ? - help, Dir - move target Aim: a rime drake (severely wounded, catching its breath, 62% to hit) You reach to attack! You closely miss the rime drake with your +0 trident. The rime drake is severely wounded. You puncture the rime drake with your +2 trident! You kill the rime drake! Training target 9.0 for Stealth reached! Your Stealth skill increases to level 9! You need to enable at least one skill for training. The ice encasing you melts away. HP restored. You see here 4 curare-tipped darts. You encounter an ice beast. Found a spear. Reach: h) +2 trident {Jaspreet} Press: ? - help, Dir - move target Aim: an ice beast (asleep, 97% to hit) You reach to attack! The helpless ice beast fails to defend itself. You hit the ice beast with your +2 trident. The ice beast is lightly wounded. You barely miss the ice beast with your +0 trident. Your shadow barely misses the ice beast. Your shadow hits the ice beast with a trident! You hit the ice beast but do no damage. The ice beast is moderately wounded. You hit the ice beast with your +0 trident. The ice beast hits you but does no damage. You hit the ice beast but do no damage. The ice beast is heavily wounded. You closely miss the ice beast with your +2 trident. You hear the lone wailing of a very distant funeral chant. The ice beast hits you but does no damage. You barely miss the ice beast with your +0 trident. The ice beast is heavily wounded. You hit the ice beast but do no damage. The ice beast hits you but does no damage. You completely miss the ice beast with your +0 trident. The ice beast is heavily wounded. You puncture the ice beast with your +2 trident! The ice beast hits you but does no damage. You closely miss the ice beast with your +0 trident. The ice beast is severely wounded. You puncture the ice beast with your +2 trident! You kill the ice beast! Your shadow fades away. You encounter a centaur. It is carrying a +2 heavy orcbow. You see here a +0 falchion. Reach: h) +2 trident {Jaspreet} Press: ? - help, Dir - move target Aim: a centaur, carrying a +2 heavy orcbow (asleep, 97% to hit) You reach to attack! The helpless centaur fails to defend itself. You hit the centaur with your +0 trident. The centaur is lightly wounded. You hit the centaur with your +2 trident. You hit the centaur with your +2 trident. The centaur is heavily wounded. You hit the centaur with your +0 trident. The centaur barely misses you. The centaur kicks you but does no damage. The centaur hits you but does no damage. The centaur kicks you but does no damage. You hit the centaur but do no damage. The centaur is heavily wounded. You puncture the centaur with your +0 trident! The centaur hits you. The centaur kicks you but does no damage. You hit the centaur with your +2 trident. You kill the centaur! You see here a +2 heavy orcbow. Found 2 large rocks. Found an escape hatch in the ceiling. You encounter a two-headed ogre. It is wielding a +0 giant club and a +0 giant spiked club. Reach: h) +2 trident {Jaspreet} Press: ? - help, Dir - move target Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (asleep, 97% to hit) You reach to attack! The helpless two-headed ogre fails to defend itself. You hit the two-headed ogre but do no damage. You barely miss the two-headed ogre with your +2 trident. Your shadow hits the two-headed ogre from afar with a trident! Your shadow hits the two-headed ogre but does no damage. Reach: h) +2 trident {Jaspreet} Press: ? - help, Dir - move target Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (lightly wounded, ally target, 80% to hit) You closely miss the two-headed ogre with your +2 trident. The two-headed ogre is lightly wounded. You hit the two-headed ogre but do no damage. Aiming: Paralyse Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (lightly wounded, ally target, chance to affect: 40%) The two-headed ogre resists with some effort. The two-headed ogre barely misses you. The two-headed ogre hits you but does no damage. Aiming: Paralyse Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (lightly wounded, ally target, chance to affect: 40%) The two-headed ogre resists with some effort. The two-headed ogre barely misses you. The two-headed ogre hits you with a +0 giant spiked club! You hit the two-headed ogre with your +0 trident. The two-headed ogre is lightly wounded. You puncture the two-headed ogre with your +2 trident! You hit the two-headed ogre with your +2 trident. The two-headed ogre is moderately wounded. You hit the two-headed ogre with your +0 trident. Your shadow fades away. The two-headed ogre hits you but does no damage. The two-headed ogre hits you with a +0 giant spiked club. You hit the two-headed ogre with your +0 trident. The two-headed ogre is moderately wounded. You hit the two-headed ogre but do no damage. The two-headed ogre hits you with a +0 giant club! The two-headed ogre barely misses you. You hit the two-headed ogre but do no damage. The two-headed ogre is moderately wounded. You hit the two-headed ogre with your +2 trident. You hit the two-headed ogre with your +2 trident. The two-headed ogre is heavily wounded. You puncture the two-headed ogre with your +0 trident! The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you but does no damage. You puncture the two-headed ogre with your +2 trident! The two-headed ogre is severely wounded. You hit the two-headed ogre but do no damage. Your shadow hits the two-headed ogre from afar with a trident! Your shadow hits the two-headed ogre from afar with a trident. You kill the two-headed ogre! You hear the lone wailing of a distant funeral chant. Your Polearms skill increases to level 7! You start resting. Your shadow fades away. You hear the lone wailing of a distant funeral chant. You start resting. You hear the lone wailing of a distant funeral chant. Found a scroll of immolation. You start resting. You hear the lone wailing of a distant funeral chant. Found a sharpened bronze wand and an encrusted ring mail. I - 2 scrolls of immolation (gained 1) You see here the +5 ring mail of Jalligi {Fly rElec Str-3}. e - the +5 ring mail of Jalligi {Fly rElec Str-3} f - a wand of mindburst (10) Found a puce potion. j - 3 puce potions (gained 1) Found a war axe. You hear the lone wailing of a funeral chant very nearby. You see here a +0 war axe. Found a phantasmal passage. There is a phantasmal passage here. The world spins around you as you enter the gateway. You enter an ornate necropolis! You learned that your 3 puce potions are actually 3 potions of lignification. j -> L - 3 potions of lignification Found a gate leading back out of this place. There is an empty arch of ancient stone here. Search for what [? for help]? . Press: ? - help, . - travel You can't see that place. [a translucent stone wall.] Unknown command. You open the large door. There is a large open door here. There is a mourning vase here. You open the large door. There is a large open door here. You encounter cyberm0nk's ghost. Found 8 gold pieces. Cyberm0nk's ghost laughs, "And you think you're capable of finding the ORB? I had it, you know. Then I gave it away so I could steal it AGAIN." Found a glowing great mace. Okay, then. You open the huge gate. Reach: h) +2 trident {Jaspreet} Press: ? - help, Dir - move target Aim: cyberm0nk's ghost (60% to hit) You reach to attack! You closely miss cyberm0nk's ghost with your +2 trident. You puncture cyberm0nk's ghost with your +0 trident! Your shadow hits cyberm0nk's ghost but does no damage. Your shadow hits cyberm0nk's ghost with a trident. Reach: h) +2 trident {Jaspreet} Press: ? - help, Dir - move target Aim: cyberm0nk's ghost (lightly damaged, ally target, 60% to hit) You reach to attack! You hit cyberm0nk's ghost but do no damage. Cyberm0nk's ghost is lightly damaged. You closely miss cyberm0nk's ghost with your +2 trident. Reach: h) +2 trident {Jaspreet} Press: ? - help, Dir - move target Aim: cyberm0nk's ghost (lightly damaged, ally target, 60% to hit) You closely miss cyberm0nk's ghost with your +0 trident. Cyberm0nk's ghost is lightly damaged. You hit cyberm0nk's ghost but do no damage. Cyberm0nk's ghost hits you but does no damage. You barely miss cyberm0nk's ghost with your +2 trident. Cyberm0nk's ghost is lightly damaged. You hit cyberm0nk's ghost with your +0 trident. Cyberm0nk's ghost hits you but does no damage. You hit cyberm0nk's ghost but do no damage. Cyberm0nk's ghost is lightly damaged. You closely miss cyberm0nk's ghost with your +0 trident. Cyberm0nk's ghost hits you but does no damage. You hit cyberm0nk's ghost with your +2 trident. Cyberm0nk's ghost is lightly damaged. You hit cyberm0nk's ghost with your +0 trident. Your shadow fades away. Cyberm0nk's ghost hits you but does no damage. You hit cyberm0nk's ghost but do no damage. Cyberm0nk's ghost is lightly damaged. You closely miss cyberm0nk's ghost with your +0 trident. Cyberm0nk's ghost hits you. You puncture cyberm0nk's ghost with your +0 trident! Cyberm0nk's ghost is moderately damaged. You hit cyberm0nk's ghost but do no damage. Cyberm0nk's ghost hits you but does no damage. You completely miss cyberm0nk's ghost with your +2 trident. Cyberm0nk's ghost is moderately damaged. You hit cyberm0nk's ghost with your +0 trident. Cyberm0nk's ghost whispers, "There is no future for you." Cyberm0nk's ghost hits you but does no damage. You barely miss cyberm0nk's ghost with your +2 trident. Cyberm0nk's ghost is moderately damaged. You hit cyberm0nk's ghost but do no damage. Cyberm0nk's ghost hits you! You hit cyberm0nk's ghost but do no damage. Cyberm0nk's ghost is moderately damaged. You hit cyberm0nk's ghost with your +2 trident. Cyberm0nk's ghost hits you! You hit cyberm0nk's ghost with your +0 trident. Cyberm0nk's ghost is moderately damaged. You puncture cyberm0nk's ghost with your +2 trident! Cyberm0nk's ghost closely misses you. You closely miss cyberm0nk's ghost with your +0 trident. Cyberm0nk's ghost is heavily damaged. You hit cyberm0nk's ghost with your +2 trident. Cyberm0nk's ghost hits you but does no damage. You hit cyberm0nk's ghost with your +0 trident. Cyberm0nk's ghost is heavily damaged. You puncture cyberm0nk's ghost with your +2 trident! Cyberm0nk's ghost barely misses you. You hit cyberm0nk's ghost with your +2 trident. Cyberm0nk's ghost is heavily damaged. You miss cyberm0nk's ghost with your +0 trident. Cyberm0nk's ghost grins evilly. Cyberm0nk's ghost hits you but does no damage. You hit cyberm0nk's ghost with your +2 trident. Cyberm0nk's ghost is severely damaged. You hit cyberm0nk's ghost but do no damage. Cyberm0nk's ghost hits you but does no damage. You puncture cyberm0nk's ghost with your +0 trident! Cyberm0nk's ghost is severely damaged. You miss cyberm0nk's ghost with your +2 trident. Cyberm0nk's ghost barely misses you. You closely miss cyberm0nk's ghost with your +2 trident. Cyberm0nk's ghost is severely damaged. You hit cyberm0nk's ghost with your +0 trident. You hit cyberm0nk's ghost with your +0 trident. Cyberm0nk's ghost is almost destroyed. You hit cyberm0nk's ghost with your +2 trident. Cyberm0nk's ghost hits you! You barely miss cyberm0nk's ghost with your +0 trident. Cyberm0nk's ghost is almost destroyed. You miss cyberm0nk's ghost with your +2 trident. Cyberm0nk's ghost hits you but does no damage. You miss cyberm0nk's ghost with your +2 trident. Cyberm0nk's ghost is almost destroyed. You puncture cyberm0nk's ghost with your +0 trident! Cyberm0nk's ghost hits you. You completely miss cyberm0nk's ghost with your +2 trident. Cyberm0nk's ghost is almost destroyed. You hit cyberm0nk's ghost with your +0 trident. Cyberm0nk's ghost hits you. You hit cyberm0nk's ghost but do no damage. Cyberm0nk's ghost is almost destroyed. You barely miss cyberm0nk's ghost with your +2 trident. Cyberm0nk's ghost hits you but does no damage. You barely miss cyberm0nk's ghost with your +2 trident. Cyberm0nk's ghost is almost destroyed. You barely miss cyberm0nk's ghost with your +0 trident. Your shadow hits cyberm0nk's ghost but does no damage. Your shadow barely misses cyberm0nk's ghost. Cyberm0nk's ghost whispers, "They're coming for you..." Cyberm0nk's ghost hits you but does no damage. You miss cyberm0nk's ghost with your +2 trident. Cyberm0nk's ghost is almost destroyed. You barely miss cyberm0nk's ghost with your +0 trident. Cyberm0nk's ghost screams, "You will join me soon!" Cyberm0nk's ghost completely misses you. You closely miss cyberm0nk's ghost with your +0 trident. Cyberm0nk's ghost is almost destroyed. You puncture cyberm0nk's ghost with your +2 trident! You destroy cyberm0nk's ghost! Your Polearms skill increases to level 8! You have reached level 11! Your brain swirls with designs for a graphite scope. You just need some more time... There is a large open door here. Your shadow fades away. There is a large open door here. You start resting. HP restored. There is a large open door here. You encounter a weeping skull. There is a large open door here. You encounter a kobold geomancer. It is wielding a +0 dagger. Found 2 large rocks. There is a huge open translucent gate here. Found a potion of mutation. You encounter a rock fish. The kobold geomancer shouts! You encounter a rock fish. You encounter a basilisk. Found a flail. The basilisk hisses angrily. The basilisk leaves your sight. You puncture the rock fish with your +0 trident! The rock fish is heavily wounded. You hit the rock fish but do no damage. Your shadow hits the rock fish but does no damage. x2 The rock fish bites you but does no damage. You hit the rock fish with your +0 trident. The rock fish is severely wounded. You hit the rock fish with your +2 trident. The rock fish bites you. The rock fish bites you but does no damage. You barely miss the rock fish with your +0 trident. The rock fish is almost dead. You hit the rock fish but do no damage. The rock fish bites you! The rock fish bites you but does no damage. You hit the rock fish but do no damage. The rock fish is almost dead. You puncture the rock fish with your +2 trident! You kill the rock fish! The rock fish bites you but does no damage. You hit the rock fish with your +0 trident. The rock fish is moderately wounded. You hit the rock fish with your +2 trident. The rock fish bites you but does no damage. You hit the rock fish with your +0 trident. The rock fish is severely wounded. You hit the rock fish but do no damage. The rock fish bites you. You hit the rock fish with your +2 trident. The rock fish is severely wounded. You hit the rock fish with your +0 trident. Your shadow fades away. You hit the rock fish with your +0 trident. You kill the rock fish! You start resting. A kobold geomancer comes into view. You encounter a rock fish. Reach: h) +2 trident {Jaspreet} Press: ? - help, Dir - move target Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (61% to hit) You reach to attack! You closely miss the kobold geomancer with your +0 trident. You hit the kobold geomancer with your +2 trident. You barely miss the kobold geomancer with your +2 trident. The kobold geomancer is lightly wounded. You hit the kobold geomancer with your +0 trident. The kobold geomancer hits you but does no damage. You hit the kobold geomancer with your +0 trident. The kobold geomancer is moderately wounded. You closely miss the kobold geomancer with your +2 trident. Your shadow closely misses the kobold geomancer. Your shadow hits the kobold geomancer with a trident! The kobold geomancer hits you but does no damage. You hit the kobold geomancer but do no damage. The kobold geomancer is severely wounded. You hit the kobold geomancer with your +2 trident. The kobold geomancer points next to your shadow and mumbles some strange words. The stone door frame shatters! The blast of rock fragments hits your shadow. You closely miss the kobold geomancer with your +2 trident. The kobold geomancer is severely wounded. You hit the kobold geomancer with your +0 trident. You puncture the kobold geomancer with your +0 trident! You kill the kobold geomancer! Your shadow fades away. Reach: h) +2 trident {Jaspreet} Press: ? - help, Dir - move target Aim: a rock fish (77% to hit) You reach to attack! You hit the rock fish with your +2 trident. The rock fish is lightly wounded. You hit the rock fish with your +0 trident. You hit the rock fish but do no damage. The rock fish is moderately wounded. You hit the rock fish but do no damage. You barely miss the rock fish with your +0 trident. The rock fish is moderately wounded. You hit the rock fish but do no damage. The rock fish bites you but does no damage. You hit the rock fish with your +0 trident. The rock fish is heavily wounded. You hit the rock fish with your +2 trident. The rock fish bites you but does no damage. You puncture the rock fish with your +2 trident! You kill the rock fish! Found a robe. Things that are here: a +0 dagger; a +0 robe You encounter a kobold geomancer. It is wielding a +0 dagger. You see here a +1 heavy great mace. Found 2 large rocks. You now have 558 gold pieces (gained 8). You start resting. HP restored. There is a huge open translucent gate here. There is a huge open translucent gate here. Found a distressingly furry medusa talisman. There is a huge open translucent gate here. You see here a +0 flail. The helpless kobold geomancer fails to defend itself. You hit the kobold geomancer with your +0 trident. The kobold geomancer is lightly wounded. You barely miss the kobold geomancer with your +2 trident. Your shadow closely misses the kobold geomancer. Your shadow hits the kobold geomancer with a trident! The kobold geomancer barely misses you. You closely miss the kobold geomancer with your +0 trident. The kobold geomancer is severely wounded. You miss the kobold geomancer with your +2 trident. The kobold geomancer hits you but does no damage. You hit the kobold geomancer but do no damage. The kobold geomancer is severely wounded. You hit the kobold geomancer with your +0 trident. Your shadow hits the kobold geomancer with a trident! You kill the kobold geomancer! Things that are here: a +0 dagger; a +0 robe; a kobold corpse You see here a +0 robe. You closely miss the basilisk with your +2 trident. You puncture the basilisk with your +0 trident! Your shadow fades away. The basilisk bites you but does no damage. You hit the basilisk with your +2 trident. The basilisk is moderately wounded. You puncture the basilisk with your +0 trident! Your shadow hits the basilisk with a trident! x2 You kill the basilisk! There is a huge open translucent gate, spattered with blood here. There is a huge open translucent gate here. There is a huge open translucent gate here. You see here the medusa talisman of Zooroukyox {+Inv Int-3 Dex+5 Slay+5}. You see here 2 large rocks. There is a huge open translucent gate here. There is a huge open translucent gate here. There is a huge open translucent gate here. M - 3 potions of mutation (gained 1) You see here 2 large rocks. There is a huge open translucent gate here. There is a huge open translucent gate here. There is a huge open translucent gate here. There is a large open door here. There is a large open door here. You open the large door. There is a large open door here. You open the large door. There is a large open door here. Press: ? - help, . - travel, g - get item You can't see that place. [Stash: a potion of lignification] [the floor.] Unknown command. Found a runed translucent door. You encounter Arto's ghost. Found a potion of lignification and a twisted brass wand. Found a runed translucent door. You encounter a wolf. Arto's ghost turns its malevolent gaze towards you. The wolf howls! The wolf bites the fungus! The fungus begins to die. Found 2 potions of lignification and 60 gold pieces. Arto's ghost hits the withered plant. The withered plant begins to crumble. The withered plant begins to die. Arto's ghost hits the withered plant. Okay, then. Reach: h) +2 trident {Jaspreet} Press: ? - help, Dir - move target Aim: Arto's ghost (fire blocked by a runed translucent door, 63% to hit) You can't get through. Okay, then. Reach: h) +2 trident {Jaspreet} Press: ? - help, Dir - move target Aim: Arto's ghost (fire blocked by a runed translucent door, 63% to hit) You can't get through. Okay, then. You feel yourself speed up. A nearby fungus withers and dies. Arto's ghost hits the withered plant. You open the door. You closely miss Arto's ghost with your +0 trident. You closely miss Arto's ghost with your +2 trident. Your shadow hits Arto's ghost with a trident! x2 You hit Arto's ghost with your +0 trident. Arto's ghost is moderately damaged. You barely miss Arto's ghost with your +2 trident. The wolf completely misses your shadow. Arto's ghost hits you but does no damage. You hit Arto's ghost with your +2 trident. Arto's ghost is moderately damaged. You hit Arto's ghost with your +0 trident. Your shadow hits Arto's ghost but does no damage. Your shadow hits Arto's ghost with a trident. The wolf bites your shadow! You hit Arto's ghost with your +2 trident. Arto's ghost is moderately damaged. You hit Arto's ghost with your +0 trident. The withered plant crumbles away. The wolf bites your shadow. Arto's ghost hits you. You hit Arto's ghost with your +0 trident. Arto's ghost is heavily damaged. You hit Arto's ghost but do no damage. Your shadow hits Arto's ghost with a trident. Your shadow barely misses Arto's ghost. The wolf barely misses your shadow. Arto's ghost hits you but does no damage. You barely miss Arto's ghost with your +2 trident. Arto's ghost is heavily damaged. You hit Arto's ghost but do no damage. The wolf bites your shadow. You closely miss Arto's ghost with your +2 trident. Arto's ghost is heavily damaged. You closely miss Arto's ghost with your +0 trident. The wolf bites your shadow. Arto's ghost hits you but does no damage. You barely miss Arto's ghost with your +2 trident. Arto's ghost is heavily damaged. You miss Arto's ghost with your +0 trident. The wolf misses your shadow. You closely miss Arto's ghost with your +0 trident. Arto's ghost is heavily damaged. You closely miss Arto's ghost with your +2 trident. The wolf misses your shadow. Arto's ghost barely misses you. You hit Arto's ghost with your +0 trident. Arto's ghost is heavily damaged. You puncture Arto's ghost with your +2 trident! The wolf bites your shadow. You barely miss Arto's ghost with your +0 trident. Arto's ghost is severely damaged. You puncture Arto's ghost with your +2 trident! The wolf closely misses your shadow. Arto's ghost hits you. You hit Arto's ghost with your +2 trident. Arto's ghost is severely damaged. You hit Arto's ghost but do no damage. The wolf barely misses your shadow. Arto's ghost hits you. You hit Arto's ghost but do no damage. Arto's ghost is severely damaged. You barely miss Arto's ghost with your +0 trident. The wolf completely misses your shadow. You completely miss Arto's ghost with your +2 trident. Arto's ghost is severely damaged. You hit Arto's ghost but do no damage. Your shadow fades away. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 1.0-a0-355-gc22916010e Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_UP repeat_cmd = CMD_NO_CMD Monster 'Arto's ghost' (22, 46) [midx = 35] currently acting: <<<<<<<<< Name: Arto's ghost Base name: Arto's ghost Full name: Arto's ghost On/in/over feature: open translucent door Foe: player Target: (22, 47) At target: player Inventory: Spells: slot #0: Smiting slot #1: Ozocubu's Armour slot #2: Borgnjor's Revivification attitude: 0, behaviour: 2, number: 1000, flags: 0x4000100410 colour: -1, foe_memory: 747, shield_blocks:0 god: No God >>>>>>>>> Player: {{{{{{{{{{{ Name: [HydraHugger] Species: Coglin Job: Artificer HP: 78/84; mods: 0/0 MP: 11/11; mod: 0 Stats: 13 11 18 Position: (22, 47), god: Dithmenos (19), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 7 | 1400 | 0/400 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 1 | 100 | 8 | 2446 | 306/535 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 2 | 178 | 0/178 Dodging | X | 0 | 0 | 7 | 1664 | 0/476 Stealth | X | 0 | 0 | 9 | 2675 | 0/625 Shields | X | 0 | 0 | 0 | 0 | 0/84 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 0 | 0 | 0/70 Conjurations | X | 0 | 0 | 0 | 0 | 0/59 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/35 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/70 Evocations | X | 0 | 0 | 4 | 301 | 4/148 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #5: 162 Attributes: #12: 808 #13: 250 #49: 1190 #74: 14 Mutations: off-hand wielding: 1 (innate) slow wielding: 1 (innate) warmup strikes: 1 (innate) no jewellery: 1 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #7: +2 trident {Jaspreet} eq slot #4, inv slot #0: +1 helmet eq slot #12, inv slot #8: +0 trident {Kun} eq slot #6, inv slot #1: +2 pair of boots of stealth eq slot #3, inv slot #6: +3 chain mail of fire resistance }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ≈≈≈▓#.....##########.....#.....ß. ≈≈≈▓#....##♣♣♣♣♣♣♣♣##....#.....◊. ≈≈≈▓#....#♣♣).!.♣◊♣♣#....#....... ≈≈≈▓#....#♣$.♣◊....♣#....#....♣.. ≈≈≈▓#...##♣♣◊/!.P..♣##...#....♣♣. ≈≈≈▓#...#♣♣♣..♣.♣♣.♣♣#...#....... ≈≈≈▓#...#♣.$♣..♣h.♣$♣#...#....... ≈≈≈▓#...#♣.##+##Z##!♣#...#....... ≈≈≈▓#...####ß...@ß####...##...... ≈≈≈▓#....................###..... ≈≈≈▓#..♣..............♣..#⌠##.... ≈≈≈▓#.♣♣..............♣♣.#..###'' ≈≈≈▓#..♣..............♣..'....... ≈≈≈▓#.♣#♣............♣#♣.'....... ≈≈≈▓#..♣#♣..........♣#♣..#....... ≈≈≈▓#...♣♣♣♣♣♣♣♣♣♣♣♣♣♣...#....... ≈≈≈▓#....................######## dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< necropolis_difficulty: pre_lair_d >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>